View Full Version : Module Trading?

July 13th, 2015, 04:11
So I run games at local shops, so I already have permission to use the AL content and I have pdf's of everything. That being said, I've heard (indirectly) that we are not supposed to share the Fantasy Grounds digital content we make to run these games? Is that true? It just makes sense for us all not to have to reinvent the wheel by coding a module every time we run it on FG. Anyone have more details on this? Are we really banned from trading our own work product?

July 13th, 2015, 04:22
Short answer is that Wizards has not given permission to trade at this time. The concern is that we do not want to push and provoke a quick "no" while they consider their options. This is an issue both the Adventurers League and Smiteworks have been pursuing. Send me a PM if you would like to discuss in more detail.