Loonybinjin
June 21st, 2015, 02:17
Welcome to Penal Ship: 1982:BC, Designation: Depot.
So this is a campaign I've been building for several weeks now for the Savage Worlds system. Set within the Warhammer 40k setting, players take on the role of Aliens, Criminals, and other outcastes as they strike out to make their mark on the galaxy.
Two Player Slots Open as of 7/25/15 Send me a message if you're interested in a game.
The Hook: You're all prisoners on "Imperial Penal Ship: 1982BC" which is unofficially designated 'The Depot' by crewmembers and inmates. The Depot is one of millions designed to house overflow criminals, Xenos, and traitors from across Segmentum Tempestus. Be they hardened psychopaths from the densely populated hive worlds, Xenos filth captured during military campaigns, tech-heretics, rouge psykers, renegades from the armed forces of the Imperium of Man, or simply unlucky first time offenders who were improperly place upon the ship. The Depot accepts all offerings. All of these prisoners kept away from the civilized worlds by an informal tactic that involves immensely long trips in and out of the warp, often encompassing long years if not decades. Who knows how long you've been on this ship, or how many years have passed in the Materium? Maybe you were even born in a cell on this unforgiving rock? Regardless, you're here now. Living amongst all the different cultures and social groups that exist within the ship.
But the winds are shifting and the Imperial Navigators who guide this ship of misbegotten souls grow tired. Red Sirens blade and the Imperial Chour sings aloud, echoing throughout the ship, startling the thousands of souls that call this ship home awake. You feel it leave you, the snickering of the warp, the fuzzy feeling in the back of your mind, and for the first time in seven years you renter the Materium. The Sirens go off, and there is silence. Then they are on again, and the ship shakes with a violence that startles even the most steadfast of souls. The lights flicker, the electronics shakes, and finally, some of the cell doors simply open. Amidst the blaring red lights and deafening sounds, comes the glimmer of freedom. What will the inmates of Cell Block 3D-88 do next?
-Questions?-
Why not use Dark Heresy?: Because as much as I love and respect Dark Heresy, it's a cumbersome system when it comes to larger battles, and it can be min-maxed like the dickens. The advancement of power is also off putting to me, as a character can reach a relative point where they are almost unstoppable. I wanted this game to be more 'Down to Terra' in the sense that I wanted everyone to be a little vulnerable and that I wanted some greater random element. Which the savage worlds system provides in spades.
Wait, prisoners? Is that a must?: Not necessarily. You can be a crooked guard, but you'll have to sell the character concept to me very well!
What can we be? : Almost all races are a possibility, and aliens that are not human have different benefits that are predetermined. The ship has a massive population of Orks on it, as well as numerous members from most other races. Various Eldar and Dark Elder, Abhumans, Mutants, Kroot, and other such things. The only major "No's" As of right now are : Necrons, Spacemarines, and Tyranids.
I'm new to savage worlds?: Savage worlds is at it's core, a simplistic and roleplay focused formatting. No prior knowledge is required, and it can easily be picked up in less than fifteen minutes.
Any other question can be asked in the thread below or directed to me personally.
I'm currently looking for two to three more players for this game, and I'd like to be able to talk to those players individually beforehand about what they want to run and how it fits into the setting.
So this is a campaign I've been building for several weeks now for the Savage Worlds system. Set within the Warhammer 40k setting, players take on the role of Aliens, Criminals, and other outcastes as they strike out to make their mark on the galaxy.
Two Player Slots Open as of 7/25/15 Send me a message if you're interested in a game.
The Hook: You're all prisoners on "Imperial Penal Ship: 1982BC" which is unofficially designated 'The Depot' by crewmembers and inmates. The Depot is one of millions designed to house overflow criminals, Xenos, and traitors from across Segmentum Tempestus. Be they hardened psychopaths from the densely populated hive worlds, Xenos filth captured during military campaigns, tech-heretics, rouge psykers, renegades from the armed forces of the Imperium of Man, or simply unlucky first time offenders who were improperly place upon the ship. The Depot accepts all offerings. All of these prisoners kept away from the civilized worlds by an informal tactic that involves immensely long trips in and out of the warp, often encompassing long years if not decades. Who knows how long you've been on this ship, or how many years have passed in the Materium? Maybe you were even born in a cell on this unforgiving rock? Regardless, you're here now. Living amongst all the different cultures and social groups that exist within the ship.
But the winds are shifting and the Imperial Navigators who guide this ship of misbegotten souls grow tired. Red Sirens blade and the Imperial Chour sings aloud, echoing throughout the ship, startling the thousands of souls that call this ship home awake. You feel it leave you, the snickering of the warp, the fuzzy feeling in the back of your mind, and for the first time in seven years you renter the Materium. The Sirens go off, and there is silence. Then they are on again, and the ship shakes with a violence that startles even the most steadfast of souls. The lights flicker, the electronics shakes, and finally, some of the cell doors simply open. Amidst the blaring red lights and deafening sounds, comes the glimmer of freedom. What will the inmates of Cell Block 3D-88 do next?
-Questions?-
Why not use Dark Heresy?: Because as much as I love and respect Dark Heresy, it's a cumbersome system when it comes to larger battles, and it can be min-maxed like the dickens. The advancement of power is also off putting to me, as a character can reach a relative point where they are almost unstoppable. I wanted this game to be more 'Down to Terra' in the sense that I wanted everyone to be a little vulnerable and that I wanted some greater random element. Which the savage worlds system provides in spades.
Wait, prisoners? Is that a must?: Not necessarily. You can be a crooked guard, but you'll have to sell the character concept to me very well!
What can we be? : Almost all races are a possibility, and aliens that are not human have different benefits that are predetermined. The ship has a massive population of Orks on it, as well as numerous members from most other races. Various Eldar and Dark Elder, Abhumans, Mutants, Kroot, and other such things. The only major "No's" As of right now are : Necrons, Spacemarines, and Tyranids.
I'm new to savage worlds?: Savage worlds is at it's core, a simplistic and roleplay focused formatting. No prior knowledge is required, and it can easily be picked up in less than fifteen minutes.
Any other question can be asked in the thread below or directed to me personally.
I'm currently looking for two to three more players for this game, and I'd like to be able to talk to those players individually beforehand about what they want to run and how it fits into the setting.