Von Stalhein
March 7th, 2015, 00:54
GM's FG License: Ultimate (no need for you to own FG2)
Game System: Savage Worlds
Time Zone: British (GMT)
Day of week and time: Wednesdays 7pm-10pm
If new game, planned start date: Game currently ongoing
Planned Frequency: Weekly sessions, every Wednesday
Term: ~8 weeks for this campaign, opportunity to become regular group member
Text or Voice: Text only
Voice software used: N/A
Roleplay & Combat mix: 70/30
Number of Players in game & needed: Need 1-3 players; already have 2 players. [1 additional new player now recruited! 2 slots still available.]
Character starting level & equipment: 20XP (4 advances)
Character restrictions: None, except a) must be coherent with general notion of "old-school" fantasy mixed with Ghibli (e.g. Howl's Moving Castle); b) must have narrative/literary coherency and interest.
Details of your scenario: This game is a narrative-driven dungeon-crawl. That is, it's a dungeon crawl in structure, but we're not playing it as one: we're playing it as a serious narrative. Specifically, you (whoever you are - and your freedom there is only limited by the noted restrictions above, though I reserve the right to help you refine your concept) have somehow become trapped in the mythical Castle Farkinwald - the demense of the Wizard who goes by that moniker. Your character proposal doesn't need to worry about how, or why, you have ended up there: you and I together will come up with that. Instead, what's important is the creation of an interesting, narratively coherent character - someone who will add something to our story. Again: we're subverting the dungeon-crawl into something a bit more compelling! You can expect all the trials and tribulations and interesting practical problems that come with a dungeon-crawl, but the detailed character and roleplay that comes with "deep-roleplay" games. That's the style of this group, and if it appeals to you, there's a good chance we'll want you to stick with us long after this game has finished!
Questions are welcome. Feel free to ask here, or by PM. Requests to join by PM please: they should include a character proposal. Knowledge of Savage Worlds is a bonus but absolutely not a prerequisite; if you do know SW, you may get brownie points by including a stat-up of your character with your written proposal.
Important Practical Note: Due to Oxford University's "firewall of doom" I must use Hamachi to host FG2 games - so you will need to install Hamachi as well (it's free, and recommended by this very forum as a solution for FG2 firewall problems).
9301
Game System: Savage Worlds
Time Zone: British (GMT)
Day of week and time: Wednesdays 7pm-10pm
If new game, planned start date: Game currently ongoing
Planned Frequency: Weekly sessions, every Wednesday
Term: ~8 weeks for this campaign, opportunity to become regular group member
Text or Voice: Text only
Voice software used: N/A
Roleplay & Combat mix: 70/30
Number of Players in game & needed: Need 1-3 players; already have 2 players. [1 additional new player now recruited! 2 slots still available.]
Character starting level & equipment: 20XP (4 advances)
Character restrictions: None, except a) must be coherent with general notion of "old-school" fantasy mixed with Ghibli (e.g. Howl's Moving Castle); b) must have narrative/literary coherency and interest.
Details of your scenario: This game is a narrative-driven dungeon-crawl. That is, it's a dungeon crawl in structure, but we're not playing it as one: we're playing it as a serious narrative. Specifically, you (whoever you are - and your freedom there is only limited by the noted restrictions above, though I reserve the right to help you refine your concept) have somehow become trapped in the mythical Castle Farkinwald - the demense of the Wizard who goes by that moniker. Your character proposal doesn't need to worry about how, or why, you have ended up there: you and I together will come up with that. Instead, what's important is the creation of an interesting, narratively coherent character - someone who will add something to our story. Again: we're subverting the dungeon-crawl into something a bit more compelling! You can expect all the trials and tribulations and interesting practical problems that come with a dungeon-crawl, but the detailed character and roleplay that comes with "deep-roleplay" games. That's the style of this group, and if it appeals to you, there's a good chance we'll want you to stick with us long after this game has finished!
Questions are welcome. Feel free to ask here, or by PM. Requests to join by PM please: they should include a character proposal. Knowledge of Savage Worlds is a bonus but absolutely not a prerequisite; if you do know SW, you may get brownie points by including a stat-up of your character with your written proposal.
Important Practical Note: Due to Oxford University's "firewall of doom" I must use Hamachi to host FG2 games - so you will need to install Hamachi as well (it's free, and recommended by this very forum as a solution for FG2 firewall problems).
9301