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Vishera
March 9th, 2015, 04:36
How do I share more portraits with my players? I tried making a separate folder (make .zip, change to .ppk) I am the only one that can see them. I also tried putting them in the existing folder of the portraits that they can see but they can't see any of the new portraits.

Nickademus
March 9th, 2015, 04:53
To my knowledge, you can't. You can set the portrait on a character from your stock. They can set the portrait from their stock. But you can never see each other's stock.

Vishera
March 9th, 2015, 04:59
lamesauce

Trenloe
March 9th, 2015, 05:10
Portraits come from the local player's directories - this allows the player to organise their own portraits and get them ready before the game. As Nickademus says, the GM can also use their local portraits to set a portrait for a PC, you just can't see the complete portrait lists of anyone else.

damned
March 9th, 2015, 05:21
lamesauce

If you think it is something should be a feature add/vote for it here: https://fg2app.idea.informer.com/
Its not currently in the Wishlist.



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Vishera
March 9th, 2015, 05:23
I supposed I could make an image with them all in it, and share with my players so they can pick, or share the portrait pack and they can put it in their folder.

darrenan
March 9th, 2015, 05:43
I would do the latter. Just email them the .zip file, and they can extract it to their own portrait folder.

damned
March 9th, 2015, 05:43
I supposed I could make an image with them all in it, and share with my players so they can pick, or share the portrait pack and they can put it in their folder.

let them scour the web and find something they really want...

Vishera
March 9th, 2015, 05:44
its just a pain when they find you an image that doesn't scale well so you can use it for token etc, and the portraits have to be a specific size or they are stretched and look weird. Not a big deal just was curious how it all worked. thanks.

darrenan
March 9th, 2015, 06:31
A good graphics program like GIMP or Paint.NET will solve those problems. For portraits make sure they are cropped square, resolution doesn't really matter I don't think.

Griogre
March 9th, 2015, 08:30
No it doesn't, they are actually 63x63 so you don't want them much bigger the can look weird. I once had a player use like a 1024x2048 image as a portrait and couldn't understand while it took *forever* to show up on the server and get transferred to the other players. :p

damned
March 9th, 2015, 11:48
they need to be square - FG will resize them on display but you really should try to use small images.
2048x1024 will squish but 2048x20148 should display - with a performance hit.

I put together a PULP portrait and token pack here: https://www.fg-con.com/free-downloads/
that you can open up and have a look at. All of these images are public domain.



https://www.fg-con.com/wp-content/uploads/2015/01/fg-con-6-150-8.jpg (https://www.fg-con.com/events/)
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Vishera
March 9th, 2015, 14:45
my point is that not everyone knows how to use those things and if I tell them, yeah just find a pic and resize it to these exact specs..

Nickademus
March 9th, 2015, 16:58
Ask them to find a pic and send it to you with their character xml. I usually go over characters (and format tokens with the borders I use) prior to the game anyway.

Are all ruleset portraits 63x63?

Trenloe
March 9th, 2015, 17:05
Are all ruleset portraits 63x63?
Most are, but a non-CoreRPG based ruleset might have a different size. It is set via a graphics file usually called something like portrait_mask.png.

damned
March 10th, 2015, 00:43
my point is that not everyone knows how to use those things and if I tell them, yeah just find a pic and resize it to these exact specs..

This is probably true. Time for them to expand their skill sets :)


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