spoofer
March 25th, 2015, 13:33
Hi all,
I have three projects in the works, at various stages of completion. I sure would like someone to help with the polishing (i.e., checking against the rules, fixing typos) and with the creative part to make something awesome even better.
They are:
1. A 5e version of the critical hits and fumbles tables. I adopted the 4e version by first taking out the instant death stuff, and second updating all of the effects to be more in line with 5e. For example, I added results that included advantage and exhaustion. Now when a player rolls a 1 or a 20, we all hold our breath as the table dice get rolled. Good stuff. A second opinion on how to improve this would be appreciated.
2. A rules reference mod file. I boiled down the rules to their essence, and rewrote everything in point form. No more wading through tons of words just to find a rule. What was the rule for ranged attacks against an adjacent foe? No problem! I have it at my finger tips in 10 seconds. This tool is mostly done. I could use a second set of eyes to help find typos, etc.
3. A homebrewed alternative to the death save rules, called Injury Dice. Now when a character (either a PC or a named boss) goes to below zero HP, they do not fall over. Instead dice are rolled, tables are compared and the hero fights on, but must roll on the tables if they are hit again. But two things. First, the more you roll injury dice, then more dice you must roll each time. High numbers are bad. You may have gotten away with just a flesh wound this time, but one more hit and you are going to be rolling five dice! That many dice and there is a chance for some serious badness coming your way. Second, the injuries suffered this way do not go away with a long rest. You broke your wrist? Ahh, that is going to take some serious time to heal. Next time you get in that situation, yield before you get hit again! I am writing a table for each damage type. I sure could use help with writing and tweaking the tables, and with play testing. So far, I am very happy with my own play testing, but I would like other opinions.
Please message me or post here if you are interesting in collaborating.
Kevin
I have three projects in the works, at various stages of completion. I sure would like someone to help with the polishing (i.e., checking against the rules, fixing typos) and with the creative part to make something awesome even better.
They are:
1. A 5e version of the critical hits and fumbles tables. I adopted the 4e version by first taking out the instant death stuff, and second updating all of the effects to be more in line with 5e. For example, I added results that included advantage and exhaustion. Now when a player rolls a 1 or a 20, we all hold our breath as the table dice get rolled. Good stuff. A second opinion on how to improve this would be appreciated.
2. A rules reference mod file. I boiled down the rules to their essence, and rewrote everything in point form. No more wading through tons of words just to find a rule. What was the rule for ranged attacks against an adjacent foe? No problem! I have it at my finger tips in 10 seconds. This tool is mostly done. I could use a second set of eyes to help find typos, etc.
3. A homebrewed alternative to the death save rules, called Injury Dice. Now when a character (either a PC or a named boss) goes to below zero HP, they do not fall over. Instead dice are rolled, tables are compared and the hero fights on, but must roll on the tables if they are hit again. But two things. First, the more you roll injury dice, then more dice you must roll each time. High numbers are bad. You may have gotten away with just a flesh wound this time, but one more hit and you are going to be rolling five dice! That many dice and there is a chance for some serious badness coming your way. Second, the injuries suffered this way do not go away with a long rest. You broke your wrist? Ahh, that is going to take some serious time to heal. Next time you get in that situation, yield before you get hit again! I am writing a table for each damage type. I sure could use help with writing and tweaking the tables, and with play testing. So far, I am very happy with my own play testing, but I would like other opinions.
Please message me or post here if you are interesting in collaborating.
Kevin