View Full Version : Implementing the Versatile Property

February 5th, 2015, 01:12
Searched Google and the forums for this, couldn't find an answer.

How do you Implement the "Versatile" Property on 5E Weapons? When I put in "Versatile (1d10)" on something like a Longsword, it doesn't seem to add a D10 dmg option at all. Any tricks to make this work?

I don't see a way to mark a weapons as wielded with both hands, unless there's something special to put in the Location field.


February 5th, 2015, 01:14
I just added another weapon option and specified that next to the weapon description.

El Condoro
February 5th, 2015, 10:29
As PSHSchmo says, just add two weapon actions - one for one-handed and the other for two-handed with all the appropriate modifiers and name.

February 5th, 2015, 13:04
This is something that you will get used to since FG cannot automate everything. For example if your longsword carrying character is a Barbarian with the "charger" feat then you'll need a total of 4 different actions in order to cover all the possible permutations. Then, when he picks up a longsword that deals extra damage vs Undead you'll need another two :)