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Niles
May 14th, 2015, 19:45
On my player's sheets, their AC number is put in plus any bonuses for magic, dex, shields, ect...but when I look at the final AC, it's 10 more than it's supposed to be. I know base AC is 10. My fighter has Chainmail which is AC 16. It's +2 which makes it 18. He has a shield which makes it 20. When all is said and done, it comes up as AC 30. Base AC of 10 is not supposed to be added to the 16, is it? I thought chainmail made it 16 up from 10. What am I doing wrong?


Mike

dj-wedge
May 14th, 2015, 19:54
FG sets your default to 10 AC. So when say Leather armor has a 12 AC, it makes it 22. When really Leather armor has a 2 AC on top of your default of 10.

Modify all the armor and reduce them by 10 points.

That's how I fixed it.

Baron28
May 14th, 2015, 19:55
On my player's sheets, their AC number is put in plus any bonuses for magic, dex, shields, ect...but when I look at the final AC, it's 10 more than it's supposed to be. I know base AC is 10. My fighter has Chainmail which is AC 16. It's +2 which makes it 18. He has a shield which makes it 20. When all is said and done, it comes up as AC 30. Base AC of 10 is not supposed to be added to the 16, is it? I thought chainmail made it 16 up from 10. What am I doing wrong?


Mike

The base AC is 10 by default and does not need to be entered or added to any value input into the character sheet. Only the following values are required for data entry. AC box should be 6 for chain mail. A shield adds 2. The armor is +2. Sum total AC is 20.

Niles
May 14th, 2015, 19:55
Thanks, dj-wedge. Seems like it would be an easy fix though with a little coding.

Niles
May 14th, 2015, 19:57
That makes sense Baron28. Thanks for the reply.