dj-wedge
May 8th, 2015, 20:35
During your turn you get 1 action, 1 move, 1 reaction (if applicable) and 1 bonus action (if applicable).
We have been playing for some time and one of my players (Wembley) tends to just move as he wants and when he wants (independent of his actual turn). I pay attention to his icon moving around on the map and he never tries to "move too much", so I have not really been all that concerned by it. In fact it tends to make his turns quicker because he has typically already done his actual movement and he just needs to attack.
It came up last night that one of my other players (Braune, the tank) had only attacked during his turn and not used his move. But he was charged with "holding the line" so that was not unusual.
The actions of several other players eliminated the line our tank was holding against. In essence he was now holding a line against nothing and the remaining enemy were about 20 feet away from him. As soon as this happened, Wembley started demanding that Braune use his move and push the line forward - Even though it was no longer Braune's turn. I was not really feeling like being all rule-mongorish so I was going to let it happen, since I'd been letting Wembley do stuff like this the entire campaign.
But the other party members took umbrage. And a terse discussion took place about the movement rules:
The majority of the party (myself included, but it is my campaign and I have been lenient) maintain that "all of your turn happens on your turn" unless you have a triggered reaction of some type - such as when you Hold and you trigger your turn later in some fashion (which can include an attack and movement, if you have not used such).
Wembley insists that movement is "unlocked from your turn". In fact he claims "this is one of the biggest advances of the latest version of the rules allowing much freer movement than earlier editions."
This particular situation had some implications because there still remained several monsters to take their turns. And not having the tank all up in their grill would alter their action decisions.
What does the peanut gallery claim here? is movement locked to your turn (or held turn)? Or is it free to use anytime during the round?
TIA,
Wedgie
We have been playing for some time and one of my players (Wembley) tends to just move as he wants and when he wants (independent of his actual turn). I pay attention to his icon moving around on the map and he never tries to "move too much", so I have not really been all that concerned by it. In fact it tends to make his turns quicker because he has typically already done his actual movement and he just needs to attack.
It came up last night that one of my other players (Braune, the tank) had only attacked during his turn and not used his move. But he was charged with "holding the line" so that was not unusual.
The actions of several other players eliminated the line our tank was holding against. In essence he was now holding a line against nothing and the remaining enemy were about 20 feet away from him. As soon as this happened, Wembley started demanding that Braune use his move and push the line forward - Even though it was no longer Braune's turn. I was not really feeling like being all rule-mongorish so I was going to let it happen, since I'd been letting Wembley do stuff like this the entire campaign.
But the other party members took umbrage. And a terse discussion took place about the movement rules:
The majority of the party (myself included, but it is my campaign and I have been lenient) maintain that "all of your turn happens on your turn" unless you have a triggered reaction of some type - such as when you Hold and you trigger your turn later in some fashion (which can include an attack and movement, if you have not used such).
Wembley insists that movement is "unlocked from your turn". In fact he claims "this is one of the biggest advances of the latest version of the rules allowing much freer movement than earlier editions."
This particular situation had some implications because there still remained several monsters to take their turns. And not having the tank all up in their grill would alter their action decisions.
What does the peanut gallery claim here? is movement locked to your turn (or held turn)? Or is it free to use anytime during the round?
TIA,
Wedgie