swest
April 28th, 2015, 08:37
I brought this up in this post (https://www.fantasygrounds.com/forums/showthread.php?23903-Anyone-else-experiencing-scrogged-Shortcuts-%28pushpins%29)in the 3.5e/Pathfinder forum. Now that I know how to reproduce it, I thought that I would post a more succinct problem statement here, so that it might get some attention (although Moon Wizard has seen it, so it may already be getting all the attention it needs :)). Also, this problem is not likely limited to PFRPG, but I haven't tried it with others.
Executive Summary:
If, during a campaign, you create Story entries on the fly and then drag them to a map that comes from a module that you have loaded, and for which you have enabled Shortcuts, those Story entries will create usable push pins. However, when Fantasy Grounds is closed and restarted in the same campaign, those push pins will no longer point to the correct Story entries.
Steps to recreate the problem:
Create PFRPG campaign 'test'.
Click Library Banner, and open Module "Well Met in Kith'takaros".
Click Story Banner, and the first, default (?) Category, which is blank.
Create new Story entries, titled 'Test 1', and 'Test 2'.
Click Images & Maps Banner, and select category "Well Met in Kith'takaros Graphics".
Click "Floor Plan: GM Blood Temple".
Enable Shortcuts on "GM: Blood Temple".
Drag Story entries 'Test 1' and 'Test 2' to "GM: Blood Temple", creating 2 push pins.
Click on Story category, "Well Met in Kith'takaros Main".
Drag Story entry '1. READ FIRST: About White Haired Man Adventures' to "GM: Blood Temple", creating a 3rd push pin.
Hover over push pins to make sure they are accurate.
Exit FG back to the Launcher.
Reload 'test' campaign.
Click Images & Maps Banner, select category "Well Met in Kith'takaros Graphics", click "Floor Plan: GM Blood Temple".
Enable Shortcuts on "GM: Blood Temple", and you will see the three push pins are still there.
Hover over them, one at a time, and the push pin that was 'Test 1' will now read, '1. READ FIRST: About White Haired Man Adventures', the push pin that was 'Test 2' will now read 'Event 1: Dorian Orsova Lays Down the law', and the 3rd push pin will still, correctly, read '1. READ FIRST: About White Haired Man Adventures'.
Thanks for your attention.
- s.west
Executive Summary:
If, during a campaign, you create Story entries on the fly and then drag them to a map that comes from a module that you have loaded, and for which you have enabled Shortcuts, those Story entries will create usable push pins. However, when Fantasy Grounds is closed and restarted in the same campaign, those push pins will no longer point to the correct Story entries.
Steps to recreate the problem:
Create PFRPG campaign 'test'.
Click Library Banner, and open Module "Well Met in Kith'takaros".
Click Story Banner, and the first, default (?) Category, which is blank.
Create new Story entries, titled 'Test 1', and 'Test 2'.
Click Images & Maps Banner, and select category "Well Met in Kith'takaros Graphics".
Click "Floor Plan: GM Blood Temple".
Enable Shortcuts on "GM: Blood Temple".
Drag Story entries 'Test 1' and 'Test 2' to "GM: Blood Temple", creating 2 push pins.
Click on Story category, "Well Met in Kith'takaros Main".
Drag Story entry '1. READ FIRST: About White Haired Man Adventures' to "GM: Blood Temple", creating a 3rd push pin.
Hover over push pins to make sure they are accurate.
Exit FG back to the Launcher.
Reload 'test' campaign.
Click Images & Maps Banner, select category "Well Met in Kith'takaros Graphics", click "Floor Plan: GM Blood Temple".
Enable Shortcuts on "GM: Blood Temple", and you will see the three push pins are still there.
Hover over them, one at a time, and the push pin that was 'Test 1' will now read, '1. READ FIRST: About White Haired Man Adventures', the push pin that was 'Test 2' will now read 'Event 1: Dorian Orsova Lays Down the law', and the 3rd push pin will still, correctly, read '1. READ FIRST: About White Haired Man Adventures'.
Thanks for your attention.
- s.west