leftcoastkid
February 17th, 2015, 21:07
I was very unsatisfied with all of the Dungeons and Dragons drinking games I was finding out there so I decided to come up with a rough draft of my own, let me know what you guys think, any changes/additions that might make it more interesting.
PS I think one of the best parts of adding a drinking game element is that it is something else to keep track of etc opposed to simply a mechanic that reminds you to drink, most people don't need a reminder for that, also I have beer in mind as the drink of choice with players and dm having had about 4-6 beers in about 3 hours
UPDATE - V 0.7
Players
Every player drinks when PC botches an attack roll or skill check
If player Crits an attack roll they get to make another player (or DM) take a drink
Drink if you miss a saving throw
Drink if your character drinks in game (potion or any other liquid)
If NPC Crits: the player they are attacking takes a drink
DM
Drink when an NPC botches an attack roll or skill check
Drink when a PC makes a successful saving throw
Drink when an NPC dies
Drink every time you have to play a tavern keeper or drunk patron
Drink when rewarding PCs with mad loot
PS I think one of the best parts of adding a drinking game element is that it is something else to keep track of etc opposed to simply a mechanic that reminds you to drink, most people don't need a reminder for that, also I have beer in mind as the drink of choice with players and dm having had about 4-6 beers in about 3 hours
UPDATE - V 0.7
Players
Every player drinks when PC botches an attack roll or skill check
If player Crits an attack roll they get to make another player (or DM) take a drink
Drink if you miss a saving throw
Drink if your character drinks in game (potion or any other liquid)
If NPC Crits: the player they are attacking takes a drink
DM
Drink when an NPC botches an attack roll or skill check
Drink when a PC makes a successful saving throw
Drink when an NPC dies
Drink every time you have to play a tavern keeper or drunk patron
Drink when rewarding PCs with mad loot