View Full Version : Town of Kalas

March 20th, 2015, 21:22
Has anybody played this yet...
It seems like it would be a lot of fun... If you have played this how did you enjoy it? How much fun did you have? It was easy to run in Fg?

March 20th, 2015, 22:14
In one of my campaigns, the players are based in this city. They leave to go adventuring and come back as needed.

March 20th, 2015, 22:30
The FG version is a solid adaptation of the print/PDF. You will need to source city street maps, or draw your own though. You get a high level map of the city, but you should look at the product as a sandbox setting mostly. Personally I like the low powered feel of it.

Scott did a good job on the conversion.

March 20th, 2015, 22:58
Thank You both for the responses,
Im basically looking for a base of operations and think that this mod will suffice... My thoughts are to be able to launch possibly 2 different groups and to have them both based with in the city... Im looking to do both over land and seafaring adventures... This setting seems capable of doing both with the added bonus of downtime adventures within the town itself...Just a little concerned with cutting it up into the pieces I would like to use... I have both the FG version as well as the pdf version..

March 20th, 2015, 23:28
cities tend to contain lots of square structures :) use http://pyromancers.com/dungeon-painter-online/ for making a lot of your city maps.
where you have streets or buildings at angles still make them in pyromancers but use GiMP to chop em all up and place on the big map.
i have this in hardback and PDF but not on FG - actually Ive never even opened it yet! Doh!

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March 20th, 2015, 23:30
@damned -I thumbed through the pdf and it seems like a really good time...Also can you make outdoor maps through that location...