View Full Version : Adding weapon magic/non magic modifier to players weapons

April 22nd, 2015, 14:10
A player has recently had a broadsword enchanted to a +10 magic version.

I have been trying to find how to modify the existing weapon in their character sheet to reflect this. I do not want to apply a misc mod to their weapon skill but to the actual item in weapons tab and Inventory.
Do I have to modify the Adj vs AT and then how does it tell if the Item is magic as opposed to non magic.

I ask as I was spoiled by the Pathfinder system that included this ability.

I love how this system works so far and this is the only road bump encountered so far.


April 22nd, 2015, 16:34
Unfortunately, the Adj vs AT is the only way to really handle it so far. The only way to specify if it is magic would be to indicate it in the name but there won't be the automation for it like in Pathfinder.

April 22nd, 2015, 20:23
Thanks, sort of what I figured.

I am amazed at the amount of automation there is already, and thankful at the load it takes off the GM.