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manukosta
April 28th, 2015, 03:54
Ok, I imagine it must be particulary hard to automatize concentration checks when a person with a concentration spell takes damage.

BUT, as it just happens, it's one of those things I, as a DM, and usually the player too, will probably forget to keep checking every time he takes damage.

It doesn't help that the party's tank is a paladin, and he will usually have a concentration effect (like shield of faith) keeping him alive, and be taking a lot of hits.

THUS, the need to make these kinds of checks automatic is greater.

Now, is there a way to do this? Completely, I'm guessing not. But is there like a IF(person takes damage, roll a DC con check?). I don't know any command for a person taking damage, so I'm not sure if this would be possible. :ninja:

Any ideas?

Thanks,
Manuel

Trenloe
April 28th, 2015, 05:15
But is there like a IF(person takes damage, roll a DC con check?).
You can't do boolean logic like this within effects. There are conditional effects (https://www.fantasygrounds.com/wiki/index.php/5E_Effects#Special_Components) that use keywords IF: and IFT: but these are purely checking IF the current owner has a condition, or if the target has a condition (IFT) - and these conditions have to be valid conditions within the ruleset. See info on this here: https://www.fantasygrounds.com/forums/showthread.php?22803-Channel-Divinity-Paladin-Vow-of-Emnity-Effect&p=194731&viewfull=1#post194731 and an extensions that adds some conditions here: https://www.fantasygrounds.com/forums/showthread.php?22803-Channel-Divinity-Paladin-Vow-of-Emnity-Effect&p=195251&viewfull=1#post195251

Also, effects don't trigger dice rolls, the come into play when dice rolls are made by the players or the GM. There are two exceptions to this - DMGO and REGEN which trigger a dice roll for ongoing damage or regeneration at the beginning of the creature's turn.

With this in mind, there isn't a way to automatically trigger a concentration check when someone takes damage.

Griogre
April 28th, 2015, 06:26
What I do is just drop an effect: "Concentrating" on the character. There's nothing automatic about it - but its there on the tracker to remind you that he is concentrating, then I will click on the character's effect expansion button so that character's effects stay expanded which is my signal to myself there is an effect on that character I should be worrying about when it's not that character's turn and you will always see the Concentrating effect on the tracker even if it is not the character's turn.

manukosta
April 28th, 2015, 17:08
What I do is just drop an effect: "Concentrating" on the character. There's nothing automatic about it - but its there on the tracker to remind you that he is concentrating, then I will click on the character's effect expansion button so that character's effects stay expanded which is my signal to myself there is an effect on that character I should be worrying about when it's not that character's turn and you will always see the Concentrating effect on the tracker even if it is not the character's turn.

Yeah, that's a good idea, I might just do that.

Baron28
April 28th, 2015, 19:38
How about a flag in the combat tracker called concentration that is checked whenever a spell is cast that requires concentration. When the spellcaster is hit and damaged, the rules engine looks to see if the concentration flag is checked. If checked, the concentration roll (i.e. player's constitution saving throw) happens automagically. The player's constitution saving throw is compared to the DC equaling 10 or half the damage the spellcaster takes, whichever number is higher. The flag remains checked if the constitution saving throw succeeds or it is unchecked if the constitution saving throw fails.

Obviously, if the spellcaster is incapacitated or is dying, the box is unchecked. :)

Trenloe
April 28th, 2015, 19:39
Certainly possible, if the ruleset is coded to support it - add it to the FG wishlist! :) https://idea.informer.com/

Larac
April 28th, 2015, 20:26
As common as the roll is needed, it would be nice.

I expected it to be in 3.5/Path already to be honest.

When I tried to make it for Undead Trait it's error seemed to know what I was trying.

One day perhaps.
We are getting Spells on NPCs it looks like so anything is possible. WOOT!

Baron28
April 28th, 2015, 22:42
Larac, We're getting spells on NPCs? Don't tease me with such a rumor? :) Seriously, when is this coming out?

Nylanfs
April 28th, 2015, 22:57
Not Rumor (https://www.fantasygrounds.com/forums/showthread.php?23710-5E-Bug-Reports-and-Notices-of-Fixes-Rolled-Out&p=209548&viewfull=1#post209548)

JeffKnight
April 28th, 2015, 23:25
Huzzah!

Larac
April 28th, 2015, 23:26
SOON tm

Nylanfs
April 29th, 2015, 01:10
You missed the ( )

Griogre
April 29th, 2015, 21:53
Yeah automation is nice, but just like with saves - my players *want* to make their own rolls and monsters seldom concentrate. One of FG's greatest strengths is it recreates that tension around a table where on a save or crucial check everyone watches the dice roll and cheers or groans at the result. You lose that IMO with too much automation.

JeffKnight
April 29th, 2015, 22:51
Yeah automation is nice, but just like with saves - my players *want* to make their own rolls and monsters seldom concentrate. One of FG's greatest strengths is it recreates that tension around a table where on a save or crucial check everyone watches the dice roll and cheers or groans at the result. You lose that IMO with too much automation.

Agreed. Sometimes too much automation defeats the fun of the game.

someoneinatree
April 30th, 2015, 05:01
Agreed. Sometimes too much automation defeats the fun of the game.

Agreed! I'm of the playstyle similar to others here where I simply apply add a "(spellname); Concentration [SELF]" effect to any spell that requires me to concentrate on my own character sheet. I then apply that effect to myself, and roll my own saves as necessary.

Baron28
April 30th, 2015, 22:30
To stick with chez's idea, could it be possible when you parse a spell with concentration that it adds that effect to apply to yourself to the character sheet?

HeidsfieldK
August 31st, 2024, 03:47
What I do is just drop an effect: "Concentrating" on the character. There's nothing automatic about it - but its there on the tracker to remind you that he is concentrating, then I will click on the character's effect expansion button so that character's effects stay expanded which is my signal to myself there is an effect on that character I should be worrying about when it's not that character's turn and you will always see the Concentrating effect on the tracker even if it is not the character's turn.

Isn't there a script, though, that automatically rolls a concentration check? Pretty sure Logan on Nat19 does that for characters he or someone else plays

rhagelstrom
August 31st, 2024, 05:03
Isn't there a script, though, that automatically rolls a concentration check? Pretty sure Logan on Nat19 does that for characters he or someone else plays

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