Masseurhanz
March 12th, 2015, 01:53
Last night I decided to try and make most of the tables in the 3.5 DMG into a module in FG. As most of you well may know is that there are many tables in the DMG that does not involve a dice roll, like the Increasing and Decreasing Weapon Damage by Size. Since the "Tables" section in FG can only be made with dice rolls, the far left column would always be the result of the dice roll. So I started making those tables in the "Notes" section, using spaces to separate the columns on the rows. So it would look something like this:
Medium..............................Number of Size Categories Decreased
Damage.............One..............Two........... ...Three.................Four
1d2.....................1.................—....... ...........—.....................—
1d3...................1d2................1........ ...........—.....................—
1d4...................1d3...............1d2....... ..........1......................—
I actually had to add periods "." instead of spaces cause the forum here did the same thing as FG when I posted this
After I closed the note and opened it back up, all the extra spaces were taken out so it looks like this:
Medium Number of Size Categories Decreased
Damage One Two Three Four
1d2 1 — — —
1d3 1d2 1 — —
1d4 1d3 1d2 1 —
As you can see the top one with the extra spaces looks neater and can be read much easier. I was thinking that this might be a glitch and if it is, to bring it to the devs attention. I could always use periods "." instead of spaces, but as is I wasted a good hour I thought I post it here.
Second if I can make a suggestion. It has probably been suggested, maybe even several times, to be able to make custom character sheets without having to know code. I know there are some games that use more then 6 attributes and some of those attributes are named differently (like instead of Dexterity some games use Agility). I have no clue how it read or write the simplest of code. I remember an old program, OpenRPG, where you can puzzle together different types of nodes with the ability to name them and even set dice rolls to them. I have had FG for awhile now but haven't dived too deep into different customations so if this feature is already in the game, sorry and ignore this paragraph. LOL
Medium..............................Number of Size Categories Decreased
Damage.............One..............Two........... ...Three.................Four
1d2.....................1.................—....... ...........—.....................—
1d3...................1d2................1........ ...........—.....................—
1d4...................1d3...............1d2....... ..........1......................—
I actually had to add periods "." instead of spaces cause the forum here did the same thing as FG when I posted this
After I closed the note and opened it back up, all the extra spaces were taken out so it looks like this:
Medium Number of Size Categories Decreased
Damage One Two Three Four
1d2 1 — — —
1d3 1d2 1 — —
1d4 1d3 1d2 1 —
As you can see the top one with the extra spaces looks neater and can be read much easier. I was thinking that this might be a glitch and if it is, to bring it to the devs attention. I could always use periods "." instead of spaces, but as is I wasted a good hour I thought I post it here.
Second if I can make a suggestion. It has probably been suggested, maybe even several times, to be able to make custom character sheets without having to know code. I know there are some games that use more then 6 attributes and some of those attributes are named differently (like instead of Dexterity some games use Agility). I have no clue how it read or write the simplest of code. I remember an old program, OpenRPG, where you can puzzle together different types of nodes with the ability to name them and even set dice rolls to them. I have had FG for awhile now but haven't dived too deep into different customations so if this feature is already in the game, sorry and ignore this paragraph. LOL