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damned
February 22nd, 2015, 12:00
MoreCore has been updated extensively and converted to a ruleset now.
More info here: https://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset



This extension came about after some renewed interest in raising awareness of the CoreRPG ruleset which is included free in Fantasy Grounds and some discussion in this thread: https://www.fantasygrounds.com/forums/showthread.php?23137-Walkthrough-of-Creating-a-Character-Sheet-for-any-game-system-with-zero-coding/page2.

IanMWard and I put together this small extension which adds three new columns and Attack/Damage strings to the CoreRPG Combat Tracker on the GMs View. This allows the GM to track far more info on the Combat tracker for all those games that dont have specific rulesets built for them. There is no automation or autocalc on the column fields and the Attack/Damage fields roll in the chat window with an appropriate description but do not calculate hit or miss or adjust hit points automatically.

Update 25/02/2015: In Options you can now choose between 0 and 4 Columns to display. The default option is 3 Columns. You will need to restart the session if you make changes to the number of Columns.
Update 09/03/2015 MoreCore v0.5.20150310 - more info here: https://www.fg-con.com/morecore-extension/
Update 15/03/2015 MoreCore v0.6.20150315 - more info coming at above URL
Update 18/03/2015 MoreCore v0.7.20150318 - more info coming at above URL

New Options with MoreCore v0.8
User Editable Hero Points.
Download here: https://www.dropbox.com/s/vl0187vbj6qj0gd/MoreCore.ext?dl=0

New options with MoreCore v0.7
Added Funky(!) dice for use with DCC d3, d5, d7, d14, d16, d24, d30 (thanks Valarian and Trenloe)
Funky dice work with all the command line rolls, on Char Attacks, NPC Attacks and Rolls

New options with MoreCore v0.6
Added Targeting info to Combat Rolls.
Added options for 4 colour choices on Column numbers in Combat Tracker.
Added option for Black or White Column headings in Combat Tracker.
Added option for Column 3 to ADD any dragged numbers to the existing value (useful when this column is used as Wounds).
All options are managed in the Campaign Options. You need to restart the session after making changes to these Options.

Added more comments in the code.

-----
New Options in the Options Campaign Tool.

morecore-options

You can turn each of 5 new Columns On for the GM, On for the GM and Player or Off for everyone.

You need to restart the session after making this change.

New Combat Tracker Features

morecore-column-view

Column 1 is linked to a new Health Field on the Character and NPC sheets. For Characters it stays linked and will reflect any changes.

Column 2 is linked to a new Defence Field on the Character and NPC sheets. For Characters it stays linked and will reflect any changes.

Columns 3-5 are not linked and can be used for anything you require.

Order is now linked to a new Order field on the Character sheets.

Column headings are editable by the GM.

Attacks have been added to Characters and NPCs and are linked to the respective sheets. These attacks may be rolled directly off the Combat Tracker by the GM.

NPC Sheets

morecore-npc-sheets

The following fields have been added –

Health – linked to the Combat Tracker. This might be Hit Points, HP, Vigor or any other similar term in your RPG system.
Defence – linked to the Combat Tracker. This might be AC, Armour, or any other similar term in your RPG system.
Attacks – linked to the Combat Tracker. This accepts the standard string in format [A] Attack Dice, [D] Damage Dice - see the examples in the image above
Special – freeform text to add relevant information
Character Sheets

morecore-charsheet

A new MoreCore Tab has been added with the following new fields –

Attacks – linked to the Combat Tracker. This accepts the standard string in format [A] Attack Dice, [D] Damage Dice – see the examples in the image above
Health – linked to the Combat Tracker. This might be Hit Points, HP, Vigor or any other similar term in your RPG system.
Defence – linked to the Combat Tracker. This might be AC, Armour, or any other similar term in your RPG system.
Order- linked to the Combat Tracker. This might be Init, Initiative, or any other similar term in your RPG system.
Primary Attributes – yet to be implemented
Download the extension below.

https://www.fg-con.com/wp-content/uploads/2015/02/MoreCore.gif

Mask_of_winter
February 22nd, 2015, 12:06
Nice job guys! Thanks for the work you put in.

Blackfoot
February 23rd, 2015, 19:18
This looks good... my only suggestion would be to have those fields 'addable' rather than always there... assuming that different rulesets might require a varying number of special fields for the tracker... with an upper limit based on the space available.

damned
February 25th, 2015, 07:00
This looks good... my only suggestion would be to have those fields 'addable' rather than always there... assuming that different rulesets might require a varying number of special fields for the tracker... with an upper limit based on the space available.

Hey Blackfoot I havent worked out how to do a wcolumn yet so I have added instead an option in Options to select between 0-4 additional columns.
You will need to restart the session to refresh the Combat Tracker view after making the changes. Im not sure its possible to do it in real time at this stage.
Ive updated the link at the top of the page wi


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Blackfoot
February 25th, 2015, 08:01
Cool. Sounds like a good solution.

damned
February 25th, 2015, 10:01
Small tweak - thinking of making the First Column lettering Green (HP/Health), the Second Red (Wounds) and leaving the others Black.
Most RPGs have some health/hitpoint mechanics and that would leave 2 generic columns for other things.

damned
March 9th, 2015, 13:37
Some new features/options uploaded today.

Trenloe
March 9th, 2015, 16:04
Some new features/options uploaded today.
Very nice work.

I hope you've kept copies of the original files you modified so that updating this for future releases of CoreRPG will be a bit easier. 3.0.11 is on the horizon... ;)

viresanimi
March 9th, 2015, 20:45
This is very nice. But I do have a small request. Is it possible to get the text field in black? That would make me a happy man.


Vires Animi

damned
March 10th, 2015, 00:38
Viresanimi it sure is but as Name and Order are in White I have opted to use White across the whole top line.
If you want to edit the extension you can unzip and edit the following file:
/ct/template_ct.xml
and change the following template from:

<template name="stringw">
<stringfield>
<font>smallheadertext</font>
<lineoffset default="on" mergerule="replace">2</lineoffset>
<color>FFFFFF</color>
</stringfield>
</template>
to

<template name="stringw">
<stringfield>
<font>smallheadertext</font>
<lineoffset default="on" mergerule="replace">2</lineoffset>
<color>000000</color>
</stringfield>
</template>

Im thinking of adding an option on the Options view to allow you to change the colour of a column Between Black, Green and Red. It might be beneficial to have Wounds in Red for example. When I do that I will add an Option to choose Black or White for the Column headers.


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damned
March 10th, 2015, 00:40
Trenloe should I be keeping a copy of each version of CoreRPG?



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Trenloe
March 10th, 2015, 00:51
Trenloe should I be keeping a copy of each version of CoreRPG?
Ooooohhhhh, yes.

Also, what I do in each extension I make (the more recent ones) is include a copy of the original files I based the extension on, labeling them something like ct_host_3.0.10.xml (for ct_host.xml from version 3.0.10). This then allows you to do a direct compare with the new version files - if the original and the new are the same then there's no need to update this specific custom file in your extension. This makes it a matter of minutes to review an extension when a new version of a ruleset comes out. Don't rely on looking at the release notes and thinking that your customisations won't be impacted. This is the way to be sure... (Other than taking off and nuking it from orbit).

S Ferguson
March 10th, 2015, 01:15
Don't rely on looking at the release notes and thinking that your customisations won't be impacted. This is the way to be sure... (Other than taking off and nuking it from orbit).

You have to admit, nuking it from orbit would be a pretty sight. Truer words have never been spoken. Always have a compare program (I use Ultra Compare) to make sure nothing has impacted your code. In fact, the more modular you make it (in est not relying on other pieces of code you yourself have not written) the less chance of having to resort to the necessity of thermonuclear explosions. Generally keep 3 consecutive backups. That's generally a surefire number of backups (and in-code documentation) to avoid Trenloe's firry wrath! ;)

Cheers,
SF

damned
March 10th, 2015, 02:33
You have to admit, nuking it from orbit would be a pretty sight.

Thanks! Its a little early to call for the nukes isnt it? Its only version 0.5 - it will get better.


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S Ferguson
March 10th, 2015, 02:43
I can see the faint aura of a mushroom cloud scintillating off the window as we speak... :) I await v0.6 with bated breath.

Cheers,
SF

viresanimi
March 10th, 2015, 03:38
Im thinking of adding an option on the Options view to allow you to change the colour of a column Between Black, Green and Red. It might be beneficial to have Wounds in Red for example. When I do that I will add an Option to choose Black or White for the Column headers.

That would be great for us "non-coders". I hope it will happen, cause I love these extra options in Core.


Vires Animi

damned
March 10th, 2015, 13:38
Trenloe any suggestions on how to programmatically change the template name or change the color tag within the template definition?


<template name="stringw">
<stringfield>
<script>
function onInit()
local sColumnColour = OptionsManager.getOption("CTCHC");
Debug.console(sColumnColour);
end;
</script>
<font>smallheadertext</font>
<lineoffset default="on" mergerule="replace">2</lineoffset>
<color>sColumnColour</color>
</stringfield>
</template>

Echo's the correct colour FFFFFF or 000000 but the colour is always black - Im assuming because it doesnt like sColumnColour in the color tag.

Trenloe
March 10th, 2015, 17:17
Echo's the correct colour FFFFFF or 000000 but the colour is always black - Im assuming because it doesnt like sColumnColour in the color tag.
Variables are only available within the <script> scope - in your example specifically, sColumnColour is only available within the onInit() function, you can't put variables in XML parameters.

To set the colour of a control use the setColor method: https://www.fantasygrounds.com/refdoc/textbasecontrol.xcp#setColor

As an aside, you can access XML parameters from a script. See the "Accessing XML parameters from script" section here: https://www.fantasygrounds.com/modguide/scripting.xcp

You could access the <color> element using color[1] or self.color[1] from within a script. The thing I don't know is if this is read only or if you can actually set the parameter through this. Anyway, you're best using the setColor method linked above.

damned
March 11th, 2015, 01:04
Thankyou Trenloe - setColor works (as opposed to setColour).
I couldnt run it one time on the template - it just didnt execute - so I have done it on each of the labels which is less neat but works.
Later I will do something similar to allow the columns to be different colours - eg Red for Wounds and Green for Health.

Viresenami Ive added your request in for v0.60 but I dont think you will like it - the text is hard to read against its background.



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damned
March 11th, 2015, 03:30
Viresenami Ive added your request in for v0.60 and Ive added options for the Actor column values to be Black | Red | Green - eg Green for HP and Red for Wounds might make sense.
I wont put this version up until I have finished commenting it all up.

Trenloe I suppose I should start testing it on 3.0.11....?

Trenloe
March 11th, 2015, 04:02
thankyou trenloe - setcolor works (as opposed to setcolour).
rtfm! ;)

damned
March 11th, 2015, 04:54
rtfm! ;)

it was but a dig at myself... and I suppose American spelling...

viresanimi
March 11th, 2015, 14:11
Great. I am looking forward to trying it!

I love Core a lot, since I am in the minority that rarely play D&D but all kinds of weird systems. So Core opens up for a lot of possibilities. Which makes me glad that some will invest time in improving it. Much appreciated!


Vires Animi

damned
March 11th, 2015, 14:27
Great. I am looking forward to trying it!

I love Core a lot, since I am in the minority that rarely play D&D but all kinds of weird systems. So Core opens up for a lot of possibilities. Which makes me glad that some will invest time in improving it. Much appreciated!

Im open to suggestions. I dont want to turn this into an entire ruleset but if you have ideas that go in a similar direction to what Im thinking I will try to implement them.
I would like to get targeting to do some reporting (but no calculations as that would start making it specific and reduce its value to many rulesets) eg
Scarface [A] Blunderbus 18 at Pirate
Scarface [D] Blunderbus 7 at Pirate



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S Ferguson
March 14th, 2015, 16:07
Im open to suggestions. I dont want to turn this into an entire ruleset but if you have ideas that go in a similar direction to what Im thinking I will try to implement them.
I would like to get targeting to do some reporting (but no calculations as that would start making it specific and reduce its value to many rulesets) eg
Scarface [A] Blunderbus 18 at Pirate
Scarface [D] Blunderbus 7 at Pirate


Every RPG employs some sort of targeting, but I think it would be rather difficult to incorporate into MoreCore, simply because of the lack of stats in the previous version HOWEVER:

Given the latest version, abd that every RPG also handles combat with some manner of health AC and To Hit categories, you have "basic stats" and you can incorporate NPCs into the tracker; targeting wouldn't be too much of a stretch - perhaps a little less automation, but functional. You can easily pick up the NPCs DB node (it already is being accessed just from the CoreRPG token to token targeting (did you ever try this?). Grab that node and I think you'll have a portable CT. Remember, you aren't doing anything but displaying a message with your attack, you aren't applying damage.

Cheers,
SF

damned
March 15th, 2015, 01:06
Every RPG employs some sort of targeting, but I think it would be rather difficult to incorporate into MoreCore, simply because of the lack of stats in the previous version HOWEVER:

Given the latest version, abd that every RPG also handles combat with some manner of health AC and To Hit categories, you have "basic stats" and you can incorporate NPCs into the tracker; targeting wouldn't be too much of a stretch - perhaps a little less automation, but functional. You can easily pick up the NPCs DB node (it already is being accessed just from the CoreRPG token to token targeting (did you ever try this?). Grab that node and I think you'll have a portable CT. Remember, you aren't doing anything but displaying a message with your attack, you aren't applying damage.

Cheers,
SF

Targeting and automation are 2 different things.
The extension does now report the following:
Scarface: [A] Blunderbus vs Pirate (18)
Scarface: [D] Blunderbus vs Pirate (7)

The [A] and the [D] are just part of the string the Char or NPC has in their Attacks field. You could use [ATK], [Attack], [DMG], [Damage] etc

eg: [A] Blunderbus 1d20+2, [D] Blunderbus 1d8+2,

If these fields are formatted correctly (as above) they will roll into chat window and report targeting info.



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S Ferguson
March 15th, 2015, 01:39
In the targeting "box," you occasionally get the top members target outside the bounds of the target box. I also couldn't replicate the targeting info, (by dragging two PCs into the CT and trying to get them to show the "vs." info). Is there a special trick like token to token targeting?

Cheers,
SF

damned
March 15th, 2015, 01:44
It is a v0.60 feature along with several other improvements.
It should be up today sometime (my day is different to your day though...)

The Attack mini-frame is slightly incorrect on PCs which is causing that issue you describe.
It is not fixed in 0.60 either.



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S Ferguson
March 15th, 2015, 02:02
It is a v0.60 feature along with several other improvements.
It should be up today sometime (my day is different to your day though...)

The Attack mini-frame is slightly incorrect on PCs which is causing that issue you describe.
It is not fixed in 0.60 either.


Actually your day might coincide with mine. it depends on when I go to bed... I was so looking forward to this. Also, are you planning to pull in the token's name value on the CT? Or just leave it as a token. I find it's easier to read with the name. I look forward to the update.

Cheers,
SF

damned
March 15th, 2015, 14:13
Added Targeting info to Combat Rolls.
Added options for 4 colour choices on Column numbers in Combat Tracker.
Added option for Black or White Column headings in Combat Tracker.
Added option for Column 3 to ADD any dragged numbers to the existing value (useful when this column is used as Wounds).

Added more comments in the code.

Post #1 updated.


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daddystabz
March 30th, 2015, 09:10
Added this to my extensions folder but cannot see it in FG to load it.

TY all for your hard work!

damned
March 30th, 2015, 11:11
Create New Campaign
Ruleset -> CoreRPG
Extension -> More Core

9466


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Tel Arin
July 8th, 2015, 03:08
Awesome mod! i'm going to use it in my Pendragon Campaign. Thanks!

damned
July 8th, 2015, 05:23
Tel Arin - thats great. The front Tab of the Char Sheet has room for you to customise and add extra fields.
Feedback is welcome.

sehmerus
July 21st, 2015, 06:40
How do you set up Primary Attributes I am working on a Fantasy Age adventure using this more-core, and i cant figure out how to add "primary attribute" to the front tab on the character sheet.

Mask_of_winter
July 21st, 2015, 06:43
I believe this area of the character sheet is still a work in progress.

damned
July 21st, 2015, 06:49
Hi sehmerus the front tab is either unfinished or waiting for you code it to your specific needs... :)
I had intended to add some skills there and the more I tried to nut down what should be on there the less clear it became.
Right now - that field would be best used if you want to code specific skills in there thru XML/LUA or leave those blank add add your skills/attributes on the second tab.
For example - before leozelig built his very good DCC ruleset I was building a more basic MoreCore DCC ruleset that used some of that space and would have used more had I continued.
10589

sehmerus
July 21st, 2015, 18:30
Oh darn, Im not a coder. It woulf seem the ideal "placeholder" for it would be to allow drag and drop "attributes" and "Abilities" from the other tabs, so its at least not left blank. but thats just an observation.

LordEntrails
August 14th, 2015, 22:24
Two questions on this extension.

First, does this extension add automated descriptive text in the chat window? https://www.fg-con.com/wp-content/uploads/2015/03/morecore-chat-12.jpg shows a nice little descriptive text in chat and I'm not sure if this is indicating this extension creates this or not.

Second, My understanding is that core extensions are available in 5E. Do these show up in an existing 5E campaign?

Thanks!

Trenloe
August 14th, 2015, 22:36
Second, My understanding is that core extensions are available in 5E. Do these show up in an existing 5E campaign?
It depends on the specific extension as to whether it works with all CoreRPG based ruleset or not. As this extension modifies the base CoreRPG character sheet and combat tracker it is purely for CoreRPG - not rulesets based on CoreRPG.

damned
August 16th, 2015, 02:44
It depends on the specific extension as to whether it works with all CoreRPG based ruleset or not. As this extension modifies the base CoreRPG character sheet and combat tracker it is purely for CoreRPG - not rulesets based on CoreRPG.

It would be quite easy to make this work with 5e - but it would be a massive step backwards from 5e! The 5e combat tracker has about 4000% more features!
In terms of the descriptive text - the very last text is a standard speech bubble - it was the GM responding descriptively via chat.

On another note I used this to run a Dungeon World session last night (very early this morning) and it was quite adequate. The one thing it really missed was Wounds Tracking on the Character Sheet - it tracks them on the CT but id find it useful to also track on the char sheet and I will add that shortly.

https://www.fg-con.com/wp-content/uploads/2015/08/fgdaze2-dungeon-world.jpg

LordEntrails
August 16th, 2015, 05:59
Thanks Trenloe :)

Thanks Damned, I wasn't sure what would happen, and knew that a lot of it was not needed for 5E. Just looked like it was such a useful extension (in general) that I wanted to try to see if it made sense to add the 5E environment. Some of the things I liked, was the descriptive text (but that's not automated, was thinking that would take a lot to do!), the ability to add columsn to the tracker (though I don't know what I would want to add).

damned
January 21st, 2016, 11:04
MoreCore and DungeonWorld at FGDaze!
https://www.fg-con.com/wp-content/uploads/2016/01/dw-old-iron-eye-small.jpg

Mask_of_winter
January 21st, 2016, 13:36
Who said you couldn't play a game not supported by a FG ruleset?

hawkwind
February 15th, 2016, 21:59
I have been trying to work at how to do a 13th Age game and I'm having a problem with fixed damage attacks , i put in a fixed value and it adds it to the dice modifier box in the bottom left of the screen if i do a"[D]damage +6 " or a "[D] damage 6",a damage d0 +6 just doesn't work . I can work round it by putting the fixed damage in the attack string [A] bite 4 damage d20+3. Is this effect on the modifer stack intentional?

Trenloe
February 15th, 2016, 23:03
Is this effect on the modifer stack intentional?
That's the way actions work if there is no dice and just a number.


I have been trying to work at how to do a 13th Age game and I'm having a problem with fixed damage attacks , i put in a fixed value and it adds it to the dice modifier box in the bottom left of the screen if i do a"[D]damage +6 " or a "[D] damage 6",a damage d0 +6 just doesn't work .
There's no d0 in the CoreRPG ruleset. Add the d0 extension and you'll be able to use 1d0+6 to give 6 damage.

hawkwind
February 16th, 2016, 09:10
thanks for that , i found the extension and its producing this error when I add a critter to the tracker "Script Error: [string "ct/scripts/ct.lua"]:53: attempt to index field 'target_summary' (a nil value)
Script Error: [string "ct/scripts/ct.lua"]:53: attempt to index field 'target_summary' (a nil value)" apart from that it works fine

Trenloe
February 16th, 2016, 15:05
thanks for that , i found the extension and its producing this error when I add a critter to the tracker "Script Error: [string "ct/scripts/ct.lua"]:53: attempt to index field 'target_summary' (a nil value)
Script Error: [string "ct/scripts/ct.lua"]:53: attempt to index field 'target_summary' (a nil value)" apart from that it works fine
I can't recreate this error, the d0 extension shouldn't make any difference to this portion of the FG code. What other info does the NPC contain? Can you try it with a new, basic NPC? Perhaps clear out everything from the combat tracker and try adding again.

damned
February 17th, 2016, 01:35
i also couldnt recreate the error.

hawkwind
February 17th, 2016, 12:41
I will try again tonight, on a more positive note my 13th age sheet looking good, just a few more changes and I might share it along with some pre gens. And while I remember if you still thinking of developing this extenstion further would it possible to have the option of having tick boxes next to entries on the abilities tab to show whether a player has used say a daily power for example?

damned
March 1st, 2016, 23:18
v0.8 is now available in the first post or over at https://www.fg-con.com/morecore-extension/

Added Hero Points - these are user editable so can be renamed for whatever your campaign uses.

13210

hawkwind
March 2nd, 2016, 08:03
How backwards compatible is this update, will the new hero points box appear on character sheets created with the previous version of this extension?

damned
March 2nd, 2016, 08:34
it should be fully compatible with earlier versions. i tested it on one of my DungeonWorld games. There is no changed code - only new code. Well there is a tiny bit of changed code - I changed the announcement and the GM Icon size - but nothing that I can think of that would break any existing character builds.
What game(s) do you run on MoreCore? Is there other generic features that might be added?

ShotGun Jolly
March 2nd, 2016, 16:23
As i said in the email Damned, this is great!

Now, the only other feature/tool required (or very much appreciated) would be a GM version of those. Much like the tools options in the Savage Worlds mod. Its not a real pressing need now, as the gm can create a character sheet and use that for his points.

But this one additional feature just opened up a pile of great opportunities! Thanks again!

damned
March 2nd, 2016, 21:33
As i said in the email Damned, this is great!

Now, the only other feature/tool required (or very much appreciated) would be a GM version of those. Much like the tools options in the Savage Worlds mod. Its not a real pressing need now, as the gm can create a character sheet and use that for his points.

But this one additional feature just opened up a pile of great opportunities! Thanks again!

Do you want them on the NPC sheet?

ShotGun Jolly
March 3rd, 2016, 00:52
Do you want them on the NPC sheet?

Personally I would keep it separate from the NPC sheet. As sometimes the points are not based on NPCs but from a GMs pool. Although, adding that to a NPC would be advantages none the less.

hawkwind
March 3rd, 2016, 20:28
it should be fully compatible with earlier versions. i tested it on one of my DungeonWorld games. There is no changed code - only new code. Well there is a tiny bit of changed code - I changed the announcement and the GM Icon size - but nothing that I can think of that would break any existing character builds.
What game(s) do you run on MoreCore? Is there other generic features that might be added?

I plan to run a 13th Age game at the next FG Con, the feature I would like is to be able to add check box's on the ablity tab so you can track the useage of powers and abilities

damned
March 4th, 2016, 06:59
Hi Hawkwind - im not familar with the ruleset. Are these single use abilities/powers?
If they are mutiple use I would set them up like this:

Awesome Strike | 1d20+6
Awesome Strike [Max 3] | 3

and have the player just decrement the number in that second line...

damned
March 4th, 2016, 13:28
Hi Guys,

Im going to add Hero Points to the NPCs. Ive updated the token (a little). Im also moving the Hero Points to the record_char.xml instead of record_char_mail.xml and they will appear on the top line. I wont make a separate GM tool (sorry) for this. Im going to link the last couple of columns in the CT to new fields on the PC character sheets so there will be a couple of things move slightly on the MoreCore tab. This should be non destructive to any campaign data.

This should go out over the weekend sometime.

ShotGun Jolly
March 4th, 2016, 14:22
Hi Guys,

Im going to add Hero Points to the NPCs. Ive updated the token (a little). Im also moving the Hero Points to the record_char.xml instead of record_char_mail.xml and they will appear on the top line. I wont make a separate GM tool (sorry) for this. Im going to link the last couple of columns in the CT to new fields on the PC character sheets so there will be a couple of things move slightly on the MoreCore tab. This should be non destructive to any campaign data.

This should go out over the weekend sometime.

Thats awesome Damned! Thanks for investing the time to add it!

damned
March 5th, 2016, 11:35
Hawkwind, Shotgun, Mask and any others who are using MoreCore - are any of you using Columns 4 and 5 and if so what are you using them four?
Right now:
Column1 Health is linked to the PC sheet
Column2 Defence is linked to the PC Sheet
Column3 Wounds is not linked to the PC Sheet
Column4 is not linked to the PC Sheet
Column5 is not linked to the PC Sheet
Column6 Order is linked to the PC Sheet

I was thinking of linking C3, C4 and C5. C3 can link non destructively but Im still doing some testing on C4 and C5 - it may be that data in these columns has to be input back into your campaign.
Is there any reason NOT to link these to the character sheet?

Mask_of_winter
March 5th, 2016, 11:39
I'm not using them no. What are you thinking exactly? The hero points?

damned
March 5th, 2016, 11:54
No - hero points will only be on PC sheet - the PCs do their thing from PC sheet still.
In my DW games I have
Health | Defence |Wounds | Armour | unused/hidden
Currently Wounds and Armour are not on the PC sheet and I was thinking of adding them in and linking them to the CT. It wont do any Armour calculations but it means the player is responsible for keeping that info updated. In this scenario the planned changes have no data impact.

EDIT: Thats actually bogus! Defence IS Armour in my DW games!

Tel Arin
March 5th, 2016, 15:27
Nice job! Thanks for the work damned

ShotGun Jolly
March 5th, 2016, 18:12
Hawkwind, Shotgun, Mask and any others who are using MoreCore - are any of you using Columns 4 and 5 and if so what are you using them four?
Right now:
Column1 Health is linked to the PC sheet
Column2 Defence is linked to the PC Sheet
Column3 Wounds is not linked to the PC Sheet
Column4 is not linked to the PC Sheet
Column5 is not linked to the PC Sheet
Column6 Order is linked to the PC Sheet

I was thinking of linking C3, C4 and C5. C3 can link non destructively but Im still doing some testing on C4 and C5 - it may be that data in these columns has to be input back into your campaign.
Is there any reason NOT to link these to the character sheet?

I use them for a variety of things, and yes i would have them all linked.

In my rifts campaigns, i use them for things such as # of attacks remaining, # of total attacks. And I also use them for # of MDC for current armor, etc. In the CT, you can rename the columns, if you were able to renamed the linked boxes on the character sheet (much like how you do hero points) it would make it one step closer to being even more universal for those rpgs that do not have its own ruleset yet.

That help?

hawkwind
March 5th, 2016, 22:52
I use them for physical defense and mental defense, in 13 th age like 4e dnd, saving throws are turned in to target numbers for attackers to beat

damned
March 6th, 2016, 00:09
Thanks Guys. Ill test it to see if it accepts my data properly when updating but its possible you might have to screen shot your Combat Tracker and then add Columns 4 and 5 back in manually one time after this update. I have some database fields for C4 and C5 that I renamed.

hawkwind
April 12th, 2016, 18:50
I got to use the morecre extension at FG con 8 to run a 13th Age game. It went well apart from a glitch where occasionally when i dragged damage on to the tracker to the wound box it would reset the damage

damned
April 13th, 2016, 07:40
I got to use the morecre extension at FG con 8 to run a 13th Age game. It went well apart from a glitch where occasionally when i dragged damage on to the tracker to the wound box it would reset the damage

I saw something similar. I will test and post back to this thread.

Smoltok
August 7th, 2016, 13:46
Hi,

Is this extension still working ?

When I use it, the Combat Trackes seems to be bugged.

damned
August 7th, 2016, 15:34
Hi,

Is this extension still working ?

When I use it, the Combat Trackes seems to be bugged.

In what way? And what version of the extension do you have? Post a screenshot.

Smoltok
August 8th, 2016, 05:54
In what way? And what version of the extension do you have? Post a screenshot.

I use FG version 3.1.7 and MoreCore 0.8

I have this error at the beginning ine the console :
Ruleset Error: desktop: Could not find die shape icon () for die (d14)
Ruleset Error: desktop: Could not find die shape icon () for die (d16)
Ruleset Error: desktop: Could not find die shape icon () for die (d2)
Ruleset Error: desktop: Could not find die shape icon () for die (d24)
Ruleset Error: desktop: Could not find die shape icon () for die (d3)
Ruleset Error: desktop: Could not find die shape icon () for die (d30)
Ruleset Error: desktop: Could not find die shape icon () for die (d5)
Ruleset Error: desktop: Could not find die shape icon () for die (d7)

Here is a screenshot of the CT.

14962

damned
August 8th, 2016, 05:57
Hi Smoltok thats a 5e screenshot. 5e has way more features than MoreCore. You would never use MoreCore with 5e.
The only thing in MoreCore that I would consider useful for 5e is HeroPoints and that is available as a separate extension.

Smoltok
August 8th, 2016, 06:10
Hi Smoltok thats a 5e screenshot. 5e has way more features than MoreCore. You would never use MoreCore with 5e.
The only thing in MoreCore that I would consider useful for 5e is HeroPoints and that is available as a separate extension.

Ok, I feel so stupid man then.
Sorry for disturbing you for such a silly question :(

damned
August 8th, 2016, 06:14
Its ok. You are actually the second person this week who tried the same thing...
The new MoreCore will be a ruleset of its own as it makes more sense that way.
Keep having fun :)

nickabbey
August 27th, 2016, 18:28
Is this compatible with PFRPG?
I'm trying to use it in a custom pathfinder module, which I thought was based off the corerpg ruleset. Possibly I've misunderstood?
On start with the extension enabled I get ruleset errors pertaining to non standard die shapes:

Ruleset Error: desktop: Could not find die shape icon () for die (d14)
Ruleset Error: desktop: Could not find die shape icon () for die (d16)
Ruleset Error: desktop: Could not find die shape icon () for die (d2)
Ruleset Error: desktop: Could not find die shape icon () for die (d24)
Ruleset Error: desktop: Could not find die shape icon () for die (d3)
Ruleset Error: desktop: Could not find die shape icon () for die (d30)
Ruleset Error: desktop: Could not find die shape icon () for die (d5)
Ruleset Error: desktop: Could not find die shape icon () for die (d7)

Trenloe
August 27th, 2016, 18:30
Is this compatible with PFRPG?
Nope, it's only compatible with the CoreRPG ruleset and CoreRPG only. There's not need to run this in PFRPG as the functionality needed to run Pathfinder is included in PFRPG. MoreCore is designed to add more generic RPG functionality to the CoreRPG ruleset, to make it easier to run RPG systems not covered by other rulesets.

Blackfoot
August 27th, 2016, 18:30
Is this compatible with PFRPG?
I'm trying to use it in a custom pathfinder module, which I thought was based off the corerpg ruleset. Possibly I've misunderstood?
On start with the extension enabled I get ruleset errors pertaining to non standard die shapes:

Ruleset Error: desktop: Could not find die shape icon () for die (d14)
Ruleset Error: desktop: Could not find die shape icon () for die (d16)
Ruleset Error: desktop: Could not find die shape icon () for die (d2)
Ruleset Error: desktop: Could not find die shape icon () for die (d24)
Ruleset Error: desktop: Could not find die shape icon () for die (d3)
Ruleset Error: desktop: Could not find die shape icon () for die (d30)
Ruleset Error: desktop: Could not find die shape icon () for die (d5)
Ruleset Error: desktop: Could not find die shape icon () for die (d7)No.. it's not. It's intended to enhance CoreRPG as a stand alone.. not with other rulesets.

Damn. Ninja'd.

nickabbey
August 27th, 2016, 19:22
Got it, thanks. From the screen shots it looked like I could put PC's common attacks in the Combat tracker to make them clickable, like npc attacks. I was hoping to get that and the custom columns in the CT for PFRPG.

Thanks for the clarification!

damned
August 28th, 2016, 00:44
hi nickabbey i will be changing MoreCore to be a basic ruleset rather than an extension. You are not the first person to try to add it to a more featured ruleset. It really is as the posters above say - only intended for use on CoreRPG - it doesnt have anywhere near the features of PF or 5e etc.

joeblack1863
September 16th, 2016, 12:45
Couldn't find anything on this elsewhere but is there any way to download the latest version of More Core without using dropbox?

Worked it out, so please ignore this request :-)

damned
September 16th, 2016, 13:30
Hi joeblack1863 - what games are you playing?

joeblack1863
October 2nd, 2016, 13:38
Sorry for not replying,

From our previous posts on the Numenera ruleset, my main thing is Cypher System, but Solo. I have found I can play 5e, Cypher solo through FG, whereas it wouldn't work if trying any other way. My favorite method is to use a pdf of the adventure with the game and then cut and paste any maps in to the campaign as I go. It helps keep the number of windows open in the game to a minimum (I use two monitors) I do still play with the 5e adventures like Rise of Tiamat etc and that works well but tends to be more cluttered.

damned
November 6th, 2016, 12:54
MoreCore has been updated extensively and converted to a ruleset now. More info here: https://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset

chadhill
December 1st, 2016, 15:42
Hi, I am trying to make my damage dice explode, so I put " /edie #d#" string into my character sheet, but it does not read as exploding, is there a difference between the chat box syntax and the pushbutton roll syntax or something, or does this simply not work for the linked rolls?

Trenloe
December 1st, 2016, 15:53
Hi, I am trying to make my damage dice explode, so I put " /edie #d#" string into my character sheet, but it does not read as exploding, is there a difference between the chat box syntax and the pushbutton roll syntax or something, or does this simply not work for the linked rolls?
This is the thread for the older MoreCore extension. Are you running the extension (which doesn't have dice strings)? If so, you should be using the new MoreCore ruleset: https://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset And create a new campaign with that ruleset (MoreCore) - don't load the MoreCore extension.

damned
December 21st, 2016, 13:22
Please see the MoreCore Ruleset thread for current info: https://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset

Uploading version 1.36 now with a bunch of new dice rollers and a few other improvements and a sneak peek at a little fun project...

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=17009&d=1482326295

The current dice strings are:

Drop Lowest: /rolld #d#x# (roll #dice drop # lowest)
Count Successes: /successes #d#x# (roll #dice# and count those equal or higher than #)
Roll Under: /rollunder #d#x# (roll #dice# and count those equal or less than #, accepts extra dice from modifiers) ** New with 1.34 **
Roll Over: /rollover #d#x# (roll #dice# and count those equal or more than #, extra dice added from modifiers) ** New with 1.35 **
Exploding Dice: /edie #d# (roll #dice and explode)
RollAnd Keep: /rnk #k# (roll #d10 explode and keep highest #)
Roll and Order: /orderresult #d# (roll #d# and order results)
Standard Roll: /die #d#+# (roll #dice and add #)
Powered by the Apocalypse: /pbta #d#+# (roll #dice and add #)
Success/Fail Dice: /sfdice #d#s#f# (roll #dice, count #s[Success] and #f[Fail])
World of Darkness: /woddice #s# (roll #d10, count dice above #, subtract 1s, use Modifier box for additional Difficulty modification)
THAC0: /thac0 1d20+#x# (roll 1d20+#x(thaco#) determine maximum AC hit, accepts modifiers) ** New with 1.36 **
Saving Throws: /saving (#d#+#<># (roll #d#+# and compare greater/equal/less than #) ** New with 1.36 **
Hitos: /hitos # #d#+#<># (roll 3d10 and compare the middle number to the Target, accepts modifiers) ** New with 1.36 **
Qin: /qin (roll yin and yang dice, accepts modifiers) ** New with 1.36 **
2d20: /conan 2d20x#y# (roll 2d20 compare to x Skill and y Focus and count successes) ** New with 1.36 **

and

Modifiers: /mod # (add # value to Modifiers, accepts both positive and negative values) ** New with 1.32 **
Tables: /rollon [table name] <-c [column name]> <-d [NdN+N]> <-hide> (roll on table additional fields optional see Chat Commands) ** New with 1.32 **

More community built dice strings would be welcomed.

geewaagh
February 16th, 2017, 22:42
Hey all,

I am trying to get an exploding dice that explodes on a certain value, not just the highest on dice. Roll 1d100 and explodes on 96-100. Anyway to do this?

Geewaagh

damned
February 17th, 2017, 02:05
Hi geewagh the MoreCore extension is no longer supported - please use the MoreCore ruleset.
There is no current roller to do that but you can view the lua rollers in /scripts and make a new one for your use case.

Rlvaughn
April 8th, 2017, 14:25
Can you change the PC/NPCs defense to roll dice against an attack roll instead of a static number?

damned
April 8th, 2017, 17:09
Hi Rlvaughn the MoreCore extension is no longer supported - please use the MoreCore (https://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset)ruleset.
There is no current roller to do that. It is a generic ruleset - every system handles things differently so there are no dynamically opposed rolls.
You can view the lua rollers in /scripts and make a new one for your use case and then we can include that in the next version.

Screen shots from 2 MoreCore games I ran this weekend:

Espionage
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=18470

Dungeon World
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=18461

Other MoreCore games run were Coriolis and City of Mist.

darrenan
April 8th, 2017, 17:32
And Dusk City Outlaws!


(edit by damned: now I wont forget it!)

damned
April 8th, 2017, 22:41
Thanks darrenan of course I knew that - Im playing in it!

damned
April 24th, 2017, 05:38
Ok so version 1.39 has been posted with a whole slew of new rolls.
https://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset&p=299288&viewfull=1#post299288

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=18660

Valid Dice Strings are:

/bane #d# (roll #d# and add the highest value as a -mod to the modifier tool)
/boon #d# (roll #d# and add the highest value as a mod to the modifier tool)
/blackcrusade 1d100x# (hash is difficulty, results in degrees)
/conan 2d20x#y# (roll 2d20+skill+specialisation, each dice equal or under skill is a success, each dice under specialisation is an additioanl success, modifiers increase the number of dice

/champions # (use OCV for # to determine DCV success)
/ckill #d6 (roll #d6 for Body damage + 1d6 to determine additional body damage)
/cskill c# (roll equal or under 9+characteristic/5+skill on 3d6)
/cstun #d6 (roll #d6 for Stun and Body damage)

/die #d#+# (roll #dice and add #) r
/dsr 1d20+# (roll 1d20+modifiers - 15 or better is success, 11 or better is a near miss)
/edie #d# (roll #dice and explode)
/edies #d#x# (roll #dice and explode, count results above # as successes)
/harn 1d100x# (checks for success and criticals)
/heal #d#+# (need to ctrl-drag to apply negative damage)
/hitos # (roll 3d10, the middle number must equal or beat #)
/orderresult #d# (roll #d# and order results)
/pbta #d#+# (roll #dice and add #)
/pendragon 1d20 # (roll 1d20 equal or under target, equal target is Critical Success, 20 is Fumble)
/qin (Qin Yin/Yang dice)
/rolld #d#x# (roll #dice drop # lowest)
/rollover #d#x# (roll #dice and count #-, accepts extra dice from modifiers)
/rollunder #d#x# (roll #dice and count #-, accepts extra dice from modifiers)

/rnk #k# (roll #d10 explode and keep highest #)
/rnkd #k# (exploding dice doing damage)
/rnkdk #k# (exploding dice on 9 and 10 doing damage)
/rnke #k# (re-roll 1s once and then explode 10s)

/saving #d#+#<># (roll dice and equal or higher/lower for success)
/sfdice #d#s#f# (roll #dice, count #s[Success] and #f[Fail])
/successes #d#x# (roll #dice and count #+)
/symb 1d20x# (roll equal/under target)
/talislanta 1d20+# (roll 20+ Critical Success, 11-19 Full Success, 6-10 Partial Success, 1-5 Failure, 0 or less Mishap, accepts multiple modifiers)
/thac0 1d20+#x# (roll 1d20+mod, x# is characters THAC0 value)
/trav 2d6+# (Traveller roll 2d6+mod)
/woddice #s# (roll #d10, count dice above #, subtract 1s, use Modifier box for additional Difficulty modification)

/ability (description only)
/cleric (description only)
/mtrait (description only)
/spell (description only)
/trait (description only)

/mod # (adds entry to the Modifier box, accepts negatives)
/rollon [table name] <-c [column name]> <-d [NdN+N]> <-hide> (rolls on table)
/followon [rollname] rollon [tablename] (registers an event that will roll on the [tablename] any time that character does the [rollname] roll. /followon [rollname] without further arguments to unregister.)

18660

Wolfheart
April 27th, 2017, 15:33
Thank you!
I wasn't aware of all these changes. Will try out.
Love the love for alternate dice rolling (obviously)!
Why aren't you working on FG Unity? (Or maybe you do. You should.)

damned
April 27th, 2017, 23:35
Thank you!
I wasn't aware of all these changes. Will try out.
Love the love for alternate dice rolling (obviously)!
Why aren't you working on FG Unity? (Or maybe you do. You should.)

Please do make sure you use the ruleset and not this extension.
Lots of cool rollers to play lots of game systems.
I don't work for SmiteWorks and my coding is pretty smelly... ��

chadhill
April 28th, 2017, 18:19
Is there a compatible problem with DOE and the updated MoreCore? I had to reload my computer last month, and when I updated FG none of the DOEs would show up. I have completely updated and reinstalled both DOE and MoreCore, twice. Many of the other ext. don't work either but they do not have updates, so I figure my loss, no problem. But is any one else having a problem with DOE and No reCord?

Nylanfs
April 28th, 2017, 19:19
Just a question, are you talking about the MoreCore ruleset, or the obsoleted extension?

chadhill
April 29th, 2017, 01:15
Just a question, are you talking about the MoreCore ruleset, or the obsoleted extension?

Oh snap! Sorry, Ruleset

chadhill
April 29th, 2017, 01:17
I think I have the wrong thread

damned
April 29th, 2017, 01:28
This is the correct thread: https://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset

Im away at the moment and I dont have all the DOEs on my surface but those that I do have are loading fine on MoreCore 1.39

Moon Wizard
April 29th, 2017, 06:15
Closing this thread.

Please refer to the MoreCore ruleset thread. (https://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset)

Regards,
JPG