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View Full Version : Latest CoC update broke my damage dices.



Din_Jävel
June 3rd, 2015, 20:27
After the latest update of FG, today, all damage dice have stopped working. All damage dice-rolls integrated in the sheets read as zero. Anybody else experience this?

Trenloe
June 3rd, 2015, 20:47
This appears to be an issues with the base CoreRPG ruleset (CoC layers on top of this). A few people have reported custom die rolling not working too - giving the same 0 result. Hopefully the devs will get on it soon. Thanks for raising the issue.

Nickademus
June 3rd, 2015, 23:50
Not sure what it's worth, but the custom dice extension you gave me to play with works fine with the new version of FG. Whatever CoreRPG did, it's not affecting that code.

damned
June 4th, 2015, 03:10
MoreCore funky dice still work too.

Oberoten
June 4th, 2015, 03:49
Aha. I spotted the error here, switch the "1D3" of damage on per example the fist on the charsheet to "1d3" lowercase and it works again. It seems to have gone allergic to uppercase Dice-codes.

- Obe

Din_Jävel
June 4th, 2015, 14:00
Ah, was, as noob I am, ignorant of cutsom dice extensions. That is good to know til a later time.

Thank you Oberoten for the quick and easy fix. May the Old Gods never fail you.

Oberoten
June 4th, 2015, 16:40
Ah, was, as noob I am, ignorant of cutsom dice extensions. That is good to know til a later time.

Thank you Oberoten for the quick and easy fix. May the Old Gods never fail you.

Lycka till. Iä Iä Cthulhu Fth'agn! Blev lite fundersam över buggen först.

- Obe