View Full Version : 5e Effects that are built in

February 3rd, 2015, 14:45
Ok, so I was having a look at the 5e Effects Wiki page (following a post below) with the intention of trying to update it a bit.

It would seem that Poisoned is already in there even though it is not listed in the Wiki. Is this correct?

Also neither Petrified nor Exhausted are in FG since neither seem to work. Is this also correct?

February 3rd, 2015, 15:54
These are the conditions that the 5E ruleset is programmed to accept:

-- Conditions supported in effect conditionals and for token widgets
conditions = {
(This is code taken directly from the 5E ruleset).

So, FG recognises the above as valid conditions, but they also have to be programmed to do something within the ruleset. Petrified only shows the "paralyzed" condition icon on the effected creature's token. Poisoned is present, doesn't display a condition icon on the token, and applies disadvantage to attacks and check rolls.

February 3rd, 2015, 16:14
Ah, jolly good Trenloe. Seems like the Wiki could be updated for poisoned since it is functional, but the other two not so much :)
I've sent a thing to Moon_wizard for his perusal.

February 4th, 2015, 00:05
Thank you so much for updating the wiki!!! :)

Moon Wizard
February 20th, 2015, 21:37
Added Zacchaeus examples to the bottom of the wiki page.


February 21st, 2015, 00:25
Good job Zacchaeus!

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February 21st, 2015, 01:33
Is there any way to have effects automatically permanantly applied to a character? For example, my level 7 Monk has the Evasion ability - is there a place on the character sheet where I can add the Evasion effect so that it's applied all the time? Likewise, making our Paladin immune to disease. Is my best bet for now just to create a power that applies it to self and just check to make sure it's there at the start of each combat?

February 21st, 2015, 01:56
if you set the duration to 0 it will stay there as long as the entry is still in the Combat tracker.

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