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punisher5150
December 2nd, 2019, 04:34
Does the Ruleset support the creation of Random Tables? The right click Table function in the Story Window works fine but I'd like to add some tables for random output using automated dice rolls like the DnD ruleset has. Is that possible with the curent version? If not I'd like to add it to the feature request.

viresanimi
December 2nd, 2019, 07:02
No. And I'll bet you anything that in the current form, it will never happen. Trenloe is too busy with Pathfinder 2 and with FGU coming up, it would make little sense to add it to the old one. Hopefully someone will port it, some day.

Vires Animi

Trenloe
December 2nd, 2019, 12:40
Adding the rollable tables functionality would come with migrating this ruleset to be layered on top of CoreRPG. That's not a simple task. As viresanimi mentions, my focus has changed to Pathfinder Second Edition - and will be for the foreseeable future. I don't play Star Wars any more, so I really don't want to take on any major tasks for this ruleset beyond maintenance to keep it compatible and running. I'd be happy to give pointers to any community members who want to make changes/updates.

punisher5150
December 3rd, 2019, 06:18
Thanks for the answers. I am hoping this ruleset doesn't die as Unity comes onboard but I 100% understand Trenloe's commitment to a system he is active with (Pathfinder 2). I know a few people have shown interest with getting this compatible with Unity, and a couple of posts about getting it to the CoreRPG base. I'll keep watching this forum, and if I figure out a way to be helpful I will definitely pitch in. I am not familiar with xml and just have a basic understanding as I trudged through replacing "the see page..." data with info from the books to the Players Libray and GM Library for my home game.

Valatar
December 4th, 2019, 20:22
The Star Wars ruleset's the reason I bought Fantasy Grounds way back when; Roll20's implementation required a monthly sub to work and was kind of half-assed. I definitely want to see it ported to Core so it can take advantage of the extra features and broader compatibility, but as long as it can run under Unity I'm good as-is.

sevrick
December 21st, 2019, 05:11
The Star Wars ruleset's the reason I bought Fantasy Grounds way back when; Roll20's implementation required a monthly sub to work and was kind of half-assed. I definitely want to see it ported to Core so it can take advantage of the extra features and broader compatibility, but as long as it can run under Unity I'm good as-is.

Same here. Just wondering if any progress has been made on a unity version.

Trenloe
December 21st, 2019, 12:15
Same here. Just wondering if any progress has been made on a unity version.
Did you see my earlier response to you in post #745? https://www.fantasygrounds.com/forums/showthread.php?24151-Star-Wars-Edge-of-the-Empire-Age-of-Rebellion-Force-and-Destiny-v2-ruleset&p=462043&viewfull=1#post462043

sevrick
December 21st, 2019, 15:13
Did you see my earlier response to you in post #745? https://www.fantasygrounds.com/forums/showthread.php?24151-Star-Wars-Edge-of-the-Empire-Age-of-Rebellion-Force-and-Destiny-v2-ruleset&p=462043&viewfull=1#post462043

Yes I understand that. An attempt was made to make it compatible with Unity only you can't click on any of the far right icons. I am not a genius when it comes to fantasy grounds code, so I was just wondering if anyone else has made progress on fixing it further than its current state.

Trenloe
December 21st, 2019, 15:25
Yes I understand that. An attempt was made to make it compatible with Unity only you can't click on any of the far right icons. I am not a genius when it comes to fantasy grounds code, so I was just wondering if anyone else has made progress on fixing it further than its current state.
So, why didn't you (as I suggested) start a thread in the Unity playtest forum reporting issues like this? I'm sorry, but if people don't report issues then there won't be any progress at all. This is a community ruleset and it'll need the community to get involved with testing and reporting issues.

sevrick
December 21st, 2019, 16:37
So, why didn't you (as I suggested) start a thread in the Unity playtest forum reporting issues like this? I'm sorry, but if people don't report issues then there won't be any progress at all. This is a community ruleset and it'll need the community to get involved with testing and reporting issues.

I didn't report it because it has already been mentioned that the buttons don't work in a previous post, like a page or 2 back. As for starting a new thread, I don't know if the issue is with Unity or with the Ruleset. So I thought it wouldn't be a good idea to say there is a bug with Unity when the problem may be ruleset related.

Trenloe
December 21st, 2019, 16:57
The Unity playtest forum is to report any problems at all with running in Unity. If it works in FG classic and it doesn't in Unity then please report it in Unity playtest forums. Thanks.

Like I've said many times - this is a community ruleset and it'll need the community to get involved with testing and reporting issues. I no longer play Star Wars: Edge of the Empire, so any time I spend working on this ruleset is time taken away from FG projects for games that I do play. I'll help out and fix issues, give guidance, etc. but I don't like being taken for granted (which is they way I'm beginning to feel now). So I need the people who want this ruleset to continue with Unity to step up and do some of the testing and reporting of issues. For Unity issues, please report in the Unity sub forum, or for FG Classic issues please report them in this thread.

sevrick
December 22nd, 2019, 02:10
The Unity playtest forum is to report any problems at all with running in Unity. If it works in FG classic and it doesn't in Unity then please report it in Unity playtest forums. Thanks.

Like I've said many times - this is a community ruleset and it'll need the community to get involved with testing and reporting issues. I no longer play Star Wars: Edge of the Empire, so any time I spend working on this ruleset is time taken away from FG projects for games that I do play. I'll help out and fix issues, give guidance, etc. but I don't like being taken for granted (which is they way I'm beginning to feel now). So I need the people who want this ruleset to continue with Unity to step up and do some of the testing and reporting of issues. For Unity issues, please report in the Unity sub forum, or for FG Classic issues please report them in this thread.

I can see you are frustrated at people asking about this ruleset and unity, me being one of them, but I want to clear somethings up.
1st I don't think anyone is taking you for granted. People are just hopeful for it to work on unity. You made something people enjoy.
2nd I wasn't sure if it was a Unity issue or a ruleset issue. I was wrong to assume it was a ruleset thing. Now I know that it changes things.
3rd I stopped asking about long ago about it being updated to Core RPG. I am under no delusion that it will happen, but I thought getting the ruleset to work with Unity was in the "fix issues" area. Now that I know differently I won't ask about it further.

I am sorry if my post came off as demanding, I just really love what you have done so far with it. :)

Trenloe
December 22nd, 2019, 05:48
but I thought getting the ruleset to work with Unity was in the "fix issues" area. Now that I know differently I won't ask about it further.
I never said I wouldn’t help get the ruleset to run in Unity. In fact, in the very post you quote I say “I'll help out and fix issues, give guidance, etc. ... So I need the people who want this ruleset to continue with Unity to step up and do some of the testing and reporting of issues. For Unity issues, please report in the Unity sub forum...”

punisher5150
December 22nd, 2019, 20:42
I have created a thread in the Unity sub forum. For anyone who has attempted to play in UNITY, please use that forum for problems. Also feel free to add any details I might have missed. The thread is located at:
https://www.fantasygrounds.com/forums/showthread.php?52869-Star-Wars-Edge-of-the-Empire-Community-Ruleset-crashes-when-loading-in-UNITY&highlight=star+wars+unity

Pepor
December 30th, 2019, 16:11
I have just watched all the videos and tested the ruleset. I can only say: Amazing!

Thank you very much!

alfarobl
January 8th, 2020, 16:23
Very sad news today :(

https://community.fantasyflightgames.com/topic/304191-what-will-be-the-future-of-genesys/

viresanimi
January 8th, 2020, 16:49
It sad really. I think the Star Wars / Genesys rulesystem is really one of the very best to have been made in a long long time. It is one of the few systems, where I actually like to do combat in. The advantage / threat system, gives it a layer, that is more than numbers and successes, unlike other games, where combat seems a bit boring (cough D&D cough). The standalone Genesys could have been great, but the book is unfortunately very lacking in any substance or soul, unlike the star wars books.

Whomever picks up the star wars rpg licence - which will undoubtedly happen - should really keep the genesys system, if you ask me. But the realist in me, fears that the opportunity to make something new and therefore more money is too good to pass up.

No matter what, I think I will stick with this game for many years to come.


Vires Animi

alfarobl
January 8th, 2020, 16:54
One good alternative would be Modiphius 2d20 as they both share designer Jay Little... Material would be very compatible. Lets hope it doesn't go back to d20 please. We have material to play for years to come... So much good material already out.

damned
January 8th, 2020, 21:55
Whomever picks up the star wars rpg licence - which will undoubtedly happen - should really keep the genesys system, if you ask me. But the realist in me, fears that the opportunity to make something new and therefore more money is too good to pass up.

That will depend on someone being able to negotiate with a huge company and their legal team. Not so easy for small RPG publishers.

Kethevin
January 19th, 2020, 07:50
Very sad news today :(

https://community.fantasyflightgames.com/topic/304191-what-will-be-the-future-of-genesys/

Not to come off as selfish, but what will this mean for us gamers? Will the rule system continue on FG or will everything get shut down or locked out???

LordEntrails
January 19th, 2020, 18:34
Not to come off as selfish, but what will this mean for us gamers? Will the rule system continue on FG or will everything get shut down or locked out???
Game mechanics can not be copyrighted. Therefore if the community wishes to maintain the ruleset, they can continue to do so indefinitely. It just means no new published (PDF/hardcover) content will be created and their won't be FG versions of the DLC (which was never likely anyway).

Valatar
January 19th, 2020, 21:39
There was never going to be. Fantasy Flight never owned the rights to any digital content for Star Wars, that's why everything is on paper unlike their Genesys stuff. So basically nothing at all changes from the FG side, there was never gonna be an official SW ruleset. On the physical side they may quit reprinting books, so if you want a certain book or the dice or something like that, best to buy them now.

Kethevin
January 21st, 2020, 01:16
How do we note vehicle weapons and other information? The vehicle sheet doesn't have a spot for it that I can tell.

Trenloe
January 21st, 2020, 09:53
How do we note vehicle weapons and other information? The vehicle sheet doesn't have a spot for it that I can tell.
Drag weapon records that are tagged as "Is Starship Weapon?" on the Weapon tab of the item to the vehicle record. This will populate the weapon section entry for the vehicle.

If you want to add to a vehicle that is attached to a PC or NPC then drag the weapon to the PC/NPC sheet and then click the "Combat?" check box in the inventory tab.

Kethevin
January 21st, 2020, 19:31
Drag weapon records that are tagged as "Is Starship Weapon?" on the Weapon tab of the item to the vehicle record. This will populate the weapon section entry for the vehicle.

If you want to add to a vehicle that is attached to a PC or NPC then drag the weapon to the PC/NPC sheet and then click the "Combat?" check box in the inventory tab.

I am a bit dense a times, sorry.

Thank you though, for the time you spent on this ruleset. It has already given many hours of fun to me and my friends and will continue to over the next few years, I totally appreciate what you have done. :-)

Septdeez
March 31st, 2020, 02:13
Is there a way to add a list of npc's and into the game or do I need to add each one manually?

punisher5150
March 31st, 2020, 04:07
Is there a way to add a list of npc's and into the game or do I need to add each one manually?

The Star Wars players extension v2.0 and GM encounters extension have dozens of premade NPCs. Just drag and drop them into the NPC folder of your campaign.

Septdeez
March 31st, 2020, 06:37
Is the max amount of characters I can make 8? Is there a way to change it? I got there and now it only gives me the option to close the character selection screen.

Septdeez
March 31st, 2020, 06:40
Do you mean the premade species list? that is the only thing I have found.

Trenloe
March 31st, 2020, 09:16
Is the max amount of characters I can make 8? Is there a way to change it? I got there and now it only gives me the option to close the character selection screen.
You need to right-click to add a new character. You can right-click on a character already there.

You can also use the mouse-wheel to scroll within the window (or use the scroll widget that appears when all data isn't shown in the window view) if you have more than 8 characters, or a small window. Or you can resize the window.

For resizing windows, see here: https://www.fantasygrounds.com/wiki/index.php/The_Basics#Windows

Trenloe
March 31st, 2020, 09:20
Do you mean the premade species list? that is the only thing I have found.
Have you downloaded the library files?

Have you opened them in Modules screen and then viewed them in the library?

Septdeez
March 31st, 2020, 17:30
You need to right-click to add a new character. You can right-click on a character already there.

You can also use the mouse-wheel to scroll within the window (or use the scroll widget that appears when all data isn't shown in the window view) if you have more than 8 characters, or a small window. Or you can resize the window.

For resizing windows, see here: https://www.fantasygrounds.com/wiki/index.php/The_Basics#Windows

Thank you so much.

Septdeez
March 31st, 2020, 17:36
I somehow missed the Encounters mod. thanks for your help with this.

Septdeez
April 1st, 2020, 03:03
I am now receiving an error can anyone tell me how to fix this?
Script Error: [string "managers/initativemanager.lua"]:727 attempt to index a nil value.

I restarted the program and the error isn't showing up anymore.

chikininabizkit
April 11th, 2020, 14:45
I apologize if this isn't the right place for this question, but it seemed the most applicable thread. I've been running a Force and Destiny game that has gone online due to the health crisis. Is the EotE Ruleset working for Unity, yet? I'm a long-time DM, but I've never used Fantasy Grounds before. I don't know if I should get the Basic or Unity - this is explicitly and exclusively for Star Wars. I have virtually no programming knowledge and I don't feel the need for the extra bells and whistles that come with Unity. I honestly just want whichever works reliably. Looking for guidance.

punisher5150
April 11th, 2020, 15:39
I apologize if this isn't the right place for this question, but it seemed the most applicable thread. I've been running a Force and Destiny game that has gone online due to the health crisis. Is the EotE Ruleset working for Unity, yet? I'm a long-time DM, but I've never used Fantasy Grounds before. I don't know if I should get the Basic or Unity - this is explicitly and exclusively for Star Wars. I have virtually no programming knowledge and I don't feel the need for the extra bells and whistles that come with Unity. I honestly just want whichever works reliably. Looking for guidance.

As far as I know it does not work well enough to run any games yet on Unity. The guy who is working on the Genesys ruleset (which will be the basis for the next SW EotE ruleset) has been MIA on the forums for a few days. He was close to having the Genesys ruleset ready and the SW is supposedly an easy change once the Genesys ruleset is finished.

chikininabizkit
April 11th, 2020, 15:56
As far as I know it does not work well enough to run any games yet on Unity. The guy who is working on the Genesys ruleset (which will be the basis for the next SW EotE ruleset) has been MIA on the forums for a few days. He was close to having the Genesys ruleset ready and the SW is supposedly an easy change once the Genesys ruleset is finished.

Right on. I read through a dozen pages of threads and both acknowledge and appreciate the amount of community effort going into this. It's genuinely encouraging and I'm looking forward to seeing all the hard work pay off. Thank you for the quick answer.

Trenloe
April 11th, 2020, 15:57
I apologize if this isn't the right place for this question, but it seemed the most applicable thread. I've been running a Force and Destiny game that has gone online due to the health crisis. Is the EotE Ruleset working for Unity, yet? I'm a long-time DM, but I've never used Fantasy Grounds before. I don't know if I should get the Basic or Unity - this is explicitly and exclusively for Star Wars. I have virtually no programming knowledge and I don't feel the need for the extra bells and whistles that come with Unity. I honestly just want whichever works reliably. Looking for guidance.
If you want to play in the next few days then go for FG Classic and this ruleset.

If the CoreRPG based ruleset that should work OK in Unity is released in the next 30 days, request a refund and buy FG Unity. SmiteWorks have a no questions 30 day refund policy. Or, go with a subscription to classic and change if/when you want to move to Unity.

chikininabizkit
April 11th, 2020, 16:20
If you want to play in the next few days then go for FG Classic and this ruleset.

If the CoreRPG based ruleset that should work OK in Unity is released in the next 30 days, request a refund and buy FG Unity. SmiteWorks have a no questions 30 day refund policy. Or, go with a subscription to classic and change if/when you want to move to Unity.

I plan to do the Basic subscription and will likely switch to Unity when it's working. Thank you for all your dedication. I'm new, but I can already see how much time and love you've put into this.

chikininabizkit
April 11th, 2020, 16:20
If you want to play in the next few days then go for FG Classic and this ruleset.

If the CoreRPG based ruleset that should work OK in Unity is released in the next 30 days, request a refund and buy FG Unity. SmiteWorks have a no questions 30 day refund policy. Or, go with a subscription to classic and change if/when you want to move to Unity.

I plan to do the Basic subscription and will likely switch to Unity when it's working. Thank you for all your dedication. I'm new, but I can already see how much time and love you've put into this.

TheShadyNasty
April 11th, 2020, 22:04
Hello all, I am brand new to Fantasy Ground Platform but have installed Edge of the Empire to transition my current campaign online. However I am running into a few things that perhaps you can help me with. I apologize if people have already answered these questions in the past, but I haven't found explanations in this thread so far. So here is my list of questions:

1. How do I bring maps and images into the game? I watched other FG videos and is seems straight forward with the folder button, but SW doesn't seem to have the button they show. When I click on images then add new image it just gives me a blank white box.
2. Is there a pre-populated list of NPC's? I have seen some instructional videos that seem to show GMs having a very large list to choose from, but my library doesn't seem to include NPCs.
3. Is there a place I can find star wars tokens? If I make my own how do I import them?
4. How are destiny points displayed and tracked? I see them under the dice pool, but I don't really understand where I can put them to track them.

Any help with these questions would be great. Thank you!

punisher5150
April 11th, 2020, 22:52
Right on. I read through a dozen pages of threads and both acknowledge and appreciate the amount of community effort going into this. It's genuinely encouraging and I'm looking forward to seeing all the hard work pay off. Thank you for the quick answer.

If you want to keep track of the Genesys MorecoreRPG ruleset development, you can find it here: https://www.fantasygrounds.com/forums/showthread.php?53302-Genesys-(FFG-RPG)-work-in-progress&p=474495#post474495

I'd recommend it since that appears to be the most likely candiate as the basis for the next version of Star Wars EotE.

punisher5150
April 11th, 2020, 23:08
Hello all, I am brand new to Fantasy Ground Platform but have installed Edge of the Empire to transition my current campaign online. However I am running into a few things that perhaps you can help me with. I apologize if people have already answered these questions in the past, but I haven't found explanations in this thread so far. So here is my list of questions:

1. How do I bring maps and images into the game? I watched other FG videos and is seems straight forward with the folder button, but SW doesn't seem to have the button they show. When I click on images then add new image it just gives me a blank white box.
2. Is there a pre-populated list of NPC's? I have seen some instructional videos that seem to show GMs having a very large list to choose from, but my library doesn't seem to include NPCs.
3. Is there a place I can find star wars tokens? If I make my own how do I import them?
4. How are destiny points displayed and tracked? I see them under the dice pool, but I don't really understand where I can put them to track them.

Any help with these questions would be great. Thank you!

I will attempt to help as I have created numerous modules for Star Wars Rulest for my home game:
1. You simply need to add any images and maps to the Campaign Folder Images folder. That folder can be difficult to find. For me it is located here: C:\Users\<computer login name>\AppData\Roaming\Fantasy Grounds\campaigns\<campaign name>\images. Once copied into that folder, then they will show up in your images tab. you may have to resize the images and maps in an image editor for best view. The ruleset has a limited imaging resizing function, although it does work.
2. The GM Encounter Library has numerous NPCs avaialble to choose from. It is located here: https://www.fantasygrounds.com/forums/showthread.php?24150-Star-Wars-Edge-of-the-Empire-Library-modules&highlight=star+wars+gm+encounter
Go to the second post and you can download both the Player Library 2.0 and the Encounter Library (GM Encounter Library). Both have what I consider essential data to get your game up and running quickly.
3a. Go to https://www.fantasygrounds.com/forums/showthread.php?43011-How-to-make-a-Token-Module for a tutorial on making token modules. Making a module is the ideal way, especially for large numbers of tokens. It alleviates the memory problems caused by too many tokens in your token folder.
3b. Here is a good thread for Star Wars tokens. Some of the links have hundreds of tokens available. I used them and made my own Star Wars token modules using the video posted in the link in 3a.
4. I manually keep track of them so hopefully someone else can help you with this.

TheShadyNasty
April 12th, 2020, 00:24
I will attempt to help as I have created numerous modules for Star Wars Rulest for my home game:
1. You simply need to add any images and maps to the Campaign Folder Images folder. That folder can be difficult to find. For me it is located here: C:\Users\<computer login name>\AppData\Roaming\Fantasy Grounds\campaigns\<campaign name>\images. Once copied into that folder, then they will show up in your images tab. you may have to resize the images and maps in an image editor for best view. The ruleset has a limited imaging resizing function, although it does work.
2. The GM Encounter Library has numerous NPCs avaialble to choose from. It is located here: https://www.fantasygrounds.com/forums/showthread.php?24150-Star-Wars-Edge-of-the-Empire-Library-modules&highlight=star+wars+gm+encounter
Go to the second post and you can download both the Player Library 2.0 and the Encounter Library (GM Encounter Library). Both have what I consider essential data to get your game up and running quickly.
3a. Go to https://www.fantasygrounds.com/forums/showthread.php?43011-How-to-make-a-Token-Module for a tutorial on making token modules. Making a module is the ideal way, especially for large numbers of tokens. It alleviates the memory problems caused by too many tokens in your token folder.
3b. Here is a good thread for Star Wars tokens. Some of the links have hundreds of tokens available. I used them and made my own Star Wars token modules using the video posted in the link in 3a.
4. I manually keep track of them so hopefully someone else can help you with this.

Thank you! I will definitely use what you have provided, big help! No worries on #4, I figured I could manually track as well since I have the physical tokens :)

TheShadyNasty
April 12th, 2020, 07:08
Hey one more thing I noticed after I got images to import. Maps seem to not scale correctly or have the ability to give me masking options. Is that a think in this module?

Trenloe
April 12th, 2020, 07:24
1) the best way to get to your images directory is before starting your FG campaign click the folder icon in the top right of the FG launch screen. This will open a file explorer on your FG app data directory. Then navigate to campaigns\<your campaign name>\images

The image display window can be resized within FG. Use CTRL+left-click and drag to resize the window borders. Use the mouse-wheel to zoom in and out, and use the right-click menu to access other resize options. All of the options available in recent rulesets are available.

4) at the beginning of your session reset the destiny pool by the right-click menu on each stack. Then, after the players have rolled for the destiny pool, double click on either the light-side or dark-side points to add one chit to that pile. Keep double-clicking until you have the right number of chits in each pile.

During play, the GM can drag a chit to the dice pool to auto adjust the dice currently there - this will "flip" the chit in the destiny pool and upgrade/downgrade the dice pool. The players can only drag right-side points to their dice pool.

There's no coded restriction on the number of chits that can be used per dice pool so keep an eye on the chat window to see many have been used.

If you want to use a destiny chit outside of a dice roll then just drag it to the chat window. The chit will be flipped.

Trenloe
April 12th, 2020, 07:28
Hey one more thing I noticed after I got images to import. Maps seem to not scale correctly or have the ability to give me masking options. Is that a think in this module?
All image control is via the right-click menu. There wasn't an image toolbar when this ruleset was developed.

See the documentation on the image options here: https://www.fantasygrounds.com/wiki/index.php/Images#Masking Just ignore mention of toolbar buttons or resizing by grabbing the image frame, and use the other option/s mentioned.

R0bperry
April 15th, 2020, 03:59
Hi and thanks for this posting for FGU. I am new to using FG, so being new I, like the genious I am, decide to tackle a non-supported system. Yey me.

But because of this I have been mostly downloading the pre-built macro files. The .mod and the .ppk, files seem complete but oddly I have a strange issue.

I can open the Star Wars EotE system, but get a bunch of errors. The errors, some of them seem tied to some down loads, so I remove or redownload the file and the error goes away.

The problem I am having, even when I only had the base .ppk or .mod files are that though the dice will roll, no values will display. To comound this I am unable to select or acess anything on the desktop. Adding some of the extentions or mods or items have no effect but to provide more errors.

So I guess I am looking for what works. If I go for a clean install what are the downloads and macross that I should go for if using Unity.

All downloads I have used comes almost exclusively from this Forum or from the FG SW EothE forums.

I am not sure if its a Unity issue or not, but any help will be great.

Thanks in advance

chikininabizkit
April 15th, 2020, 06:23
This might seem like a basic question, but I've read through a bunch threads and can't find the answer. How do you attach a picture to a character? It looks like there's a round, grey space for one in the 'Characters' window, but I've found nothing saying how to do it. I've watched probably a dozen how-to videos at this point and they're all for other rulesets that have buttons that aren't in this one. I've created a token module, added images to the campaign folder, and can open both, but can't 'set' anything as the character portrait. I also can't, for the life of me, figure out how to resize tokens - once again finding LOTS of answers for other rulesets, but not this one. I've been trying to poke and dig and read and figure as much out on my own as I can, but I'm at a loss for these two issues.
- How do I set a character portrait?
- How do I resize tokens?

Pepor
April 15th, 2020, 08:03
This might seem like a basic question, but I've read through a bunch threads and can't find the answer. How do you attach a picture to a character? It looks like there's a round, grey space for one in the 'Characters' window, but I've found nothing saying how to do it. I've watched probably a dozen how-to videos at this point and they're all for other rulesets that have buttons that aren't in this one. I've created a token module, added images to the campaign folder, and can open both, but can't 'set' anything as the character portrait. I also can't, for the life of me, figure out how to resize tokens - once again finding LOTS of answers for other rulesets, but not this one. I've been trying to poke and dig and read and figure as much out on my own as I can, but I'm at a loss for these two issues.
- How do I set a character portrait?
- How do I resize tokens?

Hi there!

To set a character portrait, first asign a token, and afterwards you can drag and drop a portrait to the character sheet. If you don't see it right away, close the character selection window and open it again. Have a look to the animated gif.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=33734&d=1586934223


33734

chikininabizkit
April 15th, 2020, 08:34
Right, that's what I did. It shows up and changes in the "Character Selection" window, but in mine it doesn't show up on the actual character sheet window - in the upper right, next to the 'Main' tab. No matter what I do, it stays a little grey dot.

33735

Trenloe
April 15th, 2020, 12:19
Right, that's what I did. It shows up and changes in the "Character Selection" window, but in mine it doesn't show up on the actual character sheet window - in the upper right, next to the 'Main' tab. No matter what I do, it stays a little grey dot.

33735
The space in the top right of the PC sheet is for a token, not a portrait. A small, but important, distinction.

Portraits are seen on the character selection screen and on the desktop when a player is using a PC. Tokens are used in the combat tracker and on the map.

Trenloe
April 15th, 2020, 12:21
Welcome to the FG forums R0bperry!


I am not sure if its a Unity issue or not, but any help will be great.
Yep, it's Unity that's causing this. See the thread link posted next to the big red text at the top of post #1.

chikininabizkit
April 15th, 2020, 19:13
Portraits are seen on the character selection screen and on the desktop when a player is using a PC. Tokens are used in the combat tracker and on the map.

I have also created a token module and the desired image shows up in my Token window. The same process (dragging it tot he character sheet) doesn't appear to do anything. EDIT: OH! You have to drag the token to the character's listing on the Combat Tracker.

There's still the other issue of how to adjust the size of the token. In Roll20, you can just click and adjust the size by grabbing the image outline bars. And it will snap to fit grid squares.

How does one does that, here? Is there similar functionality I'm just not seeing? When I drag the token onto a map, it's massively out of scale and I can't find a way to adjust the size in any of the right-click options. There are options for rotation, visibility, locking and unlocking tokens, locking and unlocking scale, but no way to adjust the scale. Do you have to manually change the image size to 1x1 inch and then re-save it to your local folder? If I make the map big enough to put the tokens in scale, it's going to be HUGE. I can't imagine there isn't an easier way.

chikininabizkit
April 15th, 2020, 19:16
Never mind! Found it. Ctrl scroll. Ignore that last post and thanks for the continued help. I'll probably be back soon. lol

Trenloe
April 15th, 2020, 19:17
See scaling here: https://www.fantasygrounds.com/wiki/index.php/Tokens#Scaling Refer to the "for older rulesets" section.

If your tokens are all roughly the same size, you can lock the token scaling on a map - the Wiki describes how to do this for maps of different sizes.

chikininabizkit
April 16th, 2020, 06:59
New day, new question. :D

Does the "Starship" group sheet thing not function as a ship in combat? I can assign its basic stats (Sil, Spd, etc), but I can't find a way to add weapons or anything and it doesn't appear to have any dice pools you can roll, nor can I even add it to the combat tracker. Am I misinterpreting the intent of this? Was it meant to just be a group inventory? Does the group's ship have to be assigned to each of their character sheets for them to roll for it? (If there's a video or something for this that I just haven't found, I'm happy to just be pointed at it.)

Other (related) problem - in my attempt to assign ship stats, I dragged the little square for a ship to the sheet and now it's stuck in the Notes section of the 'Starship' tab and I can't delete it. Note the lack of a Delete option in the pic.33778

(Also, what's the format for showing a picture right in the post instead of making people open it as a link? I just want to be as concise and considerate as possible.)

Trenloe
April 16th, 2020, 13:18
New day, new question. :D

Does the "Starship" group sheet thing not function as a ship in combat? I can assign its basic stats (Sil, Spd, etc), but I can't find a way to add weapons or anything and it doesn't appear to have any dice pools you can roll, nor can I even add it to the combat tracker. Am I misinterpreting the intent of this? Was it meant to just be a group inventory? Does the group's ship have to be assigned to each of their character sheets for them to roll for it? (If there's a video or something for this that I just haven't found, I'm happy to just be pointed at it.)
Info here: https://www.fantasygrounds.com/forums/showthread.php?24151-Star-Wars-Edge-of-the-Empire-Age-of-Rebellion-Force-and-Destiny-v2-ruleset&p=423455&viewfull=1#post423455

Add weapons to the ship and on the Inventory tab click the "Combat" check box to add them to the Weapon section on the main page. PCs can make combat rolls directly from this section - using the relevant skill.


Other (related) problem - in my attempt to assign ship stats, I dragged the little square for a ship to the sheet and now it's stuck in the Notes section of the 'Starship' tab and I can't delete it. Note the lack of a Delete option in the pic.33778
Right-click - select formatting and then change the formatting to body text. Or press CTRL+1. https://www.fantasygrounds.com/wiki/index.php/The_Basics#Formatted_Text_Fields


(Also, what's the format for showing a picture right in the post instead of making people open it as a link? I just want to be as concise and considerate as possible.)
https://www.fantasygrounds.com/forums/showthread.php?55131-Stop-Save-Confusion!&p=488095&viewfull=1#post488095

Pepor
April 17th, 2020, 07:45
Hi there Trenloe!

When you have a NPC pilot and his asigned vehicle in the combat tracker; is there a way to deal damage automatically (drag and drop) to the vehicle? It is always dealed to the pilot. I can only do it manually to his vehicle. See the attached image please.

Thanks in advance!

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=33856&d=1587105949

33856

Trenloe
April 17th, 2020, 08:25
Hi there Trenloe!

When you have a NPC pilot and his asigned vehicle in the combat tracker; is there a way to deal damage automatically (drag and drop) to the vehicle? It is always dealed to the pilot. I can only do it manually to his vehicle. See the attached image please.

Thanks in advance!
This hasn't been implemented. See post #4 for features not implemented.

Pepor
April 17th, 2020, 08:57
This hasn't been implemented. See post #4 for features not implemented.

Oh, I missed that. Outstanding work anyway.

Thanks!

chikininabizkit
April 26th, 2020, 13:35
Is there a layers extension that works in the EotE v2 ruleset (looking at the CoreRPG layers extension, specifically)? I've read that running incompatible extensions can mess with your game, so I thought I'd ask first. The only thing keeping me from completely switching to FG from Roll20 is the map features.

Trenloe
April 26th, 2020, 14:15
Is there a layers extension that works in the EotE v2 ruleset (looking at the CoreRPG layers extension, specifically)?
Nope.

Valatar
April 27th, 2020, 02:42
Trenloe was originally talking about porting it to Core, but got busy. At this point johniba's Core Genesys ruleset is the one to pin your hopes on for Core functionality and Unity compatibility, they've said they'll make a SW version of it that puts the force die in and changes the dice icons from the Genesys version to the SW version.

chikininabizkit
April 28th, 2020, 10:52
I'll keep following it, for sure. Thanks.

Lone Pathfinder
May 4th, 2020, 05:52
Hi, I can't seem to access any portraits now. I think it may have been an update that fantasy grounds did because I have used them before. All the other game systems I use can view the portraits.

Trenloe
May 4th, 2020, 08:27
Hi, I can't seem to access any portraits now. I think it may have been an update that fantasy grounds did because I have used them before. All the other game systems I use can view the portraits.
The player, not the GM, access portraits via the portrait button in the top right of the desktop in this ruleset.

Lone Pathfinder
May 4th, 2020, 09:23
I have clicked on it, and searched the files in the background. They are there for all other game systems, as I've mentioned but not for this one. I have been able to give the other players portraits before-hand, but not now for some reason.

Trenloe
May 4th, 2020, 09:29
I have clicked on it, and searched the files in the background. They are there for all other game systems, as I've mentioned but not for this one. I have been able to give the other players portraits before-hand, but not now for some reason.
Sorry, I misunderstood what your actual issue is. See the third bullet point in the Known Issues section of post #3.

Lone Pathfinder
May 4th, 2020, 14:27
Fantastic. That's solved the problem. I appreciate the assistance.

mossfoot
May 6th, 2020, 18:01
Hey, just wanted to thank you for a fantastic ruleset. It's something I plan to use even during normal table-centric sessions. This is my GM screen!

However, I do have one question/problem that I haven't been able to figure out. I watched the videos (maybe I missed the relevant part) and have been pretty good at noodling things out on my own, but what I can't figure out is how to link a character with a vehicle. I got caught with my pants down on the last session in which I needed vehicle combat for the first time and don't want a repeat of that ;)

In case my meaning isn't clear, I'd like to know how to have a specific character or NPC connected to a specific vehicle, so that the player's relevant skills get applied to relevant weapons when rolling (and presumably other things like maneuver boost/setback to piloting skills, etc...). Is that a feature on the Classic version? If not, How do people generally work around it easiest?

Trenloe
May 6th, 2020, 18:34
Hey mossfoot glad you're making good use of the ruleset.

To add a vehicle to a PC or NPC, you can either go to the Vehicle tab of the PC/NPC sheet and enter the data, or drag/drop a vehicle record to any tab on the PC - this will populate the vehicle data. If you want the info to be available in the combat tracker (linked to the actor - see next paragraph) click the "Track Vehicle" checkbox in the top right of the vehicle tab.

Then, in the combat tracker, check the "Show Vehicles" check at the bottom of the window to show the high level info under the actor in the bottom half of the tracker - you can show/hide individually using the "Vehicle in Tracker" checkbox next to each actor entry.

You'll need to manually apply damage (I never got around to implementing vehicle level damage) and track other things like current speed, etc. in the vehicle record on the CT or in the character sheet. Vehicle criticals should work though.

mossfoot
May 7th, 2020, 02:06
Adding damage manually is fine. Small price to pay for an overall excellent setup! Maybe someday I'll upgrade to Unity, at which point hopefully a similar ruleset will be up and running (I understand someone is working on something for Genesys), but as long as I'm using Classic, this is the ruleset I'll be using. :)

mossfoot
May 10th, 2020, 06:31
Quick new question - I love how you can create critical injuries by dragging and dropping the token to a character and how that stacks with each subsequent hit, but how do you add to that if a weapon has a bonus to critical damage to it (ie Viscious). Is there an easy way to buff that critical roll? Or is there a workaround that can be used?

Trenloe
May 10th, 2020, 08:14
Is there an easy way to buff that critical roll?
Type the additional modifier in the modifier stack before dragging the critical token.

mossfoot
May 11th, 2020, 00:08
Oh of course! Silly me. :)

Kethevin
May 20th, 2020, 16:22
How do I open a calendar? I can load the module, but there is no button to load the actual calendar.

Thanks.

Trenloe
May 20th, 2020, 17:14
How do I open a calendar? I can load the module, but there is no button to load the actual calendar.
There isn't a calendar in this ruleset.

Kethevin
May 20th, 2020, 17:45
There isn't a calendar in this ruleset.

Thank you. I thought I was doing something wrong. :-)

chikininabizkit
June 1st, 2020, 13:22
The character portraits are no longer showing in the character selection screen and nothing I do seems to put them back. As far as I know, it should be as simple as the attached gif, but no matter where I drag the portrait images to, it doesn't "attach?" it to the character selection. https://www.fantasygrounds.com/forums/attachment.php?attachmentid=33734

(EDIT: Nevermind. I ran an update and for some reason it's working now. But I know people would have helped and I appreciate it anyway :) )

bchaddock
June 9th, 2020, 05:25
Hey I just updated FGU to the latest build 4.0.0 and the EotE ruleset is not reading. The launcher generates the following Error log (too long to copy/paste).

https://drive.google.com/file/d/1zEjWtWLPlv-bbu5YTq_WZ2v5Zc6FFlff/view?usp=sharing

punisher5150
June 9th, 2020, 06:11
Hey I just updated FGU to the latest build 4.0.0 and the EotE ruleset is not reading. The launcher generates the following Error log (too long to copy/paste).

https://drive.google.com/file/d/1zEjWtWLPlv-bbu5YTq_WZ2v5Zc6FFlff/view?usp=sharing

Unless something changed recently, the ruleset does not work in Unity without a lot of errors etc. You can follow here:
https://www.fantasygrounds.com/forums/showthread.php?52869-Star-Wars-Edge-of-the-Empire-Community-Ruleset-issues-when-loading-in-UNITY&p=468705#post468705

Also, there is a community effort to get the Genesys ruleset compatible with CoreRPG, which should make it Unity friendly. Once that ruleset is finished the plan is to convert it to a new Star Wars ruleset for CoreRPG/Unity as well.
https://www.fantasygrounds.com/forums/showthread.php?53302-Genesys-(FFG-RPG)-work-in-progress&p=474495#post474495

Trenloe
June 9th, 2020, 06:46
For Unity there's a big notice in red and link in the first post.

Thanks for providing some more info @punisher5150

chikininabizkit
June 10th, 2020, 06:11
Short version: One character (Kyan) can't roll his lightsaber attack from his character sheet. Double-clicking the die symbol does nothing, and when you try to drag it to the dice box, it just pulls the whole character sheet around. The same thing happens when I open his sheet and try to roll.

Longer version: As stated above. Other characters can roll without issue, and I can roll their sheets for them and everything works. I tried adding other weapons to Kyan's sheet and they rolled normally. After some poking around, I noticed that if I change the weapon properties so that it rolls with any other skill than Lightsaber (LS in the "What skill" field of the item), it rolls normally. When I use the D20 button next to the lightsaber skill in the Skills tab, it rolls normally. If I change the skill association in other weapons to LS, it causes the same problem. Everyone else's roll icon for their lightsabers works normally (both double-clicking and dragging dice to the box), as does the button for a new Test Character with the same stats. I have no idea what to look for at this point. Any assistance is appreciated, as always.

(Small edits for spelling. Sorry, it's late and we just wrapped a 7-hour game.)

Trenloe
June 10th, 2020, 07:19
Short version: One character (Kyan) can't roll his lightsaber attack from his character sheet. Double-clicking the die symbol does nothing, and when you try to drag it to the dice box, it just pulls the whole character sheet around. The same thing happens when I open his sheet and try to roll.
I'm guessing that player has edited the name of the skill. The skill needs to remain "Lightsaber (Br)" or just "Lightsaber" - even it they change the characteristic it uses, don't change the skill name to "Lightsaber (Ag)" (for example), just change the underlying characteristic in the skill settings.

chikininabizkit
June 11th, 2020, 01:12
He did! I changed it back and it's working properly, now. Thanks again, sir.

alistaircg
July 18th, 2020, 10:42
I downloaded the EotE and setup a new campaign Fantasy Grounds loads up fine but I cant do anything, including turn on any modules in the library, I'm running Ultimate Classic.
Help me Obi Wan Kenobi

Trenloe
July 18th, 2020, 10:51
I downloaded the EotE and setup a new campaign Fantasy Grounds loads up fine but I cant do anything, including turn on any modules in the library, I'm running Ultimate Classic.
Have you downloaded any of the community modules and out them in your <FG app data>\modules directory? https://www.fantasygrounds.com/forums/showthread.php?24150-Star-Wars-Edge-of-the-Empire-Library-modules

If you have, then access the library through the book icon in the top right of the desktop - do you see the modules there?

alistaircg
July 18th, 2020, 10:54
I downloaded the EotE and setup a new campaign Fantasy Grounds loads up fine but I cant do anything, including turn on any modules in the library, I'm running Ultimate Classic.
Help me Obi Wan Kenobi

I figured out that you click on the book and scroll left to turn the book on, but I cant create characters how I do in D&D 5e or Vampire

alistaircg
July 18th, 2020, 10:55
Have you downloaded any of the community modules and out them in your <FG app data>\modules directory? https://www.fantasygrounds.com/forums/showthread.php?24150-Star-Wars-Edge-of-the-Empire-Library-modules

If you have, then access the library through the book icon in the top right of the desktop - do you see the modules there?

Yes I have gone through the forums and downloaded everything and put them in the correct places, there are not load buttons like in the normal way and there is no icon to share with players, I also cant create characters

Trenloe
July 18th, 2020, 11:04
This ruleset is a few years old and some of the options/processes aren't so common "now a-days". Most options will be available via right-click menus.

There are some videos linked in post #1 that should help getting you going.

Trenloe
July 18th, 2020, 11:07
...and there is no icon to share with players...
Drag the green check button to the red X against the module you want to allow the players to access. See "Module Activation" here: https://www.fantasygrounds.com/wiki/index.php/Library

alistaircg
July 18th, 2020, 11:08
Drag the green check button to the red X against the module you want to allow the players to access. See "Module Activation" here: https://www.fantasygrounds.com/wiki/index.php/Library

Thanks but that icon is not there, in fact the standard three icons are missing. It normally shows in D&D and in Vampire

Trenloe
July 18th, 2020, 11:12
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=37809

alistaircg
July 18th, 2020, 11:32
I get a script error: [String "managers/iniativemanger.lua"]:222: attempt to call field 'getWindows' (a nil value) but it seems to change the icon, thanks

chikininabizkit
July 18th, 2020, 15:48
Regarding the group ship... It appears to be intended as a way for players to track their ship, group inventory, group credits, notes, etc. My players can see what I enter (and can use the ship's weapons) but they can't enter or change any information. Is there something I'm missing or is the group ship only editable by the GM?

Trenloe
July 18th, 2020, 19:17
Regarding the group ship... It appears to be intended as a way for players to track their ship, group inventory, group credits, notes, etc. My players can see what I enter (and can use the ship's weapons) but they can't enter or change any information. Is there something I'm missing or is the group ship only editable by the GM?
FG doesn't allow multiple players to edit database entities. It's only editable by the GM.

Bifford
July 19th, 2020, 23:32
Heyo.

I've just downloaded the .pak from earlier in the thread.

The ruleset takes about three times as long to load up as any other I have and the console chucks up a massive amount of errors. Once in none of the buttons on the right work (from the mini ones at the top to the text ones down the side), basically it is unusable.

Log attached.

Xydonus
July 20th, 2020, 00:13
Heyo.

I've just downloaded the .pak from earlier in the thread.

The ruleset takes about three times as long to load up as any other I have and the console chucks up a massive amount of errors. Once in none of the buttons on the right work (from the mini ones at the top to the text ones down the side), basically it is unusable.

Log attached.

You're using Fantasy Grounds Unity, that's likely the reason why those errors are popping up. This ruleset is not supported in FG:U and any issues pertaining to it should be brought to the Unity forum instead.

Trenloe
July 20th, 2020, 08:03
Heyo.

I've just downloaded the .pak from earlier in the thread.

The ruleset takes about three times as long to load up as any other I have and the console chucks up a massive amount of errors. Once in none of the buttons on the right work (from the mini ones at the top to the text ones down the side), basically it is unusable.

Log attached.
As mentioned by Xydonus, this ruleset is not for Unity. There’s a fairly large red note at the top of post #1 giving more details.

Bifford
July 20th, 2020, 19:36
You're using Fantasy Grounds Unity, that's likely the reason why those errors are popping up. This ruleset is not supported in FG:U and any issues pertaining to it should be brought to the Unity forum instead.

I swear blind I clicked the link in the first post which said "go to the Unity thread...blah blah..." I must have got my tabs muddled when posting.


People keep mentioning the "Unity Forum". There is no such thing that I can see. Everything is lumped together. There is one forum-set called "
Fantasy Grounds Unity - Early Release" but that is it. There is no (that I can see) dedicated Unity Game System forum so everything is lumped in together. Which makes life really hard.

chikininabizkit
August 19th, 2020, 06:44
Apologies if this has already been asked...

Is there a place in the Library for Signature Abilities that I'm not seeing? If they're not in the Library, do people just enter them as Talents? Or Force powers (since they have upgrades)?

Soullesskid
August 25th, 2020, 15:07
Hello all!

I'm very interested in running this rule-set with my group. Unfortunately, not all of them speak good English. Does anyone know how I could go about creating a translation pack for it?

Cheers

Girwan
August 25th, 2020, 15:35
Very hard to do it. What language you use?

Soullesskid
August 25th, 2020, 16:47
It would be Portuguese (Brazil). I thought I could at least translate the character sheet. I have a working knowledge of programming, so I can edit files and stuff. I just don't know where to start :confused:

Girwan
August 25th, 2020, 17:31
You can look here ->https://www.fantasygrounds.com/wiki/index.php/Developer_Guides

But I don't know that you can make changes in ruleset. You can make your own modules in your languages or modify description for items, weapons etc. in modules which are ready.

Soullesskid
August 25th, 2020, 17:53
Cool. I'm going to do some more research on the topic.
If anyone knows any good tutorials to creating your own language module I'll be forever grateful :D

Cheers

Girwan
August 25th, 2020, 18:10
Creating module is very easy - you make your own stuff - items, pictures, npc etc. end put /export in chat :)

Trenloe
August 25th, 2020, 20:13
If anyone knows any good tutorials to creating your own language module I'll be forever grateful :D
See here: https://www.fantasygrounds.com/forums/showthread.php?24150-Star-Wars-Edge-of-the-Empire-Library-modules&p=210576&viewfull=1#post210576

Soullesskid
August 25th, 2020, 20:44
Thanks!

gmahoney
August 29th, 2020, 07:47
I am trying to set the "Token: Auto Scale To Grid" option in this rule set but can't seem to find the menu for Campaign Options (https://www.fantasygrounds.com/wiki/index.php/Options#Campaign_Options).

I've loaded other rules sets and been able to find the menu, just not in this one. Probably missing something obvious. Thanks!

Trenloe
August 29th, 2020, 10:59
I am trying to set the "Token: Auto Scale To Grid" option in this rule set but can't seem to find the menu for Campaign Options (https://www.fantasygrounds.com/wiki/index.php/Options#Campaign_Options).

I've loaded other rules sets and been able to find the menu, just not in this one. Probably missing something obvious. Thanks!
Welcome to the FG forums.

See this post for some info: https://www.fantasygrounds.com/forums/showthread.php?24151-Star-Wars-Edge-of-the-Empire-Age-of-Rebellion-Force-and-Destiny-v2-ruleset&p=341671&viewfull=1#post341671

BuWeiLong
September 21st, 2020, 23:58
When I try to load an encounter in the initiative tracker, I get this error.

39560

Most recently, received this string of errors after a restart of the application.

Runtime Notice: Host session started
Ruleset Warning: Could not load icon resource (SW_logo)
Ruleset Warning: Could not load icon resource (logo)
Ruleset Warning: Could not load icon resource (collector)
Ruleset Warning: Could not load icon resource (collectordesk)
Runtime Notice: s'Registring tvsize slash handler'
Runtime Notice: s'dieboxviewlistmanager.lua: onInit()'
Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshactorlist'
Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshactorlist'
Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshactorlist'
Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshactorlist'
Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshactorlist'
Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshactorlist'
Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshactorlist'
Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshactorlist'
Ruleset Warning: chat: Could not find icon ()
Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshdestinychits'
Runtime Notice: s'chit.lua: handleRefreshdestinyChits() window.getClass() = lightsidechit'
Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshdestinychits'
Runtime Notice: s'chit.lua: handleRefreshdestinyChits() window.getClass() = lightsidechit'
Runtime Notice: s'chit.lua: handleRefreshdestinyChits() window.getClass() = darksidechit'
Ruleset Warning: chat: Could not find icon (tool_layers_30)
Runtime Notice: s'handleRefreshInitSlotList - starting'
Script Error: [string "managers/initiativemanager.lua"]:216: attempt to index local 'classnode' (a nil value)
Runtime Notice: s'initiativetracker.luanInit.'
Runtime Notice: s'initslotlist.luanDrop.'
Runtime Notice: s'Record class = npc'
Runtime Notice: s'Running getActorNPCName, name = Alliance Fleet Officer (CR90)'
Runtime Notice: s'Processing actor id-00012'
Script Error: [string "managers/initiativemanager.lua"]:495: attempt to index a nil value

Anyone encounter this? I'm using the SWFFG campaign ruleset from Trenloe. I get it on older, mostly empty versions of the campaign and on brand new campaigns. I've reloaded the latest versions of all the extensions, modules, and rulesets. Reinstalled Fantasy Grounds. This is torpedoing our current campaign.

Please help.

Trenloe
September 22nd, 2020, 03:49
When I try to load an encounter in the initiative tracker, I get this error.

39560
99% of script errors in any ruleset are caused by running incompatible or out-of-date extensions. Make sure any extension you're running is compatible with this ruleset - most aren't.

BuWeiLong
September 23rd, 2020, 11:36
First, thank you for responding. I know you do this in your free time, and I can't express how much being able to play games with friends around the world has meant to me and my group. Especially right now. I'm also almost completely ignorant of coding, so I'll be throwing a lot of information here.


99% of script errors in any ruleset are caused by running incompatible or out-of-date extensions. Make sure any extension you're running is compatible with this ruleset - most aren't.

These are all the extensions I have. I downloaded the Star Wars extensions in November of last year. Are there newer versions? I haven't been able to find any.

39593

I load the campaign with no extensions turned on, I open the combat tracker and I thet the error.

Script Error: [string "managers/initiativemanager.lua"]:216: attempt to index local 'classnode' (a nil value)
Runtime Notice: s'initiativetracker.lua:onInit.'

I loaded a PFRPG campaign with the available SWRPG extensions turned on, received this error at startup:
Ruleset Error: windowclass: Defined with a merge attribute, but the name attribute (initiativetracker) does not match an existing windowclass. Skipped. File (initiativetracker-red.xml)
Ruleset Warning: Could not load script file (Extension: Star Wars EotE Diebox Replacer) (classes/desktop/diebox.lua)
Ruleset Warning: chat: Could not find icon (tool_layers_30)

I create a new game with no extensions added. No errors.

39595

So, I guess the other question I have would be, is there a way to rescue all the work I put into that other campaign file?

Trenloe
September 23rd, 2020, 11:40
Extensions are only active when they are specifically enabled for a campaign. Just having an extension in the extensions directory doesn't do anything if it's not activated.

For your campaign, with no extensions enabled, remove all actors from the combat tracker and then restart the campaign. Then add actors back in to the combat tracker one-by-one.

And, only run this ruleset in FG Classic, not Unity.

BuWeiLong
September 24th, 2020, 14:40
I only have FG Classic.

39636

No extensions.

39637

Already removed all actors from combat tracker. Was empty at startup.


Script Error: [string "managers/initiativemanager.lua"]:216: attempt to index local 'classnode' (a nil value)
Runtime Notice: s'initiativetracker.lua:onInit.'

Shot up this error the minute I opened the tracker. I told it to delte all NPCs from tracker, even though there are none, closed out, reopened, and it did it again. I guess that means it's dead.

BuWeiLong
September 25th, 2020, 09:14
I created a new campaign, with all extensions enabled, no error.

I copied the assets over one by one, and didn't hit an error until I copied over the database XML file.

Trenloe
September 25th, 2020, 09:16
...and didn't hit an error until I copied over the database XML file.
Yep, that’s where 99% for the data is.

Attach the db.xml file here and I’ll see if I can manually fix it.

johniba
October 10th, 2020, 15:26
Hi everyone.
Many of you may know I am developing a ruleset for Genesys.
I am 99% done, it is fully functional missing only a few features until I can call it version 1.0

But today I want to announce the release of a new Star Wars ruleset
It makes use of all the improvements I have created in Genesys, and most important, uses all modern FG features AND is compatible with both Classic and Unity!

This first release is not adding a lot of specific features from Star Wars, but it will allow players and GMs to finally play Star Wars in Unity

For now I did not create a specific thread for announcements/feedback, but you can read the details, and also download it, here:

https://www.fantasygrounds.com/forums/showthread.php?53302-Genesys-(FFG-RPG)-work-in-progress&p=548311&viewfull=1#post548311

For now please use that thread to provide feedback, and I hope people find this useful.
P.S.: since this is a drastically different code and database, it will not be possible to import existing campaigns or characters from the "v2" ruleset. I apologize

BuWeiLong
October 10th, 2020, 18:17
I actually fixed it when I found a backup that works, but then it did it again just now. We're supposed to play Sunday, so I'm on another backup.

It looks as though it happens if I leave characters in the initiative tracker after a session. Not sure if it's player characters or NPCs, but I'm leaning toward PCs.

Here's the current broken file. I'm going to manually rebuild because we're supposed to play again Sunday, but I'll check back just in case. If not, no worries, but any information on the cause so I can prevent it in the future would be awesome.

Thank you, Trenloe.

https://drive.google.com/file/d/1P6R9F2UYTRfvIXUxvjoBTiFJUwV27Cgy/view?usp=sharing

Trenloe
October 10th, 2020, 19:47
I actually fixed it when I found a backup that works, but then it did it again just now. We're supposed to play Sunday, so I'm on another backup.

It looks as though it happens if I leave characters in the initiative tracker after a session. Not sure if it's player characters or NPCs, but I'm leaning toward PCs.

Here's the current broken file. I'm going to manually rebuild because we're supposed to play again Sunday, but I'll check back just in case. If not, no worries, but any information on the cause so I can prevent it in the future would be awesome.

Thank you, Trenloe.

https://drive.google.com/file/d/1P6R9F2UYTRfvIXUxvjoBTiFJUwV27Cgy/view?usp=sharing
Try the attached.

BuWeiLong
October 10th, 2020, 22:23
That worked!

What was causing it? What can I do to avoid it in the future?

Trenloe
October 10th, 2020, 22:40
What was causing it?
Two incomplete records in the initiativetracker section of the database.

What can I do to avoid it in the future?
I don't know what caused it, so don't know how to avoid it.

BuWeiLong
October 11th, 2020, 10:42
Well, dang. I appreciate the help regardless. I'm going to try removing all the characters at the end of the games to see if that helps.

Trenloe
October 11th, 2020, 11:09
Well, dang. I appreciate the help regardless. I'm going to try removing all the characters at the end of the games to see if that helps.
I wouldn't go deleting and re-adding PCs. At some point there was an issue removing data from the initiative tracker - either another error caused some code to not fully complete or a certain process (unknown at this point) caused this to happen. It's not a common occurrence (i.e. it's happened 2-3 times that I'm aware of). If you can see actors in the initiative tracker then everything is probably OK.

Liberiton
February 4th, 2021, 22:55
Love the work so far by everyone! Was enjoying the fg classic version but we have migrated to Unity and I ran into an issue:

I am working on moving my players characters from classic to unity version. Working the inventory and running into an error: [ERROR] window: Control (encumberancethreshold_label) anchoring to an undefined control (encumberancethreshold) in windowclass (charsheet_inventory_contents)

Also, I noticed the ship icon in the upper left is now gone? Can I get that back somehow?

Trenloe
February 4th, 2021, 23:03
Welcome to the FG forums.

You can’t use this ruleset without errors and issues in Unity.

See the link under the big red writing in post #1 for further info. You’ll probably have to look at manually migrating to the Genesys ruleset being developed.

Liberiton
February 4th, 2021, 23:38
Welcome to the FG forums.

You can’t use this ruleset without errors and issues in Unity.

See the link under the big red writing in post #1 for further info. You’ll probably have to look at manually migrating to the Genesys ruleset being developed.

My bad! Must have gotten my wires crossed with the Classic/Unity threads.

R0bperry
February 10th, 2021, 01:18
I have been looking through the posts prior, in order to download and use the most up to date Modules, Extensions, docs, rulesets, etc... and have even been able to install some. But I am finding that I probably am missing something. I currently get nothing but errors and cannot currently open my Star Wars Edge of the Empire campaign in Fantasy Grounds Unity. I find that many of the posts actually predate FGU, or appear to, so are they even compatible with FGU?

I have not yet been able to use this as part of a campaign, since I can't get it to open up anyway. So I am just trying to set everything up right now and find a starting point. But I think I have too many conflicts or maybe outdated mods and extensions, already in my system that needs purging.

So I need help.

To start, does anyone have a list or link within this string, where I can find all the up to date and current links and downloadables for this? Maybe even some up to date instructions on building my FGU campaign using this ruleset.

This is mostly me looking for an index or contents list so I don't have to go back through 879+ posts to find the 5 or 6 downloads I need to get started.

So I guess I am looking for (as I am sure are others) a quick reference list to all the most recent and up-to-date post links available.

Sorry if this sounds like I am repeating myself, but if this is something I want to do then I need to start right, and that begins with proper guidence.

Help on this would be appreciated.

Thanks

ianmward
February 10th, 2021, 02:32
Hi R0bperry,

Unfortunately, as Trenloe states in the initial post and reiterates 2 posts before yours, this community created ruleset is not compatible with FGU as it predates the release by a long time. It would be a non~trivial task to fix all of the incompatibilities and there is no contributer with the time willing to invest.
There are other option in the works, however, with the Genesys ruleset being developed.


I have been looking through the posts prior, in order to download and use the most up to date Modules, Extensions, docs, rulesets, etc... and have even been able to install some. But I am finding that I probably am missing something. I currently get nothing but errors and cannot currently open my Star Wars Edge of the Empire campaign in Fantasy Grounds Unity. I find that many of the posts actually predate FGU, or appear to, so are they even compatible with FGU?

I have not yet been able to use this as part of a campaign, since I can't get it to open up anyway. So I am just trying to set everything up right now and find a starting point. But I think I have too many conflicts or maybe outdated mods and extensions, already in my system that needs purging.

So I need help.

To start, does anyone have a list or link within this string, where I can find all the up to date and current links and downloadables for this? Maybe even some up to date instructions on building my FGU campaign using this ruleset.

This is mostly me looking for an index or contents list so I don't have to go back through 879+ posts to find the 5 or 6 downloads I need to get started.

So I guess I am looking for (as I am sure are others) a quick reference list to all the most recent and up-to-date post links available.

Sorry if this sounds like I am repeating myself, but if this is something I want to do then I need to start right, and that begins with proper guidence.

Help on this would be appreciated.

Thanks

johniba
February 10th, 2021, 15:09
Hi everyone
We have been developing new rulesets for some time now, we have one for Genesys and a new one for Star Wars
I would suggest you have a look, there is already also databases with npcs, vehicles etca for Star Wars, ready to go

https://www.fantasygrounds.com/forums/showthread.php?53302-Genesys-(FFG-RPG)-work-in-progress

P.S.:
There is one downside though, there is no way for now to import records (characters, etca) from your old ruleset/database, into the new one.
You will have to manually recreate it.
On the plus side though, Sevrick is doing a remarkable job in creating databases containing data from the books, meaning if it is official (npcs, ships, skills, talents, equipment) you dont need to recreate

The other plus is that it uses all new features from modern FG, meaning it is super easy to create new things (npcs, ships, equip, skills, talents....) with no need to edit xml

The star wars ruleset is missing some features, and I am adding them soon... but overall it is very playable and compatible with FGC and FGU

HoldMyAle
October 20th, 2022, 21:50
Apologies if this has already been asked...

Is there a place in the Library for Signature Abilities that I'm not seeing? If they're not in the Library, do people just enter them as Talents? Or Force powers (since they have upgrades)?

Was there an answer to this inquiry? I've been trying to figure out where to best add Force Power Trees. I was going to add them as specializations but as the cost is automatically set by row it doesn't really work out well.
How is everyone else handling it?

Force Power Trees references:

Force and Destiny pg 284
Age of Rebellion pg 296
Edge of the Empire pg 280




Thank you to everyone working on this project.

Norgewalk
October 20th, 2022, 21:55
Was there an answer to this inquiry? I've been trying to figure out where to best add Force Power Trees. I was going to add them as specializations but as the cost is automatically set by row it doesn't really work out well.
How is everyone else handling it?

Force Power Trees references:

Force and Destiny pg 284
Age of Rebellion pg 296
Edge of the Empire pg 280




Thank you to everyone working on this project.



We are doing it on paper outside of FGU right now, if there is another way I am interested to hear it as well.

Trenloe
October 20th, 2022, 23:54
Was there an answer to this inquiry? I've been trying to figure out where to best add Force Power Trees. I was going to add them as specializations but as the cost is automatically set by row it doesn't really work out well.
How is everyone else handling it?

Force Power Trees references:

Force and Destiny pg 284
Age of Rebellion pg 296
Edge of the Empire pg 280




Thank you to everyone working on this project.
Are you still using the old FG Classic ruleset (which is that this thread is for) or are you using the FG Unity ruleset? If FGU you will get more feedback if you post in that ruleset's thread here: https://www.fantasygrounds.com/forums/showthread.php?53302-Genesys-(FFG-RPG)-work-in-progress

Trenloe
August 22nd, 2024, 14:33
Closing this thread - please refer to the big red information in post #1 for a link to the FGU compatible rulesets.