View Full Version : Extra Inspiration Slots ext
spoofer
May 13th, 2015, 13:41
Hello fellow FG gamers,
Here is the way I use inspiration...
1. I give it out.... lots of it.
2. Players cannot trade it away, but each player may once during a session declare another character to automatically and immediately gain inspiration for any reason at all. You would think that this would get abused, but players seem to almost never give it away. I do not know why. They are stingy. I even tell them to give it away more, but they do not.
3. A character can have up to two points of it.
3. Resting (short or long) reduces a character's stored inspiration by one.
I created an extension that increases the number of inspiration slots from one to two. While at it, I made a few extra extensions for three, four and five slots. Hopefully someone else will enjoy my efforts.
Note that if a character sheet has the inspiration circle checked when you switch over to using one of these extensions, you will see an error message during loading. You can ignore it. (The name of that slot changed.)
Kevin
Draca
May 13th, 2015, 15:21
Interesting idea spoofer , i have to keep a note at my desk that reads... " Dont forget to give out INSPIRATION!"
I try to give out inspiration for role play and for funny stuff, and valiant efforts that follow a character concept and cool and interesting combat descriptions.
Just out of curiosity do you let the players use inspiration before or after the dice is rolled?
spoofer
May 13th, 2015, 15:55
The players declare it before rolling. (I like to use the crit and fumble tables, and I do not want players to be able to reroll fumbles.)
I put out a colored die for each player on my desk, and put them away as I give out inspiration. At the midpoint of a session, I note who has not yet gotten inspiration, and start looking for a reason to give that player inspiration.
Draca
May 13th, 2015, 15:58
Which crit fumble tables do you use , the ones in FG ?
I love tables like that , but some of them are rather harsh on the players , as they end up using them more than anyone else.
Trenloe
May 13th, 2015, 16:05
Nice one. Added to the 5E Community Extension (https://www.fantasygrounds.com/forums/showthread.php?22975-5E-Community-extensions) list.
Larac
May 13th, 2015, 16:56
One GM I played with used the bag of luck.
It had 10 White D6s and 8 Black.
When you had a place in the story that was a pure luck thing, or being toyed with by the Gods, you rolled your d20 with the pull from the bag, White added, Black subtracted.
The Extension looks good, thank you.
Will be running a very small party so looking at ways to keep from over taking them.
They are known to take 2 hours to shop, so it will be useful.
spoofer
May 14th, 2015, 00:05
Which crit fumble tables do you use , the ones in FG ?
I love tables like that , but some of them are rather harsh on the players , as they end up using them more than anyone else.
A community member created an extension that automatically rolls on the tables when a crit or fumble is rolled. It was so cool it was rolled into the FG system. You can turn it on from the DM options inside FG. However, the tables are designed for 4e, and there was a few instant death entries. Oh, the goblin critted, oh, your dead. Sorry. I rewrote the entries to match the 5e rule set, and scaled back the brutal stuff. You can find it in the sticky thread titled 5e community modules.
Draca
May 14th, 2015, 01:06
Thanks Spoofer, Ill take a look!
Cappinator
August 15th, 2015, 22:53
Not sure why, but this extension is not working for me. I'm using D&D 5E, if it matters.
damned
August 16th, 2015, 03:20
Not sure why, but this extension is not working for me. I'm using D&D 5E, if it matters.
Hey cappinator - you need to provide some more info - do you see any error messages? do you see the extra slots?, are you running any other extensions?
Cappinator
August 16th, 2015, 09:05
Hey cappinator - you need to provide some more info - do you see any error messages?
I see no error messages.
do you see the extra slots?
No, just the default 1 inspiration slot.
are you running any other extensions?
Yes, the following:
- Alternate wound colors
- Adventurer's League Log
- Alternate ColourGizmo v2.1
- Black Image Mask
- FGRandom
Thanks for looking into this!
damned
August 16th, 2015, 10:16
Im not running all the same extensions but it is showing/working for me.
Try unloading all other extensions and just having the Inspiration Extension loaded. If that works then add your other extensions in one by one.
Trenloe
August 16th, 2015, 16:12
It's the Adventurer's League Log that breaks it. They both modify record_char.xml.
Cappinator
August 16th, 2015, 19:09
It's the Adventurer's League Log that breaks it. They both modify record_char.xml.
So, if I'm getting this right, I can't use both extensions at the same time?
Trenloe
August 16th, 2015, 21:11
So, if I'm getting this right, I can't use both extensions at the same time?
Correct. The developers of these extensions will need to look at streamlining one (ideally both) of the extensions to make them compatible.
Trenloe
August 16th, 2015, 22:04
Try this as an example for a 3 inspiration slot extension that "plays nicely" with other extensions that modify the record_char.xml file. I've used Merge Rules (https://www.fantasygrounds.com/modguide/templates.xcp)to remove the old, single check control and add in the three new controls only.
Cappinator
August 16th, 2015, 22:13
Try this as an example for a 3 inspiration slot extension that "plays nicely" with other extensions that modify the record_char.xml file. I've used Merge Rules (https://www.fantasygrounds.com/modguide/templates.xcp)to remove the old, single check control and add in the three new controls only.
That's awesome! Thanks :)
Cappinator
August 19th, 2015, 00:53
Try this as an example for a 3 inspiration slot extension that "plays nicely" with other extensions that modify the record_char.xml file. I've used Merge Rules (https://www.fantasygrounds.com/modguide/templates.xcp)to remove the old, single check control and add in the three new controls only.
That's awesome! Thanks :)
Trenloe
November 9th, 2015, 01:12
Note: As of FG v3.1.3 this extension is no longer needed. 1, 2 or 3 inspiration slots can be added through the 5E campaign options.
spoofer
November 9th, 2015, 11:24
Hi all,
Sorry for the lack of support. It seems like a good idea at the time, but in retrospect I bit off more than I could chew. I tried to maintain it once, but soon realized that I was out of league. The fact that this is no longer needed is a relief.
Kevin
Trenloe
November 9th, 2015, 15:23
Nice work on the original extension spoofer. The fact that it has been incorporated into the base product shows that it was a good idea and well implemented.
Salva
November 21st, 2016, 02:50
Nice work on the original extension spoofer. The fact that it has been incorporated into the base product shows that it was a good idea and well implemented.
Hi Trenloe i understand that this option is now no longer needed but in the FG options i only see as much as 3 inspiration slots. How you enable 5 of them?
Thanks
damned
November 21st, 2016, 03:06
Hi Trenloe i understand that this option is now no longer needed but in the FG options i only see as much as 3 inspiration slots. How you enable 5 of them?
Thanks
In the implemented version you have the option only for up to 3.
Salva
November 21st, 2016, 05:41
In the implemented version you have the option only for up to 3.
Oh ok so isnt totally implemented.
Hope it can be updated so it dont mess with the heroic points extension.
Morbid-Don
September 7th, 2023, 17:00
i got it figured out
Zacchaeus
September 7th, 2023, 17:03
Same question - how do I increase the Inspiration Slots to 5 - has implementation been cancelled?
The in-built inspiration slots (that is the ones that replace this extension) only go up to three. It would require another extension if you want more.
Morbid-Don
September 7th, 2023, 17:12
I would like to use this extension - but i am receiving the following message
[error] script execution error: [string "..Inspiration 4 Slots:scripts/5EAltInsp.lua"]:16: attempt to call field 'registeredLaunchMessage' (a nil value)
OK i got it figured out
https://fantasygrounds.com/forums/showthread.php?71700-Replacement-for-ChatManager-registerLaunchMessage
I just removed the entry and viola = error gone!
Morbid-Don
January 17th, 2024, 19:40
Since the last update the Extension has broken... the charactersheet token / portrait area was shifted on the sheet from the right to the left side which broke this extension...
spoofer
January 17th, 2024, 23:31
I created that years ago, and it was then added as core functionality. I no longer even have the files on my computer. Sorry.
damned
January 18th, 2024, 01:50
Ill fix it for you tonight spoofer
spoofer
January 24th, 2024, 11:02
Damned fix it and sent me the file. I tried to upload it here, but for some reason, files will not upload for me. After fighting the Manage Attachments interface for 20 minutes, I give up.
EDIT: Yeah! Uploads now work. See below.
LordEntrails
January 24th, 2024, 16:57
Damned fix it and sent me the file. I tried to upload it here, but for some reason, files will not upload for me. After fighting the Manage Attachments interface for 20 minutes, I give up. If you want the file, please send me a private message and I will get the file to you somehow.
It's due to the human verification that Cloud Flare (?) does periodically. The work around is to "Go Advanced" on your post and attach there. If that doesn't work, from the Advanced tab go to Manage Attachments and upload your image there. You will then get the human verification test and will be able to do basic uploads for some days until you have to verify your humanity again.
spoofer
January 24th, 2024, 21:48
Thanks for the details. Now I can say exactly what is going on.
When I attempt to upload a file (image, ext) via the Advanced Manage Files interface, the browser indicates busy for a short period of time, and then returns to the same condition as before attempting to upload the file. It sounds like the human verfication step is failing to start.
I will post in House of Healing.
EDIT: It looks like it was just fixed... I will try again.
spoofer
January 24th, 2024, 21:59
Here is a fixed version. Thank you Damned for fixing this.
Morbid-Don
January 25th, 2024, 00:37
Thank You +1 for the Fix Damned!
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