The Scriven One
March 15th, 2015, 12:17
In my game tonight, an issue came up. A character has an effect that grants them advantage to acrobatics and stealth checks. It's a long-term ability that will come up frequently. How do we write this effect so that it works right? Is it even possible to apply advantage to a skill long-term?
We tried every permutation of ADVCHK and ADV* we could think of in case there was something undocumented.
We tried every permutation of ADVCHK and ADV* we could think of in case there was something undocumented.