PDA

View Full Version : mege="delete" Question



dulux-oz
May 6th, 2015, 05:37
Hi Guys,

As I understand things, to use a merge="delete" tag to remove an unwanted/unneeded screen element the object needs a name (ie name="someobject"). However, what do you do if the object does not have a name?

Eg


<windowclass name=mywindowclass merge="join">
<sheetdata>
<myobect name="someobject" merge="delete" />
<label> <!-- NEED TO DELETE THIS AS WELL. HOW??? -->
<anchored to="someobject" />
</label>
</sheetdata>
</windowclass>


Cheers

damned
May 6th, 2015, 13:51
Burn it!

dulux-oz
May 6th, 2015, 14:18
Hmmm, don't really think I can do that - not without being arrested for destruction of property, at least.

Moon Wizard
May 6th, 2015, 23:20
It must have a name to be deleted. If it's a CoreRPG element, let me know.

Cheers,
JPG

dulux-oz
May 7th, 2015, 03:58
It must have a name to be deleted. If it's a CoreRPG element, let me know.

Cheers,
JPG

No actually, its a bunch in the 4E Ruleset - I'll send you a PM on it - thanks.

Moon Wizard
May 7th, 2015, 04:41
Well, that explains it. I didn't expect anyone to build on top of 4E ruleset. ;)

JPG

dulux-oz
May 7th, 2015, 05:17
Well, that explains it. I didn't expect anyone to build on top of 4E ruleset. ;)

JPG

I've been commissioned to develop a 13th Age Ruleset - as its pretty close to the 4E Ruleset it made sense to "child" it from 4E.

Any help is, as always, much appreciated :)