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Insanity
February 13th, 2015, 23:54
Has anyone been adventurous enough to develop a 7th Edition extension for Call of Cthulhu?

ts.salvador
February 20th, 2015, 23:46
Comunity based you mean?

Insanity
February 24th, 2015, 00:23
Correct. I hadn't thought an official 7th Edition ruleset was out yet. The edition is complete, I believe the backers got pdfs, but there are no printed books yet.
I was hoping someone maybe had started one from the quickstart rules or was a backer.

damned
February 24th, 2015, 00:30
nyet.

ts.salvador
February 24th, 2015, 01:01
Correct. I hadn't thought an official 7th Edition ruleset was out yet. The edition is complete, I believe the backers got pdfs, but there are no printed books yet.
I was hoping someone maybe had started one from the quickstart rules or was a backer.

Interesting, I was sure the physical books were out, specially since they just released the Horror at the Orient Express one. Well, frankly I am finding the 6ed ruleset a bit wonky in FG, but it might just be me, currently I am finding myself doing everything manually, and if that's how it is done, then porting 7ed shouldn't be that hard, but I reckon I might just be doing it wrong!

damned
February 24th, 2015, 01:17
Can you give some examples?
CoC definitely does not have the Automation of the D&D style rulesets.

ts.salvador
February 24th, 2015, 14:03
Hello Damend,

So far, damage rolls and sanity is having to be manually tracked. I have not tested combat out yet, but I might do so today depending on what the players decide to do.

As I said, it might be me not being used to it yet, in comparison with how everything kinda just worked with D&D 4e.

Trenloe
February 24th, 2015, 18:25
Activate the "Using the Ruleset" module in the library and this will give you guidelines on what has to be done manually and what has automation. You're correct, you need to manually adjust the Sanity Points, Magic Points and Hit Points in the top right og the main page of the character sheet. But rolling for SAN (double-lick the SAN box below the main stats) you just have to apply the results manually.

Damage should be applied through targeting and the combat tracker. If not, you can drag damage to the entry in the combat tracker.

ts.salvador
February 25th, 2015, 03:58
Yeah I did that. Will do so again. But if it is that simple, it should not be hard to port 7ed right?

damned
February 25th, 2015, 06:03
Are you familar with LUA and XML coding? then yes - you probably could write an extension to update this to 7e.
If you are not familiar with LUA and XML coding then prepare for some frustrating learning curves.



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Trenloe
February 25th, 2015, 15:17
But if it is that simple, it should not be hard to port 7ed right?
Depends what your definition of "hard" is... ;) It certainly won't require a rewrite of the ruleset, but it will still take not inconsiderable time/effort.

damned
February 26th, 2015, 00:07
Depends what your definition of "hard" is... ;) It certainly won't require a rewrite of the ruleset, but it will still take not inconsiderable time/effort.

Ahhh.... but its good fun huh?
As an idea have a look at this extension: https://www.fantasygrounds.com/forums/showthread.php?23281-More-Core-extension-for-CoreRPG
It only does the following:
1. Adds an Option Choice in Options
2. Adds a Sword Icon to the Combat Tracker to show/hide an Attack String
3. Adds an Attack string to Combat Tracker Actors
4. Attack String is clickable/rollable
5. Adds up to 4 columns to the Combat Tracker based on Option in 1. above
6. Adds a message and Icon when you load it

There is about 20kb of code there. Much of it is pilfered from elsewhere but there is still a certain degree of work required to do stuff.
For fun - have a look at this thread (where I am adding the column show/hide) and see how hard a poor sod like me finds this stuff (and how frustrated Trenloe must be that I know where he lives!).
https://www.fantasygrounds.com/forums/showthread.php?23296-Retrieving-and-Using-Options

Dont be put off by this. Just trying to put things in context.
I tried 2x and failed dismally to hack my own ruleset - but I also have no skill in this.
I persisted on the third attempt - with lots of help from Trenloe, Ian Ward, cscase and a couple of others - and of course the availability of the other rulesets to learn from.



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ts.salvador
February 26th, 2015, 22:02
Are you familar with LUA and XML coding? then yes - you probably could write an extension to update this to 7e.
If you are not familiar with LUA and XML coding then prepare for some frustrating learning curves.



http://www.fg-con.com/wp-content/uploads/2015/02/fg-con-6-150-13.jpg (http://www.fg-con.com/events/)
FG Con 6 April 17-19th 2015 - register at www.fg-con.com (http://www.fg-con.com/) for all the latest info.

With programming and XML yes? Lua not yet. I was wondering how much work it would be disassembling the current 6e and adapting it to 7e (not considering licensing issues of course). But this would be a future project if anything. i *just* started with 6ed, not sure if am ready to consider moving up, specially since there's a lot of 6ed material available!