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Daxis32
May 26th, 2015, 23:36
Is there any way to track things like Bardic Inspiration dice or Fighter Superiority dice?

Larac
May 27th, 2015, 00:50
Track usage, or being used, or something I have not thought of?

Daxis32
May 27th, 2015, 01:01
I am thinking something like spell slots.

Larac
May 27th, 2015, 01:18
I have not found a way to have ammo on Spells, yet.
You could make an Attack action change it to Ranged, set Ammo to the CHA Mod. have them drag that over to target, it will use an ammo, after the rest reset it.

Ammo for spells and Items I think has been talked about, would be a nice addition.

Perhaps someone with more time on FG will have another answer.

I looked at trying to create an Effect that incremented each time it was used, something like Bardic Insp

You can get the Effect to show but I could not get it to go up each time I used it just got another copy.

If you did it as just BI, the caster put the effect on themselves when they cast as a way of tracking, but it adds a new effect each time atm.

So no clean way I think, others might have a trick I missed though.

Good Luck

harrisben
May 27th, 2015, 01:30
Things like this are tricky to track so it would be nice if Fantasy Grounds did it for us.

Baron28
May 27th, 2015, 03:14
Yes, there is a way to track this and setup the effects so you can apply it to a comrade. When your fellow party member rolls the dice it will roll the insp dice automatically when an attack, save or ability check is done.

On the Actions tab, create a power called bardic inspiration. Click the button next to mode to preparation and change the number from 0 to your CHA modifier and the box next to that to Daily. Click the stop editing button and you will see a shield next to the bardic inspiration power. Click the shield to add in whatever text you would like to document the power.

Setup an effect for roll a 1d6 for an attack roll ATK: 1d6; [ROLL]. Do the same for ability checks. e.g. CHECK: 1d6;[ROLL]. Last, setup an effect for Saving throw: SAVE: 1d6; [ROLL]. You'll need to update the dice for each effect to d8 at 5th level, d10 at 10th level and d12 at 12th level.

Daxis32
May 27th, 2015, 03:22
Yes, there is a way to track this and setup the effects so you can apply it to a comrade. When your fellow party member rolls the dice it will roll the insp dice automatically when an attack, save or ability check is done.

On the Actions tab, create a power called bardic inspiration. Click the button next to mode to preparation and change the number from 0 to your CHA modifier and the box next to that to Daily. Click the stop editing button and you will see a shield next to the bardic inspiration power. Click the shield to add in whatever text you would like to document the power.

Setup an effect for roll a 1d6 for an attack roll ATK: 1d6; [ROLL]. Do the same for each ability. e.g. STR: 1d6;[ROLL]. Last, setup an effect for Saving throw: SAVE: 1d6; [ROLL]. You'll need to update the dice for each effect to d8 at 5th level, d10 at 10th level and d12 at 12th level.

Sounds good. Can you explain how to setup an effect or post a screen shot?

Moon Wizard
May 27th, 2015, 07:31
Setting up Bardic Inspiration Group
You can also set up as an ability group for later additional uses of bardic inspiration.

1. Click Edit button at bottom of PC Actions tab. (Brown circle with white slash)
2. Click Add Power button that appears next to edit button.
3. Type "Bardic Inspiration" in both the power name and power group fields.
4. Once you finish editing the group field (i.e. click on another field), a new ability group will be created labeled "Bardic Inspiration".
5. Click on the magnifying glass next to Bardic Inspiration to open the group details window.
6. Set the Ability field to Charisma.
7. Set the Uses field to match your Charisma modifier.
8. Close the group details window.
9. Click Edit button to turn off editing on the PC Actions tab.

When you get Font of Inspiration, change the Uses field to use the per "Rest" option.

Another option to set up:

1. Click shortcut for Bardic Inspiration ability on the PC Abilities tab.
2. Change to the PC Actions tab.
3. Drag the shortcut link in upper left of Bardic Inspiration details window onto PC Actions tab.
4. Set the group field of the new power to "Bardic Inspiration".
5. Complete steps 4-8 above.

Adding ability to Bardic Inspiration Group
When you later get an ability that uses your Bardic Inspiration dice (i.e. Cutting Words, etc.);

1. Click Edit button on PC Actions tab.
2. Click green Add button in Bardic Inspiration ability group header. (green circle with plus)
3. Type "Cutting Words" (or relevant ability name) in the new power name field.
4. Click Edit button to turn off editing on the PC Actions tab.

Another option to set up.

1. Click shortcut for Cutting Words ability (or relevant ability) on the PC Abilities tab.
2. Change to the PC Actions tab.
3. Drag the shortcut link in upper left of ability details window onto PC Actions tab.
4. Set the group field of the new power to "Bardic Inspiration".

Notes
If you follow these steps, then the Bardic Inspiration group encapsulates the number of "points" (i.e. dice) you have to spend.

Cheers,
JPG

Daxis32
May 27th, 2015, 18:31
Setting up Bardic Inspiration Group
You can also set up as an ability group for later additional uses of bardic inspiration.

1. Click Edit button at bottom of PC Actions tab. (Brown circle with white slash)
2. Click Add Power button that appears next to edit button.
3. Type "Bardic Inspiration" in both the power name and power group fields.
4. Once you finish editing the group field (i.e. click on another field), a new ability group will be created labeled "Bardic Inspiration".
5. Click on the magnifying glass next to Bardic Inspiration to open the group details window.
6. Set the Ability field to Charisma.
7. Set the Uses field to match your Charisma modifier.
8. Close the group details window.
9. Click Edit button to turn off editing on the PC Actions tab.

When you get Font of Inspiration, change the Uses field to use the per "Rest" option.

Another option to set up:

1. Click shortcut for Bardic Inspiration ability on the PC Abilities tab.
2. Change to the PC Actions tab.
3. Drag the shortcut link in upper left of Bardic Inspiration details window onto PC Actions tab.
4. Set the group field of the new power to "Bardic Inspiration".
5. Complete steps 4-8 above.

Adding ability to Bardic Inspiration Group
When you later get an ability that uses your Bardic Inspiration dice (i.e. Cutting Words, etc.);

1. Click Edit button on PC Actions tab.
2. Click green Add button in Bardic Inspiration ability group header. (green circle with plus)
3. Type "Cutting Words" (or relevant ability name) in the new power name field.
4. Click Edit button to turn off editing on the PC Actions tab.

Another option to set up.

1. Click shortcut for Cutting Words ability (or relevant ability) on the PC Abilities tab.
2. Change to the PC Actions tab.
3. Drag the shortcut link in upper left of ability details window onto PC Actions tab.
4. Set the group field of the new power to "Bardic Inspiration".

Notes
If you follow these steps, then the Bardic Inspiration group encapsulates the number of "points" (i.e. dice) you have to spend.

Cheers,
JPG

This is awesome! Thanks!

Moon Wizard
May 27th, 2015, 18:38
No worries. I suggest this approach for fighter maneuvers, warlock spells and other power groups as well.

Cheers,
JPG

Larac
May 27th, 2015, 23:23
Thanks missed that this was here, the Reset is Daily, Rest, Once

Thinking
Daily = Long Rest
Rest = Short Rest
Once is well just Once

LordEntrails
August 13th, 2015, 01:48
Thanks Moon.

I don't see how this applies the BI die for use on an attack/skill rolls. All this will do is track the uses right? Can you target allies with it setup this way? Is their any IFT statement or anything that can be used so that when someone has a BI effect on them that ehy can add it to an attack roll?

What our group has talked about is to setup some standard, such as when you have BI effect, if the unmodified roll is 8-13 then you will use the die, and if you roll above or below that, you don't use the BI die because you assume you would have hit or missed regardless of the BI. This rule is used because FG tells the effected character if they hit or missed immediately before the user can decide to use it or not.

Others?

LordEntrails
August 13th, 2015, 04:10
I did come across this; https://www.fantasygrounds.com/forums/showthread.php?24644-Advanced-Fantasy-Grounds-Usage-5E-Ruleset-Edition/page3&highlight=bardic+inspiration

Sounds like a mix of what's in this thread combined with an effect might be the solution...? Will have to try and play it out and see how it might work best.

Zacchaeus
August 13th, 2015, 12:34
Yes, the thing with Bardic Inspiration is that the player can use the d6 at any time over the next minute to enhance a a roll which has already been made; and FG can't therefore track that because it can't see into the players mind :)

There are indeed two parts to the feature; the first is tracking the bardic inspiration on the player and the second is the dice roll. For the first part you would simply set up a tracking effect with a duration of 10 rounds. This effect would simply be 'bardic inspiration;' and would be dragged onto the player receiving the inspiration at the time the spell is cast.

The second part is simply a dice roll, it can apply to any type of roll and can be made after the normal die roll has been made. There isn't a practical way to automate this so the player would simply roll a d6 into the chat window and then add it to the result. The player (or DM) would then remove the effect to show that the bardic inspiration has been used.

damned
August 13th, 2015, 13:27
Its not full automation by a long shot but this works for attack and damage rolls -

You do your roll as normal and the result hits the chat window.
I attacked the Hobgoblin Captain with my Sabre - rolled 9 +5 bonuses = 14 and fantasy grounds declares a miss
I use my Bardic Inspiration and i throw a d6 into the Chat window = 4!

Now drag the 4 from the Chat window onto the Modifier box and then go back to chat and drag the 9+5=14 result back onto the hobgoblin and it will recalculate - its a Hit!

Zacchaeus
August 13th, 2015, 14:58
Its not full automation by a long shot but this works for attack and damage rolls -

You do your roll as normal and the result hits the chat window.
I attacked the Hobgoblin Captain with my Sabre - rolled 9 +5 bonuses = 14 and fantasy grounds declares a miss
I use my Bardic Inspiration and i throw a d6 into the Chat window = 4!

Now drag the 4 from the Chat window onto the Modifier box and then go back to chat and drag the 9+5=14 result back onto the hobgoblin and it will recalculate - its a Hit!

Nice! I did not know that you could do this. You Aussie guys are awesome :) Well, maybe not at cricket :)

damned
August 13th, 2015, 15:07
Nice! I did not know that you could do this. You Aussie guys are awesome :) Well, maybe not at cricket :)

there is no coming back from 10 for 60....
sadface

Zacchaeus
August 13th, 2015, 21:59
there is no coming back from 10 for 60....
sadface

You'll get them when they next come to your place :)

LordEntrails
August 13th, 2015, 22:25
Thanks guys. I've created the power on the bard character and then added the custom effects module.

We might go with the house rule that if you have BI effect on you, and you roll a 8-13 on an attack that then you use the d6 (regardless if FG has already told you hit or miss) and if roll higher or lower you don't use it. but, I'm not too worried about just leaving it's use optional to the character after they already know if it is a hit or miss even though that is more beneficial to the character than how the power is written in the rules.

jjjtorrence
February 5th, 2017, 22:19
This helped me out a lot. Thank you very much

dudurban
October 22nd, 2019, 17:56
Setting up Bardic Inspiration Group
You can also set up as an ability group for later additional uses of bardic inspiration.

1. Click Edit button at bottom of PC Actions tab. (Brown circle with white slash)
2. Click Add Power button that appears next to edit button.
3. Type "Bardic Inspiration" in both the power name and power group fields.
4. Once you finish editing the group field (i.e. click on another field), a new ability group will be created labeled "Bardic Inspiration".
5. Click on the magnifying glass next to Bardic Inspiration to open the group details window.
6. Set the Ability field to Charisma.
7. Set the Uses field to match your Charisma modifier.
8. Close the group details window.
9. Click Edit button to turn off editing on the PC Actions tab.

When you get Font of Inspiration, change the Uses field to use the per "Rest" option.

Another option to set up:

1. Click shortcut for Bardic Inspiration ability on the PC Abilities tab.
2. Change to the PC Actions tab.
3. Drag the shortcut link in upper left of Bardic Inspiration details window onto PC Actions tab.
4. Set the group field of the new power to "Bardic Inspiration".
5. Complete steps 4-8 above.

Adding ability to Bardic Inspiration Group
When you later get an ability that uses your Bardic Inspiration dice (i.e. Cutting Words, etc.);

1. Click Edit button on PC Actions tab.
2. Click green Add button in Bardic Inspiration ability group header. (green circle with plus)
3. Type "Cutting Words" (or relevant ability name) in the new power name field.
4. Click Edit button to turn off editing on the PC Actions tab.

Another option to set up.

1. Click shortcut for Cutting Words ability (or relevant ability) on the PC Abilities tab.
2. Change to the PC Actions tab.
3. Drag the shortcut link in upper left of ability details window onto PC Actions tab.
4. Set the group field of the new power to "Bardic Inspiration".

Notes
If you follow these steps, then the Bardic Inspiration group encapsulates the number of "points" (i.e. dice) you have to spend.

Cheers,
JPG

Thank you so much!!!!

Shireling
March 18th, 2020, 19:42
Its not full automation by a long shot but this works for attack and damage rolls -

You do your roll as normal and the result hits the chat window.
I attacked the Hobgoblin Captain with my Sabre - rolled 9 +5 bonuses = 14 and fantasy grounds declares a miss
I use my Bardic Inspiration and i throw a d6 into the Chat window = 4!

Now drag the 4 from the Chat window onto the Modifier box and then go back to chat and drag the 9+5=14 result back onto the hobgoblin and it will recalculate - its a Hit!

This is super helpful from a miss to a hit situation in regards to attacks!

My question is if there's a similar trick you can do with the Chat window that works for Saves? If for example someone casts Charm Person on you and you fail the WIS Save, is there a way to add a d6 roll after the fact? Or would you just roll it and do mental math to compare the result to the DC stated in the Chat window? I didn't know if missed or failed Saves were more like attacks or skill/ability checks...

32257

It utilizes the same process of moving the d6 result into the modifier box and combining it with the previous result but because it is being judged a second time against a DC instead of something like an AC I don't know how to make it say... "SUCCESS". Suggestions?

-----------------------------------------

For tracking Bardic Inspiration I used something similar to what everyone else suggested but instead had an effect applied by the Bard and had a power on all the other players under a Power Group I called Consumables that checked for that effect since it is the other inspired player and not the Bard that decides when they want to use the inspiration.

Bard side was easy... Make an EFFECT, give it a 10 MIN timer and apply it to TARGETS and set to NEVER expend.

I used Rino's REMOVE Effect Tag ext (https://www.fantasygrounds.com/forums/showthread.php?40289-5E-Player-Effect-Removal-Extension/page3&highlight=REMOVE+5e) for when players want to use their BI (which I named that effect that is counting for 10 min as "Inspired (1/PC)"). There are two forms that I use - one for before knowing the result and the more common option that you described above of using it after the fact.


Inspired Attempt; IF: CUSTOM(Inspired (1/PC)); ATK: 1d6; CHECK: 1d6; SAVE: 1d6; REMOVE: Inspired (1/PC); [ROLL]; [SELF]
Inspired Failure; REMOVE: Inspired (1/PC); Drag a regular 1d6 into the chat window and drag result onto modifier box below and drag previous attack result onto target to update result; [ROLL]; [SELF]

^ Sometimes I use effects to give step-by-step instructions or directions to players in this way. Another example is if you want to roll CRIT damage when using the Assassinate feature of the Rogue Assassin subclass, you need to HOLD SHIFT as you drag the damage onto the target or into the Chat window to force FG to roll critical damage.

Zacchaeus
March 18th, 2020, 19:54
It doesn't work for saves, only attack and damage rolls.

merploc
September 30th, 2023, 16:09
how do i make it prompt the players with the option to use it?

Zacchaeus
September 30th, 2023, 20:24
how do i make it prompt the players with the option to use it?

Natively FG doesn't prompt players to use Bardic Inspiration. There may be an extension that prompts the characters but I believe that it also prompts for all sorts of other rolls as well, so may not be suitable for just BI. Check out the Forge; I think it is called requested rolls or similar.