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Eru the One
April 7th, 2015, 22:15
Backgrounds:

Charlatan:


Above "Favorite Schemes" Proficiencies... should be under the Proficiencies and the Skill within seems to have Tool added to the end of the Skill line breaking the parse (seen this when I parsed PH stuff :))

Entertainer:


Under "Suggested Characteristics" the 3 lines of text starting with I perform...repeat seem to be from other parts of the text.


Variant Entertainer: Gladiator is missing (might be related to above)

Sage:


Under "Suggested Characteristics" 5I've (typo)

Sailor:


Missing Sailor Personality Traits table

Urchin:


Missing the whole background

Spells:

Druid - Commune with Nature, Meld into Stone, Pass without Trace are not under the correct levels

Druid Arctic Circle - Commune with Nature not level 5

Druid Forest Circle - Commune with Nature not level 5

Druid Grassland Circle - Pass without Trace not level 2

Druid Mountain Circle - Meld into Stone not level 3

So far, everything else seems great!

ddavison
April 7th, 2015, 22:32
Thanks Eru.

We'll probably do another pass on these shortly. Keep them coming if you find anything else and we'll clean them all up and send through an update.

dberkompas
April 8th, 2015, 04:37
Sorry, put this in another thread...

5E PHB:
Sage -> Researcher

attemot should be attempt
infrmation should be information
long break in last paragraph.

dberkompas
April 8th, 2015, 07:09
Sage Personality Trait, only has 1-6, missing 7 and 8.

dberkompas
April 8th, 2015, 07:10
Charlatan background:
False identity text looks double-spaced.

soulcat
April 8th, 2015, 09:43
I have noticed under some of the class items, any item that is repeated for multiple class options, only links to one of the class options eg Paladins channel divinity for any oath give you the text for Oath of Emity. And Extra Proficiencies under bardic college of lore gives the proficiencies of college of valor. I think that is a general error with linkages under classes.

DrakosDJ
April 8th, 2015, 20:47
Would it be possible to add the Warlock Invocations as Drag-n-Drop to the powers?

dberkompas
April 8th, 2015, 21:00
I haven't dug into the xml, but in Warlock has a table with one entry, Pact Magic, is that the heading and it should likely contain Chain, Blade or Tome?

hereander
April 8th, 2015, 23:08
This is for the Basic Rules (dunno if it is the same in the PHB):
Minor parsing error in Dwarf description: #i;Bruennor Battl...

dberkompas
April 8th, 2015, 23:15
Parsing issue not found in PHB Deluxe.

morgurth
April 9th, 2015, 00:51
Do you also want reports of things like in the section of Lost Mines of Phandelver (P1-02 Goblin Arrows) where there is a line break in the bulleted list of things to do before continuing the adventure? Specifically


Ask the players to give you the party's marching order and how their characters are traveling. Who's in front, and who's bringing up the rear? If the characters are



escorting Gundren's wagonload of supplies, then one or two characters need to be driving the wagon. The rest of the characters can be riding on the wagon, walking alongside, or scouting ahead, as they like.

damned
April 9th, 2015, 04:57
of courese - do report them - the more fresh eyes hitting the product the quicker these things will get cleaned up.

jshauber
April 9th, 2015, 05:03
A couple of things we noticed in our session tonight trying out all the new hotness...

- Under FEATS the second bullet point for DURABLE is missing. The one that talks about the Hit Point increase.

When the Players drag/drop the various "packs" i.e. explorer pack or dungeoneer pack the items show up correctly on the sheet the players see but not when the GM views the sheet. Example, one player had 10 torches showing on his sheet but as GM when I looked I only saw 1 listed. Closing and re-opening the sheet didn't change GM view nor did closing the program and restarting.

Zacchaeus
April 9th, 2015, 19:42
Not in the PHB but in the Monster Manual the formatting in the actions of the Chasme is a bit wonky, and this also carries over to the Dretch traits
Also on all of the demons on the 'Other' Tab Graz'zt is all bold instead of just the heading.
Young White Dragon's INT should be 6 not 0.

hereander
April 9th, 2015, 21:53
Did anyone click at least once on each option before releasing the stuff? </sarcasm>
Broken linebreaks like in the spell "Light" (Basic Rules Module) could have been spotted immediately ;)
I have just clicked some random things comparing to my par5ed stuff and so far mine clearly wins regarding correctness. Please get that right! I am still blancing between buying and finishing my own modules (PHB 80% done, MM 15% done) basically because I was fearing that my own creations could have hidden mistakes that break the automation in the ruleset.

Btw. is it just me thinking that the heading fonts in the new theme look weird / hard to read?

Zeus
April 9th, 2015, 22:17
Bare with me all. I am addressing each of the reported problems and sending updates over to Doug for queuing to the patch system.


Backgrounds:
Charlatan:


Above "Favorite Schemes" Proficiencies... should be under the Proficiencies and the Skill within seems to have Tool added to the end of the Skill line breaking the parse (seen this when I parsed PH stuff :))


Entertainer:


Under "Suggested Characteristics" the 3 lines of text starting with I perform...repeat seem to be from other parts of the text.



Variant Entertainer: Gladiator is missing (might be related to above)


Sage:


Under "Suggested Characteristics" 5I've (typo)


Sailor:


Missing Sailor Personality Traits table


Urchin:


Missing the whole background


Spells:
Druid - Commune with Nature, Meld into Stone, Pass without Trace are not under the correct levels

Druid Arctic Circle - Commune with Nature not level 5

Druid Forest Circle - Commune with Nature not level 5

Druid Grassland Circle - Pass without Trace not level 2

Druid Mountain Circle - Meld into Stone not level 3

So far, everything else seems great!

PHB/PHB Customisation Pack - Backgrounds Fixed.
PHB/PHB Druid Class Pack - Circle Spells Fixed.


Not in the PHB but in the Monster Manual the formatting in the actions of the Chasme is a bit wonky, and this also carries over to the Dretch traits
Also on all of the demons on the 'Other' Tab Graz'zt is all bold instead of just the heading.
Young White Dragon's INT should be 6 not 0.

MM/Celestial Fiends MM Pack - Chasme Fixed.
MM/Celestial Fiends MM Pack - Demon text Fixed.
MM/Celestial Fiends MM Pack - Young White Dragon - Pending. Looks like a potential parsing bug as the source correctly lists the Int as 6 (-2). Added to PAR5E fix list.


Sorry, put this in another thread...

5E PHB:
Sage -> Researcher

attemot should be attempt
infrmation should be information
long break in last paragraph.

PHB/PHB PC Customisation Pack - Sage Background Fixed.


Sage Personality Trait, only has 1-6, missing 7 and 8.

PHB/PHB PC Customisation Pack - Sage Background Personality Trait Fixed.


Charlatan background:
False identity text looks double-spaced.

PHB/PHB PC Customisation Pack - Charlatan Background Fixed.


I have noticed under some of the class items, any item that is repeated for multiple class options, only links to one of the class options eg Paladins channel divinity for any oath give you the text for Oath of Emity. And Extra Proficiencies under bardic college of lore gives the proficiencies of college of valor. I think that is a general error with linkages under classes.

PHB/PHB Paladin Class Pack - Oath Spells Fixed.
PHB/PHB Bard Class Pack - Investigating.


Would it be possible to add the Warlock Invocations as Drag-n-Drop to the powers?

Quite possibly :) Its on my to do list, along with breaking out Pact Boon Features.


I haven't dug into the xml, but in Warlock has a table with one entry, Pact Magic, is that the heading and it should likely contain Chain, Blade or Tome?

I can't seem to find this?


Do you also want reports of things like in the section of Lost Mines of Phandelver (P1-02 Goblin Arrows) where there is a line break in the bulleted list of things to do before continuing the adventure? Specifically


Ask the players to give you the party's marching order and how their characters are traveling. Who's in front, and who's bringing up the rear? If the characters are



escorting Gundren's wagonload of supplies, then one or two characters need to be driving the wagon. The rest of the characters can be riding on the wagon, walking alongside, or scouting ahead, as they like.

LMoP: P1-02 Goblin Arrows text line breaks fixed.


A couple of things we noticed in our session tonight trying out all the new hotness...

- Under FEATS the second bullet point for DURABLE is missing. The one that talks about the Hit Point increase.

When the Players drag/drop the various "packs" i.e. explorer pack or dungeoneer pack the items show up correctly on the sheet the players see but not when the GM views the sheet. Example, one player had 10 torches showing on his sheet but as GM when I looked I only saw 1 listed. Closing and re-opening the sheet didn't change GM view nor did closing the program and restarting.

For the Feats issue, can you elaborate as I am unable to find the reference to DURABLE.

For the Packs issue, I'll discuss with moon_wizard as it sounds like its a bug with the 5E ruleset.

jshauber
April 9th, 2015, 22:22
Zeus,

In the feats section, DURABLE reads:

"Hardy and resilient, you gain the following benefits:

-Increase your Constitution score by 1, to a maximum if 20.

MISSING is the second bullet point from the book.

-When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum 2).

Zacchaeus
April 9th, 2015, 22:23
Good work Zeus and everyone else that's working on correcting these minor bits and pieces. This is really a jolly fine set of products.

ddavison
April 9th, 2015, 22:24
BTW, by "Fixed.", Zeus means that he has implemented the fix and sent it through to me. I still need to rebuild and push it out to through the patch system. I will reply in kind with an announcement that you should re-run an Update once I get those loaded.

Zeus
April 9th, 2015, 22:38
Good work Zeus and everyone else that's working on correcting these minor bits and pieces. This is really a jolly fine set of products.

Thanks Zacchaeus, we hope you enjoy the new products - good name by the way, Zeus approves. :)


BTW, by "Fixed.", Zeus means that he has implemented the fix and sent it through to me. I still need to rebuild and push it out to through the patch system. I will reply in kind with an announcement that you should re-run an Update once I get those loaded.

I should have made that clearer, thanks Doug.

nytemare3701
April 9th, 2015, 23:07
Is this going to be a continued support thing? I'm buying the core books ASAP on FG if you will be supporting Errata and such.

ddavison
April 9th, 2015, 23:11
We plan to continue fixing things as errata and user reported issues are brought to us. After initial launch, we'll probably settle into a semi-regular update pattern.

Zeus
April 10th, 2015, 00:04
Zeus,

In the feats section, DURABLE reads:

"Hardy and resilient, you gain the following benefits:

-Increase your Constitution score by 1, to a maximum if 20.

MISSING is the second bullet point from the book.

-When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum 2).

Thanks jshauber, found it. It will be addressed and fixed in the next update for the PHB Deluxe and PHB PC Customisation Packs.

nytemare3701
April 10th, 2015, 00:44
We plan to continue fixing things as errata and user reported issues are brought to us. After initial launch, we'll probably settle into a semi-regular update pattern.

Awesome. The biggest issue for me with buying physical copies OR pdfs is the lack of Errata integration. SOLD.

viresanimi
April 10th, 2015, 01:47
I might be wrong here but it seems to me, that not a single spell in the PHB has the "ritual" tag attached to it, so you would have to look outside FG to figure out which spells are also rituals. At least I looked at a few examples (and I forget which) and none of them had it. Seems like an omission.

Vires Animi

Zacchaeus
April 10th, 2015, 10:56
Thanks Zacchaeus, we hope you enjoy the new products - good name by the way, Zeus approves. :)

Heh, thanks. Not everyone gets the reference, but since you do I choose it because guess where I worked for 37 years before I retired? That's right I was an Inspector of Taxes :)

On the same theme as the White Dragon above I have found many more errors in the Stat blocks which might help track the problem The Aboleth's Dex should be 9 not 0, Abominable Yeti's INT also 9 not 0, Barlgura INT should be 7 and CHA should be 9, Banshee STR should be 1, Beholder Zombie DEX, INT, WIS and CHA should all have values other than 0, similarly the Blood Hawk shows 0 for STR, INT and CHA. There are many others. Do you want me to post any more I find or will that lot do? I have the time to go through the entire manual if you want.

Zacchaeus
April 10th, 2015, 11:26
A couple of other bits and pieces.
In adventuring gear table Arrows, Bolts and Slings all show incorrect weights, and the costs are for multiple amounts not a single one.
In Kit's there's mention of an Adventurer's kit but I can't find a reference to such a thing in the PHB. Also it's 'empty' with no description or indeed contents.
In 'Ability Checks' in the reference section there is some rogue parsing #sb;Variant
In the 'Actions in Combat' reference section 'Hide' and 'Ready' should be headers
In the 'Making an Attack' section under 'Two Weapon Fighting' "Grappling" should be a header.
In Monk Feature 'Wholeness of Body' there's a rogue line break.
In Monk Feature Tranquility a space required between Wisdom and modifier.
In Fighter Fighting Style a rogue line break in 'Archery'
Another rogue line break in 'Trip Attack' in the fighter's Maneuvers section of Battle Master.
Slight misalignment of words in the Paladin's 'Aura of Protection' header.
Rogue line break in Ranger's Fighting style Two-Weapon Fighting.
In Sorcerer 'Quick Build' should be a header
Also in Sorcerer under Spellcasting 'pell' should be Spell
Staying with Sorceror the link to Wild Magic Surge Table under Sorcerous Origins, Wild Magic doesn't link to anything

Zeus
April 10th, 2015, 12:55
Heh, thanks. Not everyone gets the reference, but since you do I choose it because guess where I worked for 37 years before I retired? That's right I was an Inspector of Taxes :)

HMRC? I have just finished architecting a new FAST-PaaS for them. Small world.


On the same theme as the White Dragon above I have found many more errors in the Stat blocks which might help track the problem The Aboleth's Dex should be 9 not 0, Abominable Yeti's INT also 9 not 0, Barlgura INT should be 7 and CHA should be 9, Banshee STR should be 1, Beholder Zombie DEX, INT, WIS and CHA should all have values other than 0, similarly the Blood Hawk shows 0 for STR, INT and CHA. There are many others. Do you want me to post any more I find or will that lot do? I have the time to go through the entire manual if you want.

Hmm, yes I need to investigate the parsing captures as the source files are indeed correct.

Zeus
April 10th, 2015, 12:56
A couple of other bits and pieces.
In adventuring gear table Arrows, Bolts and Slings all show incorrect weights, and the costs are for multiple amounts not a single one.
In Kit's there's mention of an Adventurer's kit but I can't find a reference to such a thing in the PHB. Also it's 'empty' with no description or indeed contents.
In 'Ability Checks' in the reference section there is some rogue parsing #sb;Variant
In the 'Actions in Combat' reference section 'Hide' and 'Ready' should be headers
In the 'Making an Attack' section under 'Two Weapon Fighting' "Grappling" should be a header.
In Monk Feature 'Wholeness of Body' there's a rogue line break.
In Monk Feature Tranquility a space required between Wisdom and modifier.
In Fighter Fighting Style a rogue line break in 'Archery'
Another rogue line break in 'Trip Attack' in the fighter's Maneuvers section of Battle Master.
Slight misalignment of words in the Paladin's 'Aura of Protection' header.
Rogue line break in Ranger's Fighting style Two-Weapon Fighting.
In Sorcerer 'Quick Build' should be a header
Also in Sorcerer under Spellcasting 'pell' should be Spell
Staying with Sorceror the link to Wild Magic Surge Table under Sorcerous Origins, Wild Magic doesn't link to anything

Many thanks for reporting these. I shall investigate and correct as soon as possible.

Zacchaeus
April 10th, 2015, 13:00
HMRC? I have just finished architecting a new FAST-PaaS for them. Small world.

Indeed it is.

eryndur
April 10th, 2015, 22:43
All spells that require attack rolls or saving throws are not calculating using Spellcasting Ability Mod + Proficiency Bonus. This option has to be manually selected for each spell. Shouldn't it be the default when dropping a spell into a character sheet?

No drag and drop conditions.

Choosing elf does not auto-grant Proficiency in Perception (from Keen Senses).

Raising wizard level does not prompt a choice of arcane school. The school and its attendant abilities have to be manually dropped in. Not too terribly onerous, but I was under the impression that one of the coolest things about the 5e license was that adding a level added everything automatically, or at least prompted you to make choices where needed.

Component Pouch missing from Equipment List.

eryndur
April 10th, 2015, 22:53
Looks like none of the races that grant proficiency in skills actually do so automatically: elf for Keen Senses, half-orc for Menacing, half-elf for Skill Versatility, Human Variant for 1 Skill choice, etc. The feature shows up in the Abilities tab, but the actual mechanical benefit does not populate.

Trenloe
April 10th, 2015, 23:17
No drag and drop conditions.
Boom!

https://www.fantasygrounds.com/forums/showthread.php?23720-5E-Conditions-module

eryndur
April 10th, 2015, 23:23
Boom!

https://www.fantasygrounds.com/forums/showthread.php?23720-5E-Conditions-module

I think I love you.

GlennCauthon
April 10th, 2015, 23:30
Sorry if this has already been posted (I haven't read through all of the posts) but wanted to mention something I noticed that could be improved. It's nice having the spells where you can drag and drop them but they don't work as well as they could. It seems a shame given that the software is capable of doing much more easily. I'll us.e Vicious Mockery as an example. In brief there are three things you could add to make the spell easy for players. Cast, Damage, and Effect. Right now if you drag it onto a character sheet it just adds a button that does 1d4 damage. That's not very helpful by itself, but it could easily also have a Cast button to automate those rolls for you to see if it's successful and then if it is you could have a Effect button that adds a Disadvantage for attacks for one turn in addition to it's damage. There are many other spells that have issues like this that could be improved upon. I usually add them in by hand which isn't difficult once you know how but it would be nice to have it just drag and drop like the spells that are in the PHB Deluxe. For people new to the program it would be especially helpful I think as it took a bit for me to figure out what I could do and I'm still learning. I hope this helps. The FG software is great and polishing up modules like this so they are more user friendly would go a long way towards helping people get the most out of it and truly enjoying it. I know there are many other errors in the module unfortunately, many of which people have already posted here so I don't want to repeat anything an hopefully I'm not. I was very excited that there is finally a official 5e Module but to be honest I was disappointed with how many errors and issues I was finding, especially given the price. I'm sure that updates are planned to fix the errors and have hope that they will all be addressed. For now I'm finding that much of my own stuff that I've put in by hand or parsed is more trustworthy and therefore useful. Well, this ended up being a much longer post than I planned when I started typing. I hope some of this is helpful and doesn't just seem like ranting. I truly enjoy the FG software and look forward to using it for years to come.

GlennCauthon
April 11th, 2015, 19:28
I see now that most of that has been said some even while I was typing that.

Zacchaeus
April 11th, 2015, 20:57
Glenn, this may not be as easy as you think I'm afraid. The program would not only need to be able to pick up on certain keywords in the spell description but also things like the character level and abilities and then parse that into something intelligible. For example FG knows that if it sees the phrase 'DC 14 wisdom saving throw' you can drag that phrase onto a monster or PC to make a saving throw with that DC. In the spell description it simply says make a wisdom saving throw. The key element is that the saving throw is keyed to the player's ability. If you amend the text in the spell to DC 14 wisdom saving throw and then reparse the spell it will in fact create an attack line with a save. Since there's no DC in the basic description (there can't be for obvious reasons) fantasy Grounds can't pick up on that functionality. In the spell you mentioned the damage can be picked up because it has the right syntax, so the damage part of the spell will be parsed. The third leg in the spell you mentioned is the disadvantage part. FG isn't picking this up because it isn't an effect. If you change the disadvantage to say knocked prone and then reparse the spell it will create a prone effect.

Many spells do parse correctly and completely, but not all of them for these reasons. I suspect that coding all the possibilities so that every spell fully parsed would take a fair bit of effort, and considering as you say it is relatively easy to add in any missing actions it may not be worth the Devs time. Still, who knows eh? :)

Frumious Jabberwock
April 12th, 2015, 03:33
I'm not sure if this is the proper place to report this, but I noticed an error.

The Warlock spell Eldritch Blast does not include a damage button when you drag it from the Library onto a character sheet, while most other damage-dealing spells I've found do. Considering this is a mainstay for the Warlock class, it seems to be a major oversight as far as player convenience goes.

Nylanfs
April 12th, 2015, 04:20
This is the place to report issues with the 5e data files

https://www.fantasygrounds.com/forums/showthread.php?23710-5E-Bug-Reports-and-Notices-of-Fixes-Rolled-Out

ddavison
April 12th, 2015, 04:22
I'm not sure if this is the proper place to report this, but I noticed an error.

The Warlock spell Eldritch Blast does not include a damage button when you drag it from the Library onto a character sheet, while most other damage-dealing spells I've found do. Considering this is a mainstay for the Warlock class, it seems to be a major oversight as far as player convenience goes.

I found the issue there and a fix for it and 5 other spells have been fixed as well. These and other fixes will go out at once, after we finished the next round of QA. That will probably be early next week.

DrakosDJ
April 12th, 2015, 08:48
Thank you for adding the Urchin background, however there still seems to be a problem. The Skills/Tools/Equipment portion of the Urchin background is not properly parces so they all get added to the Character Sheet as skill entries.

GlennCauthon
April 15th, 2015, 22:53
Thanks for the reply! Yes I know how FG deals with parsing but thanks. It will of course take time to fix such things of course but seeing as how I've parsed a PHB manual that has all of the same info and functionality but with fewer errors I have no doubt that most and hopefully all of the errors and such will be fixed. I don't think that I'm better than the people who's software it is. I was simply careful, thorough and did a lot of error checking. I bought the one just released because I very much enjoy FG and hope it does well for years to come and so I support it with my purchases. From what I've seen with the initial release this new material it was simply rushed out without doing the QA that it needed, or at least it wasn't nearly thorough enough. As I said though, I'm sure much will be fixed soon and much in fact already has been fixed with an update. It's been improved immensely actually.
Glenn, this may not be as easy as you think I'm afraid. The program would not only need to be able to pick up on certain keywords in the spell description but also things like the character level and abilities and then parse that into something intelligible. For example FG knows that if it sees the phrase 'DC 14 wisdom saving throw' you can drag that phrase onto a monster or PC to make a saving throw with that DC. In the spell description it simply says make a wisdom saving throw. The key element is that the saving throw is keyed to the player's ability. If you amend the text in the spell to DC 14 wisdom saving throw and then reparse the spell it will in fact create an attack line with a save. Since there's no DC in the basic description (there can't be for obvious reasons) fantasy Grounds can't pick up on that functionality. In the spell you mentioned the damage can be picked up because it has the right syntax, so the damage part of the spell will be parsed. The third leg in the spell you mentioned is the disadvantage part. FG isn't picking this up because it isn't an effect. If you change the disadvantage to say knocked prone and then reparse the spell it will create a prone effect.

Many spells do parse correctly and completely, but not all of them for these reasons. I suspect that coding all the possibilities so that every spell fully parsed would take a fair bit of effort, and considering as you say it is relatively easy to add in any missing actions it may not be worth the Devs time. Still, who knows eh? :)