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Trenloe
January 31st, 2015, 21:12
Should be FG v3.3.0 compatible.

Based off this thread (http://www.fantasygrounds.com/forums/showthread.php?23069-Harrow-deck) I decided to write a small extension to allow basic random card drawing functionality.

The main goal behind this extension is to be as lightweight as possible and keep underlying code changes to a minimum - allowing it to be used in all/most CoreRPG based rulesets and helping to keep future upgrade issues to a minimum. As such, it has very basic functionality. I'll continue development of this, but thought I'd share it with you now.

Versions

v0.6: FG v3.2.2 compatibility plus clearing any existing assigned dice when a table is changed to a card table.
v0.5: FG v3.1.7 compatibility and critical table issue (https://www.fantasygrounds.com/forums/showthread.php?23099-Basic-Card-Tables-Extensions&p=251569&viewfull=1#post251569) fix.
v0.4: Added "Auto?" option to automatically check cards as they are "drawn". Ordered the table so that drawn cards are at the bottom of the list. Enabled players to draw and reset decks shared with them.
V0.3: Adds a "Cards?" option to the table to turn card use on/off. Fixed module die roll not updating when card used. Previous downloads: 9.

How does it work?

Step 1 - Create a table in your campaign and click the "Cards?" option (1) to show the "Used?" values (3) after each table row. If you want the used checks automatically selected as cards are "dealt" then select the "Auto?" topion (2). Info on campaign tables here: http://www.fantasygrounds.com/wiki/index.php/Tables

13495

#2: This extension adds a "Used?" check button to each row in a table. When checked, the table row will have it's number range blanked out so it will not be included in future rolls on the table. This can be seen in the following screenshot where "The Betrayal" card has been marked as used and removed from the number range. The "card" is still in the table (so it can be used later) but it will not be included in table rolls until the "Used?" check is removed.

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Resetting the "card deck"

When you want to reset the card deck, right click on any of the rows and select the "Reset All Cards" radial menu option:

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Setting it up

When you create your table, don't enter any number values - just add the number of rows you need and then right-click on one of the rows and select "Reset All Cards". This will auto fill out the numbers, starting at 1. Note that each line will have a number range of 1 (e.g. 10-10) if you want multiple cards then enter them on multiple rows.

A roll example
Here is an example roll based of the table shown in the first screenshot.


The GM, or player, "deals" two cards by pressing the dice icon in the table twice.
The two cards dealt are automatically marked as used and are put at the bottom of the list.
The two cards dealt are shown in the chat window, including any links from the table.
Clicking on the link in the chat window (or the table) will open the link - images representing the card faces in this example.


13497


NOTE: The extension can now automatically check the "Used" indicator, if the GM has selected the "Auto?" option for the table. If "auto?" isn't selected the GM has to manually check off the cards. This can simulate a "re draw" if the first result is not acceptable. Or, if "Auto?" is enabled and a re-draw is needed, the GM can put the card back in the deck by deselecting the "Used?" check mark.

What is this simulating?

This extension is simulating a card deck that has been shuffled and cards are drawn one at a time from the card deck. Cards that have been drawn can either be put back in the deck at random (the GM unchecks "Used?") or removed from the deck and not included in the next draw (the "Used?" indicator is checked). When the GM want's to shuffle back any used cards then they reset the card deck.

This does not simulate a deck where cards are taken off the top and put back at the bottom. But it does simulate a complete shuffle of a deck and removing cards from a shuffled deck.

Existing tables

This works with existing tables - the "Cards?" check button is added to existing tables if this extension is enabled. If you don't want this to break non-card tables then don't select this check button and if you do, don't click any of the "Used?" check buttons as this will change the number ranges.

Known Issue
- If a new table is created through the right-click menu it will show the "Used" check boxes when first opened. Close the table and re-open it to show no check boxes.
- Occasionally, on the player side, a table with a lot of cards will display one less card used/die roll. But the die roll will be correct.

Previous downloads: 195

Blackfoot
January 31st, 2015, 21:23
That's very cool, it will work well with the module I created for the harrow deck.

Blackfoot
January 31st, 2015, 21:40
A little odd behavior... the extension is causing the 3rd column to wrap... no matter how wide I make the table.

Blackfoot
January 31st, 2015, 21:45
Also seems to do something a bit odd with the sort after you click the box.. makes it pretty hard to find the next card to click.

Trenloe
January 31st, 2015, 21:46
I only tried it with single columns. I'll look into the anchoring for more than one column. It shouldn't stop you using it.

Blackfoot
January 31st, 2015, 21:47
True enough. Seems pretty nifty really.

Trenloe
January 31st, 2015, 21:47
Also seems to do something a bit odd with the sort after you click the box.. makes it pretty hard to find the next card to click.
Is this a table in a module or a previously created one? Can you try it on a newly created table?

Blackfoot
January 31st, 2015, 21:48
Working with a module.. will try it with a regular older table and brand new one.

Blackfoot
January 31st, 2015, 21:58
OK... it does seem to work differently with the module vs a new or old table. In a non-module it moves the blanks to the top.. in a module.. well it gets kinda crazy. I can't figure what the order of things is there.
Note: it will permanently change the order of the items in your tables (including modules)... AND DO NOT use it with weighted tables as it will simplify your list to the least number of entries.

Trenloe
January 31st, 2015, 22:12
Note: it will permanently change the order of the items in your tables (including modules)... AND DO NOT use it with weighted tables as it will simplify your list to the least number of entries.
Yeah, mentioned this above. If you want weighted numbers (i.e. multiple cards of the same type) then you'll need to enter them separately. This is simulating cards, not other types of tables - if you don't click the "Used?" check box then your normal tables will continue to operate as before. As mentioned above, I'll be adding in a separate option to enable a table as a "card deck" sometime soon...

Blackfoot
January 31st, 2015, 22:14
That's probably a good idea. Will keep folks from accidentally hosing up their tables. :)

Gwaihir Scout
January 31st, 2015, 22:35
Looks cool, thanks.

Trenloe
January 31st, 2015, 22:41
OK... it does seem to work differently with the module vs a new or old table. In a non-module it moves the blanks to the top.. in a module.. well it gets kinda crazy. I can't figure what the order of things is there.
I was keeping the original order and just changing the range.

I've got a fix for this which I'll include in a bug fix release very soon...

damned
January 31st, 2015, 22:53
well done Trenloe. This is a cool feature.


http://www.fg-con.com/wp-content/uploads/2015/01/fg-con-6-150-4.jpg (http://www.fg-con.com/events/)
FG Con 6 – April 17-19th 2015 - register at www.fg-con.com (http://www.fg-con.com/) for all the latest info.

Trenloe
January 31st, 2015, 23:35
V0.2 uploaded to post #1. Fixed multiple column wrap and module table ordering.

Blackfoot
January 31st, 2015, 23:52
Awesome. :)

damned
February 1st, 2015, 00:58
I think Im going to have to introduce some style of Boon Cards to the game just to use this!


http://www.fg-con.com/wp-content/uploads/2015/01/fg-con-6-150-7.jpg (http://www.fg-con.com/events/)
FG Con 6 – April 17-19th 2015 - register at www.fg-con.com (http://www.fg-con.com/) for all the latest info.

Trenloe
February 1st, 2015, 16:48
V0.3 available for download in post #1.


Adds a "Cards?" option to the table to turn card use on/off.
Fixed module die roll indicator not updating when card used, the die roll was correct.

Golgorosh
February 6th, 2015, 17:33
This is a great great idea. I'll try this later on but it is gonna make a huge difference for games like the future edition of Paranoia or for games like Gaean Reach where you create characters with cards.
Thanx a lot !! More after testing it out.

Andraax
February 6th, 2015, 17:55
I use it in C&C for those "random encounter" tables, where you want each encounter to only happen once.

Golgorosh
February 7th, 2015, 08:33
This is ULTRA WUNDERBAR !!!
I made the Tarot deck for an old french RPG called Malefices.

Tarot de Maléfices RPG (https://drive.google.com/file/d/0B0XWUrzk3M3cWGZQOGdCaGR4VEk/view?usp=sharing)

My dream comes true, thanks to you Trenloe !!

damned
February 7th, 2015, 08:47
Golgorosh Im not sure if the extension is working properly. The module is though :)


http://www.fg-con.com/wp-content/uploads/2015/01/fg-con-6-150-9.jpg (http://www.fg-con.com/events/)
FG Con 6 – April 17-19th 2015 - register at www.fg-con.com (http://www.fg-con.com/) for all the latest info.

hawkwind
February 10th, 2015, 09:13
cool just need to work how to input the Deck of many things

SpellKeeper
February 19th, 2015, 02:56
This is essentially all I've ever needed for FG! Is there a way for the players to have hands? And a way to assign values to the cards, so they can be used for attributes, health, rolls, etc?

Blackfoot
February 19th, 2015, 03:12
This is essentially all I've ever needed for FG! Is there a way for the players to have hands? And a way to assign values to the cards, so they can be used for attributes, health, rolls, etc?
It's all about the images you attach to the tables. The GM can roll on the table then share the image that appears with whichever PC they like. Seems like it would be quite cumbersome to play cards with it though.

Trenloe
February 19th, 2015, 03:24
This is essentially all I've ever needed for FG! Is there a way for the players to have hands? And a way to assign values to the cards, so they can be used for attributes, health, rolls, etc?
*If* the GM shared the table *and* all of the attached images/linked items in the table then the player could roll on the table and open the links. The GM would have to check off the cards that were used/"drawn" from the table - the players can't do this. Also, the players would be able to see what is left on the table and open the links - so not ideal if they shouldn't know what is left in the table. I suppose the GM could only share the image once it appeared in the chat window so that the players couldn't see the image or whatever is linked in the table until the GM shares the result. But, this is all taking away from the players rolling on the table, you may as well just leave it all to the GM to roll and then they share the result with the relevant players.

Sarielo
June 19th, 2015, 01:23
i think i am a fool? how i am setting this up? in but it in my Exention folder and start a new campain with this ext. but what now?

Trenloe
June 19th, 2015, 01:42
i think i am a fool? how i am setting this up? in but it in my Exention folder and start a new campain with this ext. but what now?
Post #1 gives you info on how this works. You need to set up a campaign table (http://www.fantasygrounds.com/wiki/index.php/Tables) so you can simulate a deck of cards from the entries in the table.

Sarielo
June 19th, 2015, 02:48
You need to set up a campaign table (http://www.fantasygrounds.com/wiki/index.php/Tables) so you can simulate a deck of cards from the entries in the table.

That wars the Jumping Point! Thank you allot! i didnt know to find the tables

Trenloe
June 19th, 2015, 02:51
That wars the Jumping Point! Thank you allot! i didnt know to find the tables
Glad that got you heading in the right direction. :) I've updated post #1 to include a link to campaign tables.

Trenloe
October 2nd, 2015, 06:49
Update to 0.4.

New features:

Option to automatically mark the card dealt as "used".
Players can deal cards from and reset card decks shared with them by the GM.
Used cards are moved to the bottom of the list.

damned
October 2nd, 2015, 07:35
So good - well done Trenloe!

lachancery
October 3rd, 2015, 01:18
Very cool! Zelshanya will make use of that one. :)

Trenloe
October 3rd, 2015, 03:20
Zelshanya will make use of that one. :)
And so she should!

It was actually you and Darren using them that prompted me to revisit the extension, with a more experienced eye. :)

Blackfoot
October 4th, 2015, 06:30
This is going to work quite well for one of my FG Con PFS Scenarios.

darrenan
October 4th, 2015, 20:06
Just like buttah!

darrenan
November 2nd, 2015, 01:10
Small nit I just noticed: When creating a new table, the default state of the "Cards?" checkbox is unchecked and the "Used?" column header is not visible, but the checkboxes for the "Used?" column are visible.

Trenloe
November 2nd, 2015, 02:49
Small nit I just noticed: When creating a new table, the default state of the "Cards?" checkbox is unchecked and the "Used?" column header is not visible, but the checkboxes for the "Used?" column are visible.
Added to the known issues list in post #1. This only occurs when a table is created using the right-click menu, and only when then table is first opened. Close the table and open it again to remove the used check boxes.

LeperColony
January 16th, 2016, 22:43
Does this extension allow players to have a hand, or is it just for generating one card at a time?

Blackfoot
January 17th, 2016, 18:15
One card at a time. It isn't really built to do card playing.

Jwguy
February 1st, 2016, 05:45
This extension is great, but it appears to conflict with the 3.5e Ruleset's included Critical and Fumble tables. Whenever one is triggered automatically a die roll, it brings up the following message:

Script Error: [string "basic_card_deck_tables.lua"]:149: attempt to index a nil value

Trenloe
February 2nd, 2016, 18:35
This extension is great, but it appears to conflict with the 3.5e Ruleset's included Critical and Fumble tables. Whenever one is triggered automatically a die roll, it brings up the following message:

Script Error: [string "basic_card_deck_tables.lua"]:149: attempt to index a nil value
Open the critical tables once before using within a campaign. This will set the flags read by the extension correctly and avoid this error.

Jwguy
February 3rd, 2016, 16:19
I'll give that a shot, then. Thanks.

Trenloe
February 15th, 2016, 18:26
This extension needs an update to be compatible with FG v3.1.6 released on 12th February. Standby for an update soon...

This is actually an issue with the base CoreRPG code, mentioned here: https://www.fantasygrounds.com/forums/showthread.php?28328-Release-v3-1-6&p=253996&viewfull=1#post253996 Hopefully there will be a way to address this issue, at present this extension is effectively broken in FG v 3.1.6. :(

Calisto
March 6th, 2016, 21:28
Do we know if this was fixed with the 3.17 patch? I upgraded to 3.17 and just installed this and see the following error when creating a new table.

Script Error: [string "table_carddeck.lua"]:8: attempt to index field 'header2' (a nil value)

Looking forward to using this with Curse of Strahd for the Tarokka Deck when it comes out, unless the adventure will have the Tarokka Deck included in some way :)

Trenloe
March 6th, 2016, 21:30
Do we know if this was fixed with the 3.17 patch? I upgraded to 3.17 and just installed this and see the following error when creating a new table.

Script Error: [string "table_carddeck.lua"]:8: attempt to index field 'header2' (a nil value)

Looking forward to using this with Curse of Strahd for the Tarokka Deck when it comes out, unless the adventure will have the Tarokka Deck included in some way :)
It will work with v3.1.7, but I need to update it. v3.1.6 changed some of the header names within the tables so I need to update to take that into account too. I stopped my version specific updating when the v3.1.6 main issue was discovered as there was no point until the base issue (blank being read as a 0) was fixed.

Trenloe
March 6th, 2016, 23:01
FG v3.1.7 compatibility update. Download extension version 0.5 from post #1.

Calisto
March 8th, 2016, 05:50
Hooray! Thank you Trenloe for you excellent work on this!

martel
March 12th, 2016, 16:27
Hey, i just tested :-)
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Xydonus
April 22nd, 2016, 15:35
Loving this extension!

I've gone ahead and created my own card game for use within a game I'm running. It's going to be a blatant rip-off from Witcher 3's Gwent.

AncientArchaic
September 16th, 2016, 07:47
This is exciting, If I were to introduce a rune set for runic readings, this sounds like it'd be a stepping stone

Craftzero
September 20th, 2016, 19:07
Love this extension, very well written.

I do have a request... Is it possible for the card to become an *item*? As in, it goes into the player's inventory?

I've been able to create items for my cards that have an associated graphic to them that the players then place into their inventory. These cards have effects that they can use when they wish - and then they delete the card.

Possible? :)

Trenloe
September 20th, 2016, 19:13
I do have a request... Is it possible for the card to become an *item*? As in, it goes into the player's inventory?
You can add an item link to the "card" (row in the table) and when that "card" is selected there will also be a link to the item. The player can access the item details only if it has been shared, so it is probably better for you (the GM) to add it to their inventory.

Myrdin Potter
November 22nd, 2016, 06:29
So I can link images, story entries or items in the table?

The cards I am looking at have a black and white line drawing and a small amount of text. I can capture the card in total in a jpg or make story entries with links to the small images.

Is this extension best with images?

damned
November 22nd, 2016, 12:55
So I can link images, story entries or items in the table?

The cards I am looking at have a black and white line drawing and a small amount of text. I can capture the card in total in a jpg or make story entries with links to the small images.

Is this extension best with images?

This extension works well with images.

Trenloe
November 22nd, 2016, 15:02
So I can link images, story entries or items in the table?

The cards I am looking at have a black and white line drawing and a small amount of text. I can capture the card in total in a jpg or make story entries with links to the small images.

Is this extension best with images?
Use it how you want to use it. It's a normal FG table, you can have multiple columns if you want, so you can have multiple links (e.g. one image and one story) per row. Experiment and see what works best for you and the cards you have.

tlavalle
December 1st, 2016, 02:19
do you think this could be used for through the breach?

Trenloe
December 1st, 2016, 18:36
do you think this could be used for through the breach?
I don't know the details of Through the Breach.

This extension simulates dealing random cards from one (or more) decks at a time.

There's nothing within the extension to simulate players holding a hand of cards, or playing a card from a hand. However, this can be done manually with a bit of drag/drop from the card dealt (from the chat window) into player note entries (one note window per player hand) to create links to the "card" in the note window, then manual deletion of the card link from the note window once they card is played.

tlavalle
December 1st, 2016, 18:41
Through the breach (TTB) the player has a deck (twist) of 13 cards, from a standard 52 card deck. they draw three from the twist deck and hold as hand. to determine if they pass a skill check (Duel) they draw one from the community deck. if they dont like the card they can cheat a card from their twist deck. it goes on from there.

Trenloe
December 1st, 2016, 18:44
Through the breach (TTB) the player has a deck (twist) of 13 cards, from a standard 52 card deck. they draw three from the twist deck and hold as hand. to determine if they pass a skill check (Duel) they draw one from the community deck. if they dont like the card they can cheat a card from their twist deck. it goes on from there.
I think you could use this extension - but there would be a lot of fiddling to get the cards in the right places - community deck, twist deck, player hand, etc..

All I can say is you're best giving it a test run and seeing if you can make it work well enough to play without too much fiddling.

tlavalle
December 1st, 2016, 20:16
i am going to give it a try.

tlavalle
December 2nd, 2016, 03:15
how do i add images to this table now that i have i created?

LindseyFan
December 2nd, 2016, 03:22
I was thinking of TTB while reading this as well!

tlavalle
December 2nd, 2016, 03:34
yea, if there is a way to save to cards from each player's twist deck. and allow them to draw from the general the deck. i know the cheating can work as that is dragging to the chat window. if i can get this to work i will run a game.

i know it doesn't do this yet.

Trenloe
December 3rd, 2016, 06:45
how do i add images to this table now that i have i created?
Add images to the FG campaign just like you would any other maps/images and then drag the image link to the table.

Topdecker
December 13th, 2016, 21:53
Trenloe -

I just discovered that this extension is not working as expected with Savage Worlds (when you open a table, there is no place to place a checkmark next to CARDS?) but seems fine when I have 5e loaded up. I have tried this with the Deadlands Reloaded and Beasts & Barbarians themes, and get the same behavior.

Thanks!

Top

Trenloe
December 13th, 2016, 23:05
I just discovered that this extension is not working as expected with Savage Worlds (when you open a table, there is no place to place a checkmark next to CARDS?)
Thanks for reporting.

This is due to the Savage Worlds ruleset using a different definition for button_checkbox than CoreRPG. I've done a quick fix - please find attached. I've done a test in DLR and base Savage Worlds and it appears to be working OK. Make sure you see version 0.5a in the chat window.

Topdecker
December 13th, 2016, 23:19
Totally nailed it, Trenloe. Greatly appreciate it!

Gothstaff
January 7th, 2017, 04:17
This is a useful extension! I see it applied to more than just cards though, maybe the "cards" part of it should be renamed to the more generic category of "stack" that way when used in any other type of items, the "cards" radio button makes more sense.
Just a thought.

Topdecker
January 21st, 2017, 14:13
Following the latest update, I am now getting errors when opening any and all tables with this extension enabled.

EDIT: Savage Worlds ruleset in the event that this matters

Andraax
January 21st, 2017, 14:23
Following the latest update, I am now getting errors when opening any and all tables with this extension enabled.

EDIT: Savage Worlds ruleset in the event that this matters

Just tested in C&C, happens in that ruleset as well.

Trenloe
January 24th, 2017, 02:14
Appreciate the posts to let me know there might be issues. @Topdecker - could you expand on "getting errors" please? i.e. provide an example of the errors you're getting. Thanks.

Trenloe
January 24th, 2017, 04:06
New updated version (0.6) available for download in post #1.

@Topdecker and Andraax - I hope this addresses the errors you saw?

Andraax
January 24th, 2017, 05:26
Seems to have done so.

Topdecker
January 24th, 2017, 16:55
Everything is looking good, thank you!

Wargamer777
February 15th, 2017, 20:57
This is going to be perfect for TORG!

Trenloe
February 15th, 2017, 21:28
This is going to be perfect for TORG!
Cool! Let us know how you go. Maybe provide some screenshots? :)

Remedeez
April 21st, 2017, 18:56
Thank you so much for this! I've been wanting to use EN5ider's Cardcaster class for FOREVER now, and I'm so excited I can do it now with this!! *squeeeeee*

astromath
May 9th, 2017, 04:45
For some reason I can't click on the attached files link. Can you provide a different link?

Trenloe
May 9th, 2017, 04:47
For some reason I can't click on the attached files link. Can you provide a different link?
Try this:

18907

astromath
May 9th, 2017, 04:48
This produces the message "Invalid Attachment specified. If you followed a valid link, please notify the administrator"

Trenloe
May 9th, 2017, 04:49
This produces the message "Invalid Attachment specified. If you followed a valid link, please notify the administrator"
Try it again. I edited the attachment immediately after posting. You were probably too fast out of the blocks! :)

astromath
May 9th, 2017, 04:51
Got it that time. Thx.

Ixion77
October 27th, 2017, 00:47
Form me not showing properly under SW base ruleset campaign (only base ruleset, not DLR).
See pic
21176
Any hint?

Trenloe
October 27th, 2017, 05:26
Form me not showing properly under SW base ruleset campaign (only base ruleset, not DLR).
See pic
21176
Any hint?
This doesn't appear to be compatible with the Savage Worlds ruleset. I'll have a look sometime soon - I can't say when, sorry.

lokiare
October 30th, 2017, 19:47
This doesn't appear to be compatible with the Savage Worlds ruleset. I'll have a look sometime soon - I can't say when, sorry.

Has anyone made a set of decks for standard games in a module for this yet?

Trenloe
October 31st, 2017, 01:05
Form me not showing properly under SW base ruleset campaign (only base ruleset, not DLR).
See pic
21176
Any hint?
Sorry, but this isn't easy to fix in a generic extension - I've had a quick try. Savage Worlds overrides the base <button_checkbox> control template that this extension uses. I'd have to make a completely different extension specific to Savage Worlds. I might do that sometime in the future, but not at the moment.

Trenloe
October 31st, 2017, 01:06
Has anyone made a set of decks for standard games in a module for this yet?
I don't think so. What kind of decks were you thinking of?

lokiare
October 31st, 2017, 23:17
I don't think so. What kind of decks were you thinking of?

Just standard playing card decks that have been exported to a module. I created one on my own using card art from opengameart.org CC0. It took about 30 minutes.

damned
November 1st, 2017, 00:52
Can you share if it is CC art?

mr900rr
July 19th, 2018, 05:46
This is very cool, I will be using this in a upcoming game.

Forecaster
December 5th, 2018, 12:05
There seems to be an incompatibility with the random treasure generator (https://www.fantasygrounds.com/forums/showthread.php?44001-5E-Random-Treasure-Generator) which causes automatically marking cards as used to not work. There are no errors in the console that I can see.

Trenloe
December 5th, 2018, 12:44
There seems to be an incompatibility with the random treasure generator (https://www.fantasygrounds.com/forums/showthread.php?44001-5E-Random-Treasure-Generator) which causes automatically marking cards as used to not work. There are no errors in the console that I can see.
I can't recreate this - if I have a non-read only table "Cards?" and "Auto?" selected I see the "Used?" flag being set.

Could you provide screenshots of the issue and steps to reproduce please?

Forecaster
December 5th, 2018, 13:03
I can't recreate this - if I have a non-read only table "Cards?" and "Auto?" selected I see the "Used?" flag being set.

Could you provide screenshots of the issue and steps to reproduce please?

Ah, sorry, I linked the wrong extension. I'd forgotten I had two of them.

There's an incompatibility with this extension: https://www.fantasygrounds.com/forums/showthread.php?44643-Generators-Extension not with random treasure generator

Bidmaron
December 5th, 2018, 13:25
Well, I have to say that doesn’t surprise me. Both Trenloe and I are doing things behind the scenes with tables. Can you post the offending table please?

Forecaster
December 5th, 2018, 13:31
I've been testing with just this:

https://i.imgur.com/poI7iq3.png

Bidmaron
December 6th, 2018, 04:18
I will work it this weekend. The upcoming 3.3.7 will break Generators hard, and it will be some time before I can get it up to speed with 3.3.7. The asynchronous rolls that were a big reason to make it has been fixed in 3.3.7. The features Generators has that still add value are import/export of tables/generators without using modules, dynamic construction of table names (e.g. where you could roll on a variable table like [race result][sex result] to roll something for say a Gnome-female or an Orc-male. I will have lots of other features later when I return to the project, but I am afraid I will have to take it down over holidays because I won't have time to work on it.

Gozer the Gozerian
January 12th, 2019, 08:31
You mentioned earlier that a card can be added to inventory by putting an Item link on the table. Can you explain what you mean? Do I need to create each card as an Item?

Forecaster
January 12th, 2019, 13:51
You mentioned earlier that a card can be added to inventory by putting an Item link on the table. Can you explain what you mean? Do I need to create each card as an Item?

Yes, you need to put item links in the table

Then you can drag the item the table outputs from the chat or parcel to a player to give it to them

tlavalle
January 14th, 2019, 05:08
how would i setup the cards that are drawn, to belong to the character drawing the cards, and can you setup a seperate deck per player?

Trenloe
January 14th, 2019, 05:25
how would i setup the cards that are drawn, to belong to the character drawing the cards, and can you setup a seperate deck per player?
Each table is a deck, so make one table per player. Then share each table with the relevant player.

If the table has links to other records, then those will need to be accessible to the player using the table - either shared records from a campaign, or a module the player has open

EDIT: The issue you'll have is that the player can't edit the table - it will be read only to them. They can re-shuffle the deck (via the right hand menu) and the drawn cards will be marked as "used" if the GM has "Auto?" checked. But the player can't manually mark cards as used, only the GM can.