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OlRiverJohnson
June 8th, 2015, 04:13
Im playing around getting my bearing and have downloaded an Adventure mod

It has a pregenerated character, but Im not sure how to get it from the Story menu into the Character menu for my PC to play.

What am I doing wrong?

damned
June 8th, 2015, 04:24
Open the Character Selection Window and the Module in the Library. In Library open the pre Generaed Characters and drag them to the Character Selection Window.

Zeus
June 8th, 2015, 09:23
Each entry in the Pregenerated Character list should have a green + button. Click the corresponding + button to add to the character selection window.

OlRiverJohnson
June 8th, 2015, 14:37
Thanks all,

I will try this tonight!

Trenloe
June 8th, 2015, 17:46
Which adventure module are you referring to? The process can be different depending which module it is.

OlRiverJohnson
June 8th, 2015, 18:46
Adventure is the PFRPG One on One: Gambler's Quest.

I tried to 'drag' the menu item over, but got nothing... I didn't search the entire character sheet for the + symbol, but don't think it is there... the character seems to be more in the format of an NPC, and is definitely not visually the same as the Charcter sheet.

Thanks in advance.

Trenloe
June 8th, 2015, 19:08
Adventure is the PFRPG One on One: Gambler's Quest.
This was created before the ability to include PCs in an adventure module. As such, you either need to share this NPC with the player or re-create the pregen as a character.

To share the NPC record with the player follow these steps:

Drag/drop the link for the NPC to the combat tracker and assign a token. Change the faction to friendly (click on the red face twice to show a green face).
Get the player to join the game and create a new blank character - this will show an "-Unamed-" PC on the desktop.
Drag/drop the link for the NPC from the Combat Tracker to the "-Unamed-" portrait on the desktop. This will share the NPC record with the player and will display to the player. The player should try not to close the pregen window. The pregen window can only be re-opened by a player by double-clicking a linked token on a map - the GM should therefore make sure that the token for the pregen has been added to the map from the combat tracker.


The player then has read-only access to the pregen record (as an NPC - using the usual Paizo statblock standard). They can do targeting only via the tokens on the map: left-click on their own token, then CTRL+left-click on a creature token to target. Then rolls can be made from the NPC pregen sheet.

I know all of this is a bit fiddly, but hopefully this will allow you to play without having to re-create the whole PC. However, if you have the time it might be worth creating the pregen as a character so that the player can have full control.

OlRiverJohnson
June 8th, 2015, 19:33
Awesome. That was my initial solution for this. I've actually talked to my guinea pig player and we will likely run through creating his character from scratch, so we can both learn the interface. This helps though, as I may test NPC mechanics inside the adventure even though it doesn't call for it... that way I can get practice with NPCs.

Thanks again Trenloe!