Nickademus
May 1st, 2015, 04:52
I'm curious if there is enough interest in something a bit different from the norm to make is worth the time of myself or another GM to do.
The idea is a game on FG that has the feel of an old-school video game. Story-driven with a focus on combat and tactics, bringing an atmosphere of the classics like Zelda, Final Fantasy, Mega Man or Secret of Mana.
System: 5e
Players: 3 or 4
Character Creation: Premade characters
Slot: *assume something you're able to do*
Campaign Emphasis: combat and action
Tools: FG and Team Speak
Music: classic video game music via TS
While the game would use the 5e ruleset, this would just be the shell for running it in FG. The actual content would vary from using most of the ruleset with game-specific additions to using the bare bones of the ruleset and relying on custom content for rules. (Even though the game would be focusing on combat like a video game does, I don't want a lot of rules content bogging things down.) The characters will be built from custom races and classes that match the game.
I see a lot of people saying they prefer role-playing over hack and slash (and such I run two RP-focused games) but I think this is different from the typical D&D/PF grind and could be refreshing while having a sense of nostalgia. What do you guys/gals think?
The idea is a game on FG that has the feel of an old-school video game. Story-driven with a focus on combat and tactics, bringing an atmosphere of the classics like Zelda, Final Fantasy, Mega Man or Secret of Mana.
System: 5e
Players: 3 or 4
Character Creation: Premade characters
Slot: *assume something you're able to do*
Campaign Emphasis: combat and action
Tools: FG and Team Speak
Music: classic video game music via TS
While the game would use the 5e ruleset, this would just be the shell for running it in FG. The actual content would vary from using most of the ruleset with game-specific additions to using the bare bones of the ruleset and relying on custom content for rules. (Even though the game would be focusing on combat like a video game does, I don't want a lot of rules content bogging things down.) The characters will be built from custom races and classes that match the game.
I see a lot of people saying they prefer role-playing over hack and slash (and such I run two RP-focused games) but I think this is different from the typical D&D/PF grind and could be refreshing while having a sense of nostalgia. What do you guys/gals think?