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Tharabbor
May 24th, 2015, 17:08
Hi !

I'm a french player, and I was wondering if anyone of you have created a Runequest 6 ruleset from the BRP basics. I'm new to virtual gaming so the task is just unthinkable for me at the moment.

Mask_of_winter
May 24th, 2015, 22:26
Have you considered using the CoreRpg ruleset for that purpose?

Tharabbor
May 25th, 2015, 11:39
No I haven't examine this option ! Did you try this ?

Mask_of_winter
May 25th, 2015, 11:50
Not for Runequest but I successfully ran games using CoreRpg for games where a Fantasy Grounds ruleset wasn't available or not what I wanted.
You may not find all the scripting of official or well-made community rulesets like Trail of Cthulhu or Star Wars FFG but you can customize your character sheet easily. With the more core extension you can even go a step further. And you always have the dice. It's like face to face where you must do the math yourself.

https://www.fantasygrounds.com/forums/showthread.php?23281-More-Core-extension-for-CoreRPG
https://www.youtube.com/watch?v=BG9ovku3T48

Tharabbor
May 26th, 2015, 00:01
Thanks for the explanations ! I will try this.

Trenloe
May 26th, 2015, 18:28
BRP is still probably a good way to go if you want a more relevant character sheet, etc.. Some info here: https://www.fantasygrounds.com/forums/showthread.php?23731-Need-an-actual-RuneQuest-6-ruleset&p=206234&viewfull=1#post206234

Archlyte
June 3rd, 2015, 02:27
I have a non-automated ruleset with no doc that is essentially a character sheet but a working one. I just shelled over the free classic traveler ruleset so combat tracker is hopelessly borked and unusable for RQ purposes. That being said we have fun playing RQ6 with it.

Trenloe
June 3rd, 2015, 02:34
I just shelled over the free classic traveler ruleset so combat tracker is hopelessly borked and unusable for RQ purposes.
Interesting approach - glad you're having fun using it.

Trying to move the code to CoreRPG and using the MoreCore extension (http://www.fantasygrounds.com/forums/showthread.php?23281-More-Core-extension-for-CoreRPG) might give you some use out of the combat tracker, and more up-to-date general functionality as well.

Archlyte
June 3rd, 2015, 02:37
Thanks for the tip Trenloe :) I would do that but I didn't want to do anything to offend Design Mechanism so I made sure to stop before anything of any meat was in a ruleset. I would like to fix the tracker some day so I will keep this in mind if I proceed.