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View Full Version : [3.5E/PFRPG v3.1.1] Miss chance doesn't cancel critical multiplier



Callum
June 24th, 2015, 12:25
When a critical hit is rolled and confirmed, the next damage roll automatically has the critical damage added to it. When there is a miss chance present (from invisibility, for example), this is also rolled automatically following the hit - but if this comes up as a miss, the critical "tag" isn't removed, so the next damage roll is converted to critical when it shouldn't be.

Moon Wizard
June 24th, 2015, 20:37
This is a tricky one to solve quickly, since the miss chance and crit confirmation are rolled at the same time. I'll probably need to serialize the rolls to handle this case.

Regards,
JPG

Marswipp
June 29th, 2015, 16:45
Could an if check on the miss roll work to remove one-time modifiers that might otherwise persist, or give said modifiers a duration of one round?