orsmab
February 17th, 2015, 06:29
Hi Everyone,
I've made an extension to Fantasy Grounds which reflects the house rule that we use in the campaigns that I run. Basically, if you roll an "ace" (e.g. 6 on d6) then you subtract 1 from the total (no matter how many aces). This fixes some issues I have with the math of the game.
The charts below show the different chances to succeed at certain target numbers. They are also broken down by whether you have a Wild Die or not. For example, if you have a d4 in a skill (plus a Wild Die) and you are trying to hit a target number of 6, you have a 32.29% chance of success normally.
As a side not, you should look at these to have a better feeling about how useful a d4 is in a skill when you are a Wildcard. (The difference between d4 and d6 is smaller than you might expect).
Without House Rule
Die Type vs Target Number
Trait roll chances with d6 Wild Die
2 3 4 5 6 7 8
d4 95.83% 83.33% 62.50% 50.00% 32.29% 27.08% 19.27%
d6 97.22% 88.89% 75.00% 55.56% 30.56% 30.56% 25.85%
d8 97.92% 91.67% 81.25% 66.67% 47.92% 37.50% 24.65%
d10 98.33% 93.33% 85.00% 73.33% 58.33% 50.00% 39.72%
d12 98.61% 94.44% 87.50% 77.78% 65.28% 58.33% 49.77%
Trait roll chances with Single Die
2 3 4 5 6 7 8
d4 75.00% 50.00% 25.00% 25.00% 18.75% 12.50% 6.25%
d6 83.33% 66.67% 50.00% 33.33% 16.67% 16.67% 13.89%
d8 87.50% 75.00% 62.50% 50.00% 37.50% 25.00% 12.50%
d10 90.00% 80.00% 70.00% 60.00% 50.00% 40.00% 30.00%
d12 91.67% 83.33% 75.00% 66.67% 58.33% 50.00% 41.67%
With House Rule
Die Type vs Target Number
Trait roll chances with d6 Wild Die
2 3 4 5 6 7 8
d4 95.83% 83.33% 62.50% 45.83% 27.08% 19.27% 16.67%
d6 97.22% 88.89% 75.00% 55.56% 30.56% 25.85% 20.99%
d8 97.92% 91.67% 81.25% 66.67% 47.92% 35.42% 22.22%
d10 98.33% 93.33% 85.00% 73.33% 58.33% 48.33% 37.78%
d12 98.61% 94.44% 87.50% 77.78% 65.28% 56.94% 48.15%
Trait roll chances with Single Die
2 3 4 5 6 7 8
d4 75.00% 50.00% 25.00% 18.75% 12.50% 6.25% 6.25%
d6 83.33% 66.67% 50.00% 33.33% 16.67% 13.89% 11.11%
d8 87.50% 75.00% 62.50% 50.00% 37.50% 25.00% 12.50%
d10 90.00% 80.00% 70.00% 60.00% 50.00% 40.00% 30.00%
d12 91.67% 83.33% 75.00% 66.67% 58.33% 50.00% 41.67%
Look at how when you use the normal rules, a single d4 trait has a higher chance of matching a target number of 6 than a d6 does (18.75% vs 16.67%) If you look at the house rule version, you can see that it fixes the issue (12.5% vs 16.67%).
I've attached the extension I wrote to apply this house rule. It applies the rule to both trait and damage rolls.
Other items in this extension:
Trait rolls will indicate if you aced a roll.
The combat tracker will now start at round 0 so that when you advance it for the first time, you will properly start at round 1. (Not related to rolling but something which annoyed me :) )
Hopefully folks take it for a spin. Let me know what you think.
-Orsmab
I've made an extension to Fantasy Grounds which reflects the house rule that we use in the campaigns that I run. Basically, if you roll an "ace" (e.g. 6 on d6) then you subtract 1 from the total (no matter how many aces). This fixes some issues I have with the math of the game.
The charts below show the different chances to succeed at certain target numbers. They are also broken down by whether you have a Wild Die or not. For example, if you have a d4 in a skill (plus a Wild Die) and you are trying to hit a target number of 6, you have a 32.29% chance of success normally.
As a side not, you should look at these to have a better feeling about how useful a d4 is in a skill when you are a Wildcard. (The difference between d4 and d6 is smaller than you might expect).
Without House Rule
Die Type vs Target Number
Trait roll chances with d6 Wild Die
2 3 4 5 6 7 8
d4 95.83% 83.33% 62.50% 50.00% 32.29% 27.08% 19.27%
d6 97.22% 88.89% 75.00% 55.56% 30.56% 30.56% 25.85%
d8 97.92% 91.67% 81.25% 66.67% 47.92% 37.50% 24.65%
d10 98.33% 93.33% 85.00% 73.33% 58.33% 50.00% 39.72%
d12 98.61% 94.44% 87.50% 77.78% 65.28% 58.33% 49.77%
Trait roll chances with Single Die
2 3 4 5 6 7 8
d4 75.00% 50.00% 25.00% 25.00% 18.75% 12.50% 6.25%
d6 83.33% 66.67% 50.00% 33.33% 16.67% 16.67% 13.89%
d8 87.50% 75.00% 62.50% 50.00% 37.50% 25.00% 12.50%
d10 90.00% 80.00% 70.00% 60.00% 50.00% 40.00% 30.00%
d12 91.67% 83.33% 75.00% 66.67% 58.33% 50.00% 41.67%
With House Rule
Die Type vs Target Number
Trait roll chances with d6 Wild Die
2 3 4 5 6 7 8
d4 95.83% 83.33% 62.50% 45.83% 27.08% 19.27% 16.67%
d6 97.22% 88.89% 75.00% 55.56% 30.56% 25.85% 20.99%
d8 97.92% 91.67% 81.25% 66.67% 47.92% 35.42% 22.22%
d10 98.33% 93.33% 85.00% 73.33% 58.33% 48.33% 37.78%
d12 98.61% 94.44% 87.50% 77.78% 65.28% 56.94% 48.15%
Trait roll chances with Single Die
2 3 4 5 6 7 8
d4 75.00% 50.00% 25.00% 18.75% 12.50% 6.25% 6.25%
d6 83.33% 66.67% 50.00% 33.33% 16.67% 13.89% 11.11%
d8 87.50% 75.00% 62.50% 50.00% 37.50% 25.00% 12.50%
d10 90.00% 80.00% 70.00% 60.00% 50.00% 40.00% 30.00%
d12 91.67% 83.33% 75.00% 66.67% 58.33% 50.00% 41.67%
Look at how when you use the normal rules, a single d4 trait has a higher chance of matching a target number of 6 than a d6 does (18.75% vs 16.67%) If you look at the house rule version, you can see that it fixes the issue (12.5% vs 16.67%).
I've attached the extension I wrote to apply this house rule. It applies the rule to both trait and damage rolls.
Other items in this extension:
Trait rolls will indicate if you aced a roll.
The combat tracker will now start at round 0 so that when you advance it for the first time, you will properly start at round 1. (Not related to rolling but something which annoyed me :) )
Hopefully folks take it for a spin. Let me know what you think.
-Orsmab