evilmouse
April 11th, 2015, 06:21
##;Bard
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic o f her song—knowledge of the people who constructed the monument and the mythic saga it depicts.
A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chantand exhorting his companions to bravery and heroism. The magic o f his song fortifies and emboldens them.
Laughing as she tunes her cittern, a gnome w eaves her subtle magic over the assembled nobles, ensuring that her companions’ words will be well received.
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
#h;Music and magic
In the worlds o f D&D, words and music are not just vibrations o f air, but vocalizations with power all their own. The bard is a master o f song, speech, and the magic they contain. Bards say that the multiverse w as spoken into existence, that the words o f the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers.
The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do almost anything well. Bards become masters of the talents they set their minds to perfecting, from musical performance to esoteric knowledge.
#h;Learning from Experience
True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study and some measure o f natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent wandering across the land gathering lore, telling stories, and living on the gratitude o f audiences, much like any other entertainer.But a depth o f knowledge, a level of musical skill, and a touch of magic set bards apart from their fellows.
Only rarely do bards settle in one place for long, and their natural desire to travel—to find new tales to tell, new skills to learn, and new discoveries beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety o f skills, enter long-forgotten tombs, discover lost works o f magic, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves.
Creating a Bard
Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them. Perhaps you had a secure and mundane childhood. There’s no good story to be told about that, so you might paint yourself as an orphan raised by a hag in a dismal swamp. Or your childhood might be worthy of a story. Some bards acquire their magical musicthrough extraordinary means, including the inspiration of fey or other supernatural creatures.
Did you serve an apprenticeship, studying under a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you w ere a young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches o f a hag, making a bargain for a musical gift in addition to your life and freedom, but at what cost?
Quick Build
You can make a bard quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm person, detect magic, healing word, and thunderwave.
#h;The Bard
#ts;
#th;Level;Bonus;Features;Cantrips Known;Spells Known;
#tr;1st; +2 ;Spellcasting, Bardic Inspiration (d6) ;2 ;4;
#tr;2nd ;+2; jack of All Trades, Song of Rest (d 6); 2; 5;
#tr;3rd ;+2 ;Bard College, Expertise; 2 ;6 ;
#tr;4th ;+2 ;Ability Score Improvement; 3 ;7 ;
#tr;5th ;+3 ;Bardic Inspiration (d8), Font of Inspiration; 3 ;8;
#tr;6th ;+3 ;Countercharm, Bard College feature; 3 ;9;
#tr;7th; +3; —; 3;10;
#tr;8th ;+3 ;Ability Score Improvement; 3 ;11;
#tr;9th; +4 ;Song of Rest (d8) ;3 ;12;
#tr;10th; +4; Bardic Inspiration (d10), Expertise, Magical Secrets ;4; 14 ;
#tr;11th; +4 ;— ;4 ;15;
#tr;12th;+4; Ability Score Improvement; 4 ;15;
#tr;13th; +5; Song of Rest (d10); 4 ;16 ;
#tr;14th ;+5; Magical Secrets, Bard College feature ;4 ;18;
#tr;15th; +5; Bardic Inspiration (d12); 4; 19;
#tr;16th; +5; Ability Score Improvement ;4; 19;
#tr;17th;+6 ;Song of Rest (d12); 4 ;20;
#tr;18th ;+6 ;Magical Secrets ;4; 22;
#tr;19th;+6; Ability Score Improvement; 4 ;22;
#tr;20th; +6 ;Superior Inspiration; 4;22;
#te;
#h; Spell Slots per Spell Level
#ts;
#th;level;1st ;2nd ;3rd ;4th; 5th; 6th; 7th; 8th; 9th;
#tr;1st;2;—; —; —; — ;— ;—; —;—;
#tr;2nd ; 3; — ;— ;— ;—; —; —; —; —;
#tr;3rd ; 4; 2 ;—; — ;— ;— ;— ;— ;—;
#tr;4th ; 4 ;3 ;—; —; —; —; —; —; —;
#tr;5th;4 ;3 ;2 ;— ;— ;—; —; —; —;
#tr;6th;4;3;3;—;—;—;—;—;—;
#tr;7th;4;3;3;1;—;—;—;—;—;
#tr;8th;4;3;3;2;—;—;—;—;—;
#tr;9th;4;3;3;3;1;—;—;—;—;
#tr;10th;4;3;3;3;2; —; —; —; —;
#tr;11th;—;4;3;3;3;2;1;—;—; —;
#tr;12th;4; 3;3; 3; 2; 1; —; —; —;
#tr;13th;4;3;3;3;2;1;1;—;—;
#tr;14th;4; 3; 3; 3; 2; 1; 1; —; —;
#tr;15th;4;3;3;3;2;1;1;1;—;
#tr;16th;4; 3; 3; 3; 2; 1; 1; 1; —;
#tr;17th ; 4; 3; 3; 3; 2; 1; 1; 1 ;1;
#tr;18th ;4; 3; 3; 3; 3; 1; 1; 1 ;1;
#tr;19th; 4 ;3 ;3 ;3; 3; 2; 1; 1; 1;
#tr;20th;4; 3; 3; 3; 3; 2; 2; 1 ;1;
#h;Class Features
As a bard, you gain the following class features.
Hit Points
Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st
Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments o f your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
#ls
#li;(a) a rapier, (b) a longsword, or (c) any simple weapon
#li;(a) a diplomat’s pack or (b) an entertainer's pack
#li;(a) a lute or (b) any other musical instrument
#li;Leather armor and a dagger
#le;
Info : engine build .................................................. ..................... [v0.0.8-b28]
Info : ruleset library .................................................. .......................... [5E]
Info : module .................................................. ...................... [bard classtry 2]
Info : ruleset .................................................. .................................. [5E]
Info : folder structure .................................................. .................... [Created]
Parse : class .................................................. ............................ [Bard - OK]
Parse : class .................................................. ............................. [Completed]
Make : class windowlists .................................................. ................. [Completed]
Parse : tables .................................................. ............................ [Completed]
Make : tables windowlists .................................................. ................ [Completed]
Make : tables (campaign) .................................................. ................. [Completed]
Make : tables (reference) .................................................. ................ [Completed]
Make : class (reference) .................................................. ................. [Completed]
Make : module xml data .................................................. ................... [Completed]
Make : archive data .................................................. ...................... [Completed]
Make : module xml library entries .................................................. ........ [Completed]
Write : module xml data .................................................. ................... [Completed]
Write : module xml syntax .................................................. ...... [Mal Formed - WARNING]
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic o f her song—knowledge of the people who constructed the monument and the mythic saga it depicts.
A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chantand exhorting his companions to bravery and heroism. The magic o f his song fortifies and emboldens them.
Laughing as she tunes her cittern, a gnome w eaves her subtle magic over the assembled nobles, ensuring that her companions’ words will be well received.
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
#h;Music and magic
In the worlds o f D&D, words and music are not just vibrations o f air, but vocalizations with power all their own. The bard is a master o f song, speech, and the magic they contain. Bards say that the multiverse w as spoken into existence, that the words o f the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers.
The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do almost anything well. Bards become masters of the talents they set their minds to perfecting, from musical performance to esoteric knowledge.
#h;Learning from Experience
True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study and some measure o f natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent wandering across the land gathering lore, telling stories, and living on the gratitude o f audiences, much like any other entertainer.But a depth o f knowledge, a level of musical skill, and a touch of magic set bards apart from their fellows.
Only rarely do bards settle in one place for long, and their natural desire to travel—to find new tales to tell, new skills to learn, and new discoveries beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety o f skills, enter long-forgotten tombs, discover lost works o f magic, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves.
Creating a Bard
Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them. Perhaps you had a secure and mundane childhood. There’s no good story to be told about that, so you might paint yourself as an orphan raised by a hag in a dismal swamp. Or your childhood might be worthy of a story. Some bards acquire their magical musicthrough extraordinary means, including the inspiration of fey or other supernatural creatures.
Did you serve an apprenticeship, studying under a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you w ere a young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches o f a hag, making a bargain for a musical gift in addition to your life and freedom, but at what cost?
Quick Build
You can make a bard quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm person, detect magic, healing word, and thunderwave.
#h;The Bard
#ts;
#th;Level;Bonus;Features;Cantrips Known;Spells Known;
#tr;1st; +2 ;Spellcasting, Bardic Inspiration (d6) ;2 ;4;
#tr;2nd ;+2; jack of All Trades, Song of Rest (d 6); 2; 5;
#tr;3rd ;+2 ;Bard College, Expertise; 2 ;6 ;
#tr;4th ;+2 ;Ability Score Improvement; 3 ;7 ;
#tr;5th ;+3 ;Bardic Inspiration (d8), Font of Inspiration; 3 ;8;
#tr;6th ;+3 ;Countercharm, Bard College feature; 3 ;9;
#tr;7th; +3; —; 3;10;
#tr;8th ;+3 ;Ability Score Improvement; 3 ;11;
#tr;9th; +4 ;Song of Rest (d8) ;3 ;12;
#tr;10th; +4; Bardic Inspiration (d10), Expertise, Magical Secrets ;4; 14 ;
#tr;11th; +4 ;— ;4 ;15;
#tr;12th;+4; Ability Score Improvement; 4 ;15;
#tr;13th; +5; Song of Rest (d10); 4 ;16 ;
#tr;14th ;+5; Magical Secrets, Bard College feature ;4 ;18;
#tr;15th; +5; Bardic Inspiration (d12); 4; 19;
#tr;16th; +5; Ability Score Improvement ;4; 19;
#tr;17th;+6 ;Song of Rest (d12); 4 ;20;
#tr;18th ;+6 ;Magical Secrets ;4; 22;
#tr;19th;+6; Ability Score Improvement; 4 ;22;
#tr;20th; +6 ;Superior Inspiration; 4;22;
#te;
#h; Spell Slots per Spell Level
#ts;
#th;level;1st ;2nd ;3rd ;4th; 5th; 6th; 7th; 8th; 9th;
#tr;1st;2;—; —; —; — ;— ;—; —;—;
#tr;2nd ; 3; — ;— ;— ;—; —; —; —; —;
#tr;3rd ; 4; 2 ;—; — ;— ;— ;— ;— ;—;
#tr;4th ; 4 ;3 ;—; —; —; —; —; —; —;
#tr;5th;4 ;3 ;2 ;— ;— ;—; —; —; —;
#tr;6th;4;3;3;—;—;—;—;—;—;
#tr;7th;4;3;3;1;—;—;—;—;—;
#tr;8th;4;3;3;2;—;—;—;—;—;
#tr;9th;4;3;3;3;1;—;—;—;—;
#tr;10th;4;3;3;3;2; —; —; —; —;
#tr;11th;—;4;3;3;3;2;1;—;—; —;
#tr;12th;4; 3;3; 3; 2; 1; —; —; —;
#tr;13th;4;3;3;3;2;1;1;—;—;
#tr;14th;4; 3; 3; 3; 2; 1; 1; —; —;
#tr;15th;4;3;3;3;2;1;1;1;—;
#tr;16th;4; 3; 3; 3; 2; 1; 1; 1; —;
#tr;17th ; 4; 3; 3; 3; 2; 1; 1; 1 ;1;
#tr;18th ;4; 3; 3; 3; 3; 1; 1; 1 ;1;
#tr;19th; 4 ;3 ;3 ;3; 3; 2; 1; 1; 1;
#tr;20th;4; 3; 3; 3; 3; 2; 2; 1 ;1;
#h;Class Features
As a bard, you gain the following class features.
Hit Points
Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st
Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments o f your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
#ls
#li;(a) a rapier, (b) a longsword, or (c) any simple weapon
#li;(a) a diplomat’s pack or (b) an entertainer's pack
#li;(a) a lute or (b) any other musical instrument
#li;Leather armor and a dagger
#le;
Info : engine build .................................................. ..................... [v0.0.8-b28]
Info : ruleset library .................................................. .......................... [5E]
Info : module .................................................. ...................... [bard classtry 2]
Info : ruleset .................................................. .................................. [5E]
Info : folder structure .................................................. .................... [Created]
Parse : class .................................................. ............................ [Bard - OK]
Parse : class .................................................. ............................. [Completed]
Make : class windowlists .................................................. ................. [Completed]
Parse : tables .................................................. ............................ [Completed]
Make : tables windowlists .................................................. ................ [Completed]
Make : tables (campaign) .................................................. ................. [Completed]
Make : tables (reference) .................................................. ................ [Completed]
Make : class (reference) .................................................. ................. [Completed]
Make : module xml data .................................................. ................... [Completed]
Make : archive data .................................................. ...................... [Completed]
Make : module xml library entries .................................................. ........ [Completed]
Write : module xml data .................................................. ................... [Completed]
Write : module xml syntax .................................................. ...... [Mal Formed - WARNING]