Trenloe
April 29th, 2015, 19:26
I'm still working on the Star Wars: Edge of the Empire/Age of Rebellion/Force and Destiny v2 ruleset - there's always going to be stuff to do on it. But, I've set myself a target of the end of May, as I will then have a commission to do and so will have to spend my FG development time doing that.
Soooo, just to make you all want the ruleset now I'm going to post some teasers over the coming weeks...
Some big news is that OggDude (creator of the amazing community Character Generator (https://community.fantasyflightgames.com/index.php?/topic/89135-another-character-generator/)) has agreed to allow me to use the data packages he has put together to seed a library module. As usual, there are copyright limitations, so the data will be exactly as it appears in the character generator - statistics, labels/titles; but any descriptive text will not be included, but will be replaced with a page reference to the book/s where the item in question is detailed.
Some things you'll see in version 2 of the ruleset:
Added campaign preferences: Age of Rebellion (Warfare knowledge skill and duty), Force and Destiny (Lightsaber combat skill and morality) and Edge of the Empire (obligation). These are selected by default - disable the option to remove version specific objects.
Add lightsaber skill and other skills from Age of Rebellion (via campaign option). Currently, based off the Age of Rebellion and Force and Destiny beta there are two additional skills: Knowledge (Warfare) and Lightsaber.
Copy NPC record to the combat tracker rather than link to the NPC list entry. This will allow multiple NPCs to be dragged to the combat tracker using the same NPC record.
Options to auto roll NPC initiative from the combat tracker. Include a radio control to select C (cool) or V (vigilance) for roll. Default is vigilance.
Provide critical injury functionality - both personal and vehicle.
Added minion support for the NPC sheet and the ruleset.
Added beta vehicle support to NPCs and PCs. This will undergo further development once v2 is released.
Redesign PC and NPC sheets to have name and token at the top of all tabs. This makes it easier to identify the PC/NPC when multiple windows are open.
Vertical resize added to PC and NPC window.
Career skill check added to skills list. Allows keeping track of career skills.
Update item fields to reflect EotE entries. e.g. Rune and Craftsmanship.
Support for item attachments and modifications.
Move wound, stress and destiny chit markers so that they don't interfere with GM ID indicators.
Added Message of the Day functionality.
Redesigned wound and strain chits to support multiples and use/ignore soak.
Module exporting operational.
Also a bunch of fixes/improvements.
A lot of the functionality improvements is to make the GM's work easier, better support some areas of the rules and to track PC and NPC data. This ruleset is still pretty automation light - the most you'll get is dragging wounds/strain/criticals onto characters. I have some ideas for doing some basic automation for common functionality in the (distant) future...
Teaser screenshots below.
Soooo, just to make you all want the ruleset now I'm going to post some teasers over the coming weeks...
Some big news is that OggDude (creator of the amazing community Character Generator (https://community.fantasyflightgames.com/index.php?/topic/89135-another-character-generator/)) has agreed to allow me to use the data packages he has put together to seed a library module. As usual, there are copyright limitations, so the data will be exactly as it appears in the character generator - statistics, labels/titles; but any descriptive text will not be included, but will be replaced with a page reference to the book/s where the item in question is detailed.
Some things you'll see in version 2 of the ruleset:
Added campaign preferences: Age of Rebellion (Warfare knowledge skill and duty), Force and Destiny (Lightsaber combat skill and morality) and Edge of the Empire (obligation). These are selected by default - disable the option to remove version specific objects.
Add lightsaber skill and other skills from Age of Rebellion (via campaign option). Currently, based off the Age of Rebellion and Force and Destiny beta there are two additional skills: Knowledge (Warfare) and Lightsaber.
Copy NPC record to the combat tracker rather than link to the NPC list entry. This will allow multiple NPCs to be dragged to the combat tracker using the same NPC record.
Options to auto roll NPC initiative from the combat tracker. Include a radio control to select C (cool) or V (vigilance) for roll. Default is vigilance.
Provide critical injury functionality - both personal and vehicle.
Added minion support for the NPC sheet and the ruleset.
Added beta vehicle support to NPCs and PCs. This will undergo further development once v2 is released.
Redesign PC and NPC sheets to have name and token at the top of all tabs. This makes it easier to identify the PC/NPC when multiple windows are open.
Vertical resize added to PC and NPC window.
Career skill check added to skills list. Allows keeping track of career skills.
Update item fields to reflect EotE entries. e.g. Rune and Craftsmanship.
Support for item attachments and modifications.
Move wound, stress and destiny chit markers so that they don't interfere with GM ID indicators.
Added Message of the Day functionality.
Redesigned wound and strain chits to support multiples and use/ignore soak.
Module exporting operational.
Also a bunch of fixes/improvements.
A lot of the functionality improvements is to make the GM's work easier, better support some areas of the rules and to track PC and NPC data. This ruleset is still pretty automation light - the most you'll get is dragging wounds/strain/criticals onto characters. I have some ideas for doing some basic automation for common functionality in the (distant) future...
Teaser screenshots below.