Baron28
June 23rd, 2015, 04:09
When Riikan Dack, a wealthy collector of rare art objects, hired you to recover a weapon stolen from his vault, he offered your group 10,000 gp—a reward sizable enough to dissuade you from asking too many questions. He showed you the boastful note (provided at the beginning of the game) left by the thief—supposedly an ancient wizard named Keraptis—and told you that his sources had pinpointed your destination (the “feathered mound” named in the note) as a volcanic peak called White Plume Mountain. Days later, you found yourselves scaling the south slope of the mountain. You soon located an entry tunnel leading into the rock and emerged in a cave that actually seemed to breathe, exhaling a large cloud of steam and then slowly inhaling again, like a man breathing on a cold day. Inside, the cavern floor was covered with muck—obviously a byproduct of the condensation dripping from the walls and ceiling. Hidden beneath this mud, near the back of the cavern, you discovered a simple trapdoor set with an iron ring. And now, below the opening, a square vertical shaft beckons...
1e D&D adventure module converted to 5e to challenge your character's brains and brawn.
METAGAME:
1. Provide pregen 7th level characters outfitted with 2 uncommon magic items.
2. Outfit each character up to 750 GP of equipment. The amount of equipment will be limited by the RAW for lifting and carrying in the PHB pg. 176.
3. I will do my best to outfit each pregen character with equpiment, powers, and spells that I think will be best to succeed in this adventure. I leave it up to you the players to determine how to best use each character's abilities, equipment, personality, etc. in game.
4. Character selection will happen on game day where each player will role a d20. Highest roll makes first selection. (My apologies for not including this in the original posting)
5. Standard array for stats (15,14,13,12,10,8) will be used.
6. No Evil Characters.
7. No Multiclass Characters.
8. Simple movement rules on the grid, i.e. 1 square = 5 feet in any direction.
9. Rules lawyering will be admitted, but the DMs adjudication is final.
10. This is an old school 1e dungeon crawl format and is IMHO a player killer, perhaps a notch below Tomb of Horrors. You have been warned!
11. We will use FG's teamspeak. I will create a "White Plume Mountain" sub channel under the 5e channel.
Character Class and Race below:
1. Wizard, Gnome,
2. Cleric, Dwarf
3. Paladin, Dwarf
4. Rogue, Wood Elf
5. Bard, Half Elf
6. Fighter, Half Orc
Magic Items and Equipment to be added in the character sheet.
Click here to sign up! (https://www.fantasygrounds.com/calendar/index.xcp?id=1481)
1e D&D adventure module converted to 5e to challenge your character's brains and brawn.
METAGAME:
1. Provide pregen 7th level characters outfitted with 2 uncommon magic items.
2. Outfit each character up to 750 GP of equipment. The amount of equipment will be limited by the RAW for lifting and carrying in the PHB pg. 176.
3. I will do my best to outfit each pregen character with equpiment, powers, and spells that I think will be best to succeed in this adventure. I leave it up to you the players to determine how to best use each character's abilities, equipment, personality, etc. in game.
4. Character selection will happen on game day where each player will role a d20. Highest roll makes first selection. (My apologies for not including this in the original posting)
5. Standard array for stats (15,14,13,12,10,8) will be used.
6. No Evil Characters.
7. No Multiclass Characters.
8. Simple movement rules on the grid, i.e. 1 square = 5 feet in any direction.
9. Rules lawyering will be admitted, but the DMs adjudication is final.
10. This is an old school 1e dungeon crawl format and is IMHO a player killer, perhaps a notch below Tomb of Horrors. You have been warned!
11. We will use FG's teamspeak. I will create a "White Plume Mountain" sub channel under the 5e channel.
Character Class and Race below:
1. Wizard, Gnome,
2. Cleric, Dwarf
3. Paladin, Dwarf
4. Rogue, Wood Elf
5. Bard, Half Elf
6. Fighter, Half Orc
Magic Items and Equipment to be added in the character sheet.
Click here to sign up! (https://www.fantasygrounds.com/calendar/index.xcp?id=1481)