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View Full Version : Connect or not to Connect - that is the question



Falantrius
May 20th, 2015, 21:39
I'm running my campaign in FG locally - most players don't have a client as they are around the table.
I have the Combat Tracker on a Vertical monitor on the wall that all players can see and most players play with dice/paper at the table.

However, I have two players who have installed the client (because they cant see the small font on the Combat Tracker from their chairs - really need font enlargement for names in the combat tracker - yah posted it)

These local players are connecting via LOCALHOST

However, I have another player that wants to just dial in with the client.

Q: Can I use LOCALHOST and have people call in at the same time? Looked to me as if it was one or the other - not both but since I haven't set it up to punch through my two firewalls yet - I wanted to check if its even possible. I MUST have LOCAL HOST for the vertical monitor client at minimum so losing localhost isn't going to work for me. Can I let someone be remote and still use LOCALHOST?

Thoughts? Suggestions?

Trenloe
May 20th, 2015, 21:41
Yes, you can use a single localhost connection on the same computer and have others connect without issue (assuming you and the players have the correct licences).

Trenloe
May 20th, 2015, 21:45
really need font enlargement for names in the combat tracker - yah posted it
Have you tried /scaleui XX ? Where XX is a percentage to scale the whole UI. It won't scale individual fonts, but will make the whole view easier to see.

Falantrius
May 20th, 2015, 22:13
Have you tried /scaleui XX ? Where XX is a percentage to scale the whole UI. It won't scale individual fonts, but will make the whole view easier to see.

Where do you use that? /scaleui xx

I have a wide screen monitor on the wall in vertical - Combat Tracker on top 2/3 and the chat window on the bottom 1/3.
I need the names in the combat tracker to be larger so they can see them from about 8 feet away.

Falantrius
May 20th, 2015, 22:15
A single? I have about three using LOCALHOST out of the eight players.
One of the eight wants to connect over the internet - which I haven't setup or done yet. We were just wondering if it would work before I tried to punch the holes through my two firewalls.

Trenloe
May 20th, 2015, 23:04
Where do you use that? /scaleui xx
It's a chat slash command. Type /scaleui 150 to scale the whole user interface by 150%.


A single? I have about three using LOCALHOST out of the eight players.
We've had this conversation before! ;) Connecting using a server name/alias of localhost on the same computer that the GM is running is only recommended for a single instance.

It sounds like when you're referring to LOCALHOST you actually mean players on the same local network using the local IP address of the GM computer to connect?

Falantrius
May 20th, 2015, 23:28
Sounds like I am doing something wrong. For the Local network, I have my computer (for the vertical monitor) and two players all using LOCALHOST.
Is that the wrong way for the players to connect - sounds like I got a lot to learn about connecting.

Falantrius
May 20th, 2015, 23:33
I tried this... moved it to 200% but ran into a couple issues
1) When I scale it - it immediately goes to full window mode but switches it to the primary monitor - leaving the edges (that were there on the vertical monitor) off the screen and hard to resize. After I switch back to WINDOW mode - it switches back to the vertical monitor and then when maximized is all fine. I think its a bug that when you use the switch - it switches it back to the primary monitor vs the monitor it was on.
2) The Chat and Combat Tracker wont reduce in size. The Chat window seems to want to stay about 16 lines tall - where in the UI increase - I want to bring it down to about 8-10 - but it wont let me make it smaller so it takes up most of the screen real-estate. The Combat Tracker goes down to about 6 tall - which is okay...I really want the Combat Tracker at about 12 and the Chat at about 6 - so I just have to put the chat window behind the Combat Tracker - not perfect but a work around.

Falantrius
May 20th, 2015, 23:36
Have you tried /scaleui XX ? Where XX is a percentage to scale the whole UI. It won't scale individual fonts, but will make the whole view easier to see.

I also notice that since it enlarges the ENTIRE UI - there isn't room for the maps/images now. So what I still really need is a way to increase the Character FONTs on the Combat Tracker while leaving the rest of the UI the same.

Good to know I can change the entire UI size though. Thanks.

Andraax
May 21st, 2015, 00:12
You can create an extension that over-rides the fonts that you wish to change.

Trenloe
May 21st, 2015, 00:32
Sounds like I am doing something wrong. For the Local network, I have my computer (for the vertical monitor) and two players all using LOCALHOST.
Is that the wrong way for the players to connect - sounds like I got a lot to learn about connecting.
How are the players connecting - do they have their own computers or are they all using your one computer with multiple instances of FG running on the one computer?

Trenloe
May 21st, 2015, 00:34
You can create an extension that over-rides the fonts that you wish to change.
The problem here will be that the controls will need resizing to properly fit new (larger) fonts. The CT is a very compact window with lots of data and icons squeezed into a small area, just increasing the size of a font used will probably make it overlap other areas and/or get clipped.

Falantrius
May 21st, 2015, 00:55
You can create an extension that over-rides the fonts that you wish to change.

Great Idea - how do I do that?

Thete
May 21st, 2015, 02:12
Great Idea - how do I do that?

Learning to create extensions is very useful but in the short term a lateral solution might surfice:
Does the OS ur running the display on have suitable accessability tools like a magnifying glass? Otherwise you could install a third party magnifing app.

Falantrius
May 21st, 2015, 09:27
Ran into a serious problem with the SCALEUI

I had my vertical monitor ScaleUI set at 150

I exited FG to the menu/load screen - was good - however, I went to SETTINGS and exited it - returning back to the Menu/load screen for Loading the Campaign
when it returned - it had the Load Screen SCALED at 150% - for both the client on the Vertical monitor (which returned to the load after I exited the main one) AND the Primary one that just returned from Configuration

The only thing I could see on the vertical monitor was the Latest News (left side) and the Settings button. On the vertical I couldn't see anyway to exit as the [X] was far off to the right of the screen and I couldn't find a way to move it at all - eventually I had to go to the task bar and close it altogether.

On the primary screen I could just see the edge of the Load Campaign - so I loaded my campaign - which was scaled at 150% - and the chat window was way below the primary screen so I couldn't type or see what I was typing at all - however, I typed in SCALEUI 100 and returned everything back to normal.

Freaked me out - don't want to do that again. Don't hit settings after you scale. Bad ju ju...
Thought you would want to know though.

damned
May 21st, 2015, 14:12
localhost is a networking term/device/nomenclature for the machine that you are running the commands on.
it usually has an IP address of 127.0.0.1
on a properly configured machine 127.0.0.1 will always be referencing itself.
localhost should do the same

thus you should only be able to connect to your host/campaign using localhost from your computer
everyone else should use either the internal or external ip or the alias

9972