Kesa0003
July 10th, 2015, 03:49
Hi everyone!
New here, and wasn't sure where to put this. I'm trying to get the hex spell to work by applying some effects, but I'm having trouble, and am currently running a shoddy version of it.
For those unfamiliar, Hex (warlock spell level 1) is cast on a target, and then every time I (and only me) hit it with an attack roll, I add 1d6 necrotic damage to my damage. In addition, it gives disadvantage to one ability check of my choice. This spell lasts for concentration.
So what I'm doing currently, but it's sub-optimal, is I apply the effect on myself of DMG: 1d6 necrotic, and I just monitor that I only attacked the hexed person, and then a secondary effect button that I press grants the disadvantage onto the target (and I just manually enter which attribute I want them to have disadvantage on).
I was curious if there's a way to apply both effects just to the target. But I couldn't figure it out. I'm pretty happy with the attribute disadvantage, as it seems to be working correctly, but was curious if there's a better way to apply the additional damage part.
Thanks for any knowledge!
New here, and wasn't sure where to put this. I'm trying to get the hex spell to work by applying some effects, but I'm having trouble, and am currently running a shoddy version of it.
For those unfamiliar, Hex (warlock spell level 1) is cast on a target, and then every time I (and only me) hit it with an attack roll, I add 1d6 necrotic damage to my damage. In addition, it gives disadvantage to one ability check of my choice. This spell lasts for concentration.
So what I'm doing currently, but it's sub-optimal, is I apply the effect on myself of DMG: 1d6 necrotic, and I just monitor that I only attacked the hexed person, and then a secondary effect button that I press grants the disadvantage onto the target (and I just manually enter which attribute I want them to have disadvantage on).
I was curious if there's a way to apply both effects just to the target. But I couldn't figure it out. I'm pretty happy with the attribute disadvantage, as it seems to be working correctly, but was curious if there's a better way to apply the additional damage part.
Thanks for any knowledge!