darrenan
May 14th, 2015, 08:06
This is in the PFRPG/3.5 ruleset.
On an NPC, create an attack entry that looks like this: +3 unholy battleaxe vital strike +37 (6d6+22/19-20/x3 plus 12d6 precision)
hold down shift, hover over just the damage portion, then double click. Everything appears to work fine. 30 total dice are rolled, which is what I would expect.
Now change the 12d6 precision to 13d6 precision and try the same thing, get the following in the debug window:
Script Error: [string "scripts/manager_action_damage.lua"]:514: attempt to index field '?' (a nil value)
Note: what I actually need to do for this entry is 18d6 for greater vital strike. I guess I could just break it up into two different weapons, or create a vital strike effect. The former wouldn't do DR correctly, but maybe the latter will work. I've gotten in the habit of doing vital strike as above as it seems simplest.
EDIT: Adding a DMG: 18d6 effect to the NPC then trying to roll a crit exhibits the same issue. Is this an overall number of dice limitation I'm running into? This is only a CR 22 baddie, and I expect them to go higher before this campaign is over.
D.
On an NPC, create an attack entry that looks like this: +3 unholy battleaxe vital strike +37 (6d6+22/19-20/x3 plus 12d6 precision)
hold down shift, hover over just the damage portion, then double click. Everything appears to work fine. 30 total dice are rolled, which is what I would expect.
Now change the 12d6 precision to 13d6 precision and try the same thing, get the following in the debug window:
Script Error: [string "scripts/manager_action_damage.lua"]:514: attempt to index field '?' (a nil value)
Note: what I actually need to do for this entry is 18d6 for greater vital strike. I guess I could just break it up into two different weapons, or create a vital strike effect. The former wouldn't do DR correctly, but maybe the latter will work. I've gotten in the habit of doing vital strike as above as it seems simplest.
EDIT: Adding a DMG: 18d6 effect to the NPC then trying to roll a crit exhibits the same issue. Is this an overall number of dice limitation I'm running into? This is only a CR 22 baddie, and I expect them to go higher before this campaign is over.
D.