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poppy_thompson
June 29th, 2015, 20:03
On occasion, most recently while running the LMoP, I have experienced an issue where the token (NPC and PC) name plate and the health indicators are extremely small. My initial thought was the resolution of the map has an impact (I am using the maps provided with the module). When I open the DM version of the maps (lower resolution), it doesn't resolve the issue. I should add I don't experience this issue every time, but I haven't recorded the specifics when it does happen.

Has anyone run across this problem? I would like to know what I can do to fix it.

Thanks.

Moon Wizard
June 29th, 2015, 22:47
It's actually the resolution and sizing of the tokens which affects the size of the health/name/condition widgets.

Regards,
JPG

poppy_thompson
June 29th, 2015, 23:06
It's actually the resolution and sizing of the tokens which affects the size of the health/name/condition widgets.

Regards,
JPG

Thanks. I use the TokenTool software and generally use the 256x256 option. Have you found that the lower size options work best?

Moon Wizard
June 29th, 2015, 23:45
I usually use 64x64 or 50x50, which is how the feature was originally developed. The widgets have to scale to the tokens based on the current implementation, though this will be reviewed for our Unity update in the long term.

Regards,
JPG

poppy_thompson
June 29th, 2015, 23:49
Thanks Moon.

Looks like I have some work to do converting my PC tokens.

As I think about it, I will verify the tokens that were provided in FG and the D&D modules do not have the same issue.

Michael

10383
This is a screen shot of the issue I had Saturday night.

10384
This is a screen shot with the same tokens (no adjustments to resolution) after I cleared everything about the map. No longer sharing, no mask, etc.

As you can see, the name and health indicators are 'normal' size in the second screen shot.

I am back to being confused.

poppy_thompson
June 30th, 2015, 02:15
Posted more information in post #5

damned
June 30th, 2015, 04:02
Cant see your image upload just yet.

Whilst FG will size/scale varying sizes of tokens to match the grid and the monster size the health bar can and does get messed up with larger tokens.
The LMoP Maps are all 50px or less per 5' square so tokens of 256x256 are likely to result in the issue.

Zacchaeus
June 30th, 2015, 12:56
On occasion, most recently while running the LMoP, I have experienced an issue where the token (NPC and PC) name plate and the health indicators are extremely small. My initial thought was the resolution of the map has an impact (I am using the maps provided with the module). When I open the DM version of the maps (lower resolution), it doesn't resolve the issue. I should add I don't experience this issue every time, but I haven't recorded the specifics when it does happen.

Has anyone run across this problem? I would like to know what I can do to fix it.

Thanks.

I came across this problem as well in another module as well as in general. It has to do with map resolution and the token size as has been noted above. To resolve the problem do the following:

1. When you open the map for the first time (preferably long before you share the map with the players) drag a token from the Combat Tracker onto the map to check the scale.
2. If everything is Ok then you have no problem with this map, move along - nothing to see here.
3. If, however, the health bar and name are all but invisible right click on the token and select 'release token scale'. The token will now jump to being a big huge thing.
4. Right click on the huge big token and select 'lock token scale' from the radial menu.
5. Right click again and select 'delete token' from the radial menu.
6. Drag the token back into the map and all should be in scale.

You should now have no problems with any token dragged onto this particular map or any which arrive on the map via an encounter etc.

poppy_thompson
June 30th, 2015, 13:20
Cant see your image upload just yet.

Whilst FG will size/scale varying sizes of tokens to match the grid and the monster size the health bar can and does get messed up with larger tokens.
The LMoP Maps are all 50px or less per 5' square so tokens of 256x256 are likely to result in the issue.

Were you ever able to see the image uploads?

Zacchaeus
June 30th, 2015, 13:23
Yes, the uploads are there and is exactly the problem that I have seen also. See my post above for the solution.

poppy_thompson
June 30th, 2015, 13:44
Everyone, Thanks again for the help.

I will implement the token scale changes for my current players and make sure all future tokens I make are at that smaller scale suggested by Damned and Moon. I will verify the map scale as suggested by Zacchaeus, as a factor of safety. No reason to risk the lives of the innocent adventures! ;)

It is still confounding that I changed nothing to the map or the tokens from those images.

Zacchaeus
June 30th, 2015, 21:33
I'm not an expert in this area since I don't know how Fantasy Grounds handles these things in the background. What I can tell you however is that in my current campaign this problem occurred for me without me having changed any scaling etc. We're playing Hoard of the Dragon Queen and when the players transitioned from one map where the player names and health bars were correctly sized onto the next map, the names and health bars were unreadable. I think what that means is that Fantasy Grounds remembers what the scale of the token was and uses that scale until it is changed. This means that if all of the maps are the same scale such as 50px per 5' grid then the tokens will all scale properly for every map. However if there is a map with a different resolution then the tokens won't scale properly.

This is just my theory by the way, but in my mind it explains things :)

At any rate whenever a new map is likely in a following session I always test that the tokens will be properly scaled using the method I outlined above well before the session starts.

poppy_thompson
July 1st, 2015, 15:04
I'm not an expert in this area since I don't know how Fantasy Grounds handles these things in the background. What I can tell you however is that in my current campaign this problem occurred for me without me having changed any scaling etc. We're playing Hoard of the Dragon Queen and when the players transitioned from one map where the player names and health bars were correctly sized onto the next map, the names and health bars were unreadable. I think what that means is that Fantasy Grounds remembers what the scale of the token was and uses that scale until it is changed. This means that if all of the maps are the same scale such as 50px per 5' grid then the tokens will all scale properly for every map. However if there is a map with a different resolution then the tokens won't scale properly.

This is just my theory by the way, but in my mind it explains things :)

At any rate whenever a new map is likely in a following session I always test that the tokens will be properly scaled using the method I outlined above well before the session starts.

That makes sense. It helps me wrap my brain around it better than just 'It happens sometime.'

Thanks.

Raific
August 29th, 2015, 14:55
I found that you just drop a token (hidden) that you know works, like a module token first and all the rest (hi res) will be fine. (I use one from the Phandelver 5e Mod.)