View Full Version : Mutant Year Zero
daddystabz
March 29th, 2015, 05:02
Anyone looking at fixing something up that will support Mutant Year Zero? Namely the special dice is all we would really need to come up with out side of a character sheet.
damned
March 29th, 2015, 05:30
MoreCore Extension. Look at the Funky Dice.
daddystabz
March 29th, 2015, 08:49
MoreCore Extension. Look at the Funky Dice.
Huh?
daddystabz
March 30th, 2015, 05:22
MoreCore Extension. Look at the Funky Dice.
I found the extension you speak of but am not aware how I can transform them into the correct dice for Mutant Year Zero. The game is a d6 dice pool game and there are 3 special emblems that can show on the dice. The green and yellow dice have radiation icons for the 6 result and mutation icons for the 1 result. The black dice have explosion symbols for the 1 result instead of the mutation symbol and also include the radiation symbol for a 6 result.
Thanks in advance!
damned
March 30th, 2015, 08:47
Try out this extension - will add a few more features to CoreRPG.
https://www.fantasygrounds.com/forums/showthread.php?23281-More-Core-extension-for-CoreRPG
Trenloe
March 30th, 2015, 15:34
Here's an example of changing the die roll result icons: https://www.fantasygrounds.com/forums/showthread.php?23013-Demi-Dice&p=197883&viewfull=1#post197883
ianmward
February 8th, 2016, 21:52
I'm just completing an extension to add the custom dice.
You can drag the three different coloured d6 from the d6 custom dice radial menu to a CoreRPG dice field and when you roll them, they are displayed with the correct symbols.
I'll post it later.
chillybilly
February 9th, 2016, 13:35
Very cool
ianmward
February 10th, 2016, 06:44
I just posted the extension with a couple of screenshots of how to use it here in this thread (https://www.fantasygrounds.com/forums/showthread.php?28287-Mutant-Year-Zero-Dice-Mechanic&p=253172#post253172)
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