lbealsjr
February 9th, 2015, 20:21
Got most of the 5E books parsed and getting ready to start my first online game (which is going to be an AL compliant version of Lost Mines) and playing around with the character sheets. Came across a few gotchas and not sure if it is because I screwed up something in the parsing or if the ruleset is built that way.
1. If I drag and drop the race onto the character sheet it fills in the applicable skills as expected, same with background and with class. Where the gotcha lies is if there is an overlap in skills choices, the pop up menu that lets you select, let us say 2 from a list of 5, will allow you to select a skill that you have already gotten from race or background - meaning that there doesn't appear to be any validation code behind this, is this the expected behavior or did I screw something up? Work around is easy - just double check the players as they generate characters.
2. Encumbrance - noticed as I populated the characters equipment list, their carried weight was correctly totaled, yah!!!! Issue is with the encumbrance value that gets set in the character sheet initially. "
Page 179 of the PHB "Carrying Capacity. Your carrying capacity is your
Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.
Variant : E n c u m b r a n c e
The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table in chapter 5.
If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution."
From what I can tell it seems somehow the VARIANT set of rules got programmed into the ruleset (or maybe this was the base rule in the early version of DD Next?) and not the base rules.
For instance a character with a strength of 17 is given an encumbrance value of 85 (5x their strength value) instead of the expected 255 (15x their strength value).
Is there a way to turn this off and revert back to the base rules. This was mentioned in one of the earlier version of the beta test of the ruleset.
I guess it is not a huge deal, other than confusing for the DM and players, since the appears from testing to be no code behind the encumberance value, i.e. encumbrance does not change PC speed or change ADV/DISADV on attacks. Would be nice if you could either edit the field to have the right values in it or have a way to select whether or not to use the variant rules.
3. Armor - Dragging armor from the equipment list into the player's inventory does not seem to update the player's AC, guess I sort of expected that since dragging weapons updates the player's action list. When you go into the Combat Calc pop up it can be pretty confusing for the user. Instead of using the value given for a particular set of armor in the book...like 18 for Plate, you have to enter (18-10) or 8 into the armor field to get the right end result. Would be better if you could drag the armor from the equipment list into the Combat Calc armor field and have it handle it correctly without the player having to futz with the math behind it .
I am sure I will be pestering everyone as I play with the system more.
thanks for all the help in parsing, it was a "learning experience" LOL.
Lawrence
1. If I drag and drop the race onto the character sheet it fills in the applicable skills as expected, same with background and with class. Where the gotcha lies is if there is an overlap in skills choices, the pop up menu that lets you select, let us say 2 from a list of 5, will allow you to select a skill that you have already gotten from race or background - meaning that there doesn't appear to be any validation code behind this, is this the expected behavior or did I screw something up? Work around is easy - just double check the players as they generate characters.
2. Encumbrance - noticed as I populated the characters equipment list, their carried weight was correctly totaled, yah!!!! Issue is with the encumbrance value that gets set in the character sheet initially. "
Page 179 of the PHB "Carrying Capacity. Your carrying capacity is your
Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.
Variant : E n c u m b r a n c e
The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table in chapter 5.
If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution."
From what I can tell it seems somehow the VARIANT set of rules got programmed into the ruleset (or maybe this was the base rule in the early version of DD Next?) and not the base rules.
For instance a character with a strength of 17 is given an encumbrance value of 85 (5x their strength value) instead of the expected 255 (15x their strength value).
Is there a way to turn this off and revert back to the base rules. This was mentioned in one of the earlier version of the beta test of the ruleset.
I guess it is not a huge deal, other than confusing for the DM and players, since the appears from testing to be no code behind the encumberance value, i.e. encumbrance does not change PC speed or change ADV/DISADV on attacks. Would be nice if you could either edit the field to have the right values in it or have a way to select whether or not to use the variant rules.
3. Armor - Dragging armor from the equipment list into the player's inventory does not seem to update the player's AC, guess I sort of expected that since dragging weapons updates the player's action list. When you go into the Combat Calc pop up it can be pretty confusing for the user. Instead of using the value given for a particular set of armor in the book...like 18 for Plate, you have to enter (18-10) or 8 into the armor field to get the right end result. Would be better if you could drag the armor from the equipment list into the Combat Calc armor field and have it handle it correctly without the player having to futz with the math behind it .
I am sure I will be pestering everyone as I play with the system more.
thanks for all the help in parsing, it was a "learning experience" LOL.
Lawrence