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View Full Version : All Castles & Crusades add-ons are 60% off through Sunday, Feb 1st.



ddavison
January 28th, 2015, 18:21
Troll Lord Games is also having this sale on their PDF's on RPGNow and DriveThruRPG. You can basically get the PDF + the FG version for less than you could have bought either item before the sale. There are some great buys there. The ruleset is only $4. Several adventures are under $2.

-Doug

damned
January 28th, 2015, 20:35
thats awesome.
the C&C ruleset is brilliant value at $10 - at $4 its a steal.

Trenloe
January 28th, 2015, 20:39
Boom! A1-A7 purchased. I'll probably never run them, but it will allow me to check them over and see how closely damned followed them when I played in his C&C campaign years ago - perhaps see where we missed lots of loot!

JohnD
January 28th, 2015, 23:26
The wife is going to do nasty things to me (not in a giggity giggity way). I think I may have bought everything I didn't have yet. :dead:

jhall6766
January 28th, 2015, 23:46
Unfortunately I'm still tapped out from their recent KS... How ever I do have about 95% of their library as PDFs. If I ever figure out how to transfer the Pdfs I currently have into FG I'll be set for quite some time... Hopefully I will be able to figure this program out and start running games at some point....

damned
January 29th, 2015, 08:58
Mr jhall6766 - if you want some help look me up and I can answer some questions or give you a quick demo.

Please check these nice and short (and amateurish) videos using the C&C ruleset.
https://www.youtube.com/playlist?list=PLsgd1zJLdiKUrEd85Dqr6UcaaLvD7YlJd
Each one is 2-7mins long and covers one topic only.

Also if you want to watch something longer (and just as amateur hour) check out the hangout recordings from FG Con 6. These go for 1hr20mins to about 1hr35mins.
https://www.fg-con.com/latest-news/fg-con-hangout-recordings/

I bought fantasy grounds and the castles&crusades ruleset together so I could play some old school D&D for the first time in nearly 25years.

ddavison
January 31st, 2015, 19:46
Unfortunately I'm still tapped out from their recent KS... How ever I do have about 95% of their library as PDFs. If I ever figure out how to transfer the Pdfs I currently have into FG I'll be set for quite some time... Hopefully I will be able to figure this program out and start running games at some point....

jhall,

It's probably worth picking up one of the more recent adventures for $2.40 to use as a reference. That will show you a basic outline for what a fully integrated module looks like and you can compare it with the PDF version you have. A8 would be a good one.
https://www.fantasygrounds.com/store/product.xcp?id=TLG80208FG2

The Accessory books are typically much more time consuming to get into FG and normally end up requiring a fair amount of XML work outside of FG. The Castle Keepers' guide, for instance, has all the random tables provided from the book. You can do all of those tables directly within FG, but it took me a while to do IIRC. When you add in all the other reference material, you'd be looking at a serious time investment to recreate it all within FG. The good news is that you don't need to have it fully entered into FG if you have the PDF. It sure is nice though.

jhall6766
January 31st, 2015, 20:01
Thank you to both Damned and ddavison....
@ Damned I've watched the videos and am still having a difficult time. However that is not to say that they are not helpful... I just have a difficult time understanding computers.. I guess Im very computer Illiterate...
@ ddavison I have purchased several of the FG adventure mods for C & C .. They seem a little off but I'll have to take my time with it and open both my PDFs as well as the Fg mods and see what if anything seems to be different.. But once I figure it all out I will probably upgrade to Ultimate license and start running 1 or 2 games a week...However I think I will check out a more recent release...

damned
January 31st, 2015, 23:11
Thank you to both Damned and ddavison....
@ Damned I've watched the videos and am still having a difficult time. However that is not to say that they are not helpful... I just have a difficult time understanding computers.. I guess Im very computer Illiterate...
@ ddavison I have purchased several of the FG adventure mods for C & C .. They seem a little off but I'll have to take my time with it and open both my PDFs as well as the Fg mods and see what if anything seems to be different.. But once I figure it all out I will probably upgrade to Ultimate license and start running 1 or 2 games a week...However I think I will check out a more recent release...

@jhall6766 - make contact with me and I will try and organise a short one on one session with you and we can get you past a couple of hurdles and get you on your way.



https://www.fg-con.com/wp-content/uploads/2015/01/fg-con-6-150-11.jpg (https://www.fg-con.com/events/)
FG Con 6 – April 17-19th 2015 - register at www.fg-con.com (https://www.fg-con.com/) for all the latest info.

jhall6766
January 31st, 2015, 23:42
@Damned I will definitely be in touch .. I looked over the videos again and actually was able to focus on them this time... So some of it actually helped out... Just a couple of ?? First since I like to run a combination of published as well as my own homebrew...How do I import an original map into FG ?? Secondly are the Mods purchased from the Fg store ready to go , How much prep is needed on my end in order to run them ?? It seems like they are ready to run straight from purchase..

damned
January 31st, 2015, 23:49
1. Click on Images Icon. On top of window is a Folder button. Click that. Any image you drop/copy/paste in there will automatically show in the Images folder as soon as you click back in there. Images - tip - keep the image size (in kb) down. Aim for less than 250kb, 500kb max unless you have a good upload speed on your internet connection.
2. The mods are ready to run. The quality of the source module and the quality of the conversion may vary from module to module - but they are there ready to run. You need to Activate the module from Library -> Modules and then you will generally see one or more new tabs on Story, Images, Personalities... this is your content!
It always helps to read thru the module yourself before running it - but there will be little additional prep after that.



https://www.fg-con.com/wp-content/uploads/2015/01/fg-con-6-150-10.jpg (https://www.fg-con.com/events/)
FG Con 6 – April 17-19th 2015 - register at www.fg-con.com (https://www.fg-con.com/) for all the latest info.

S Ferguson
February 1st, 2015, 00:33
The wife is going to do nasty things to me (not in a giggity giggity way). I think I may have bought everything I didn't have yet. :dead:

You'll get good use out of it. Sometimes that doesn't work with those who "tolerate" our passions....

Cheers,
SF

S Ferguson
February 1st, 2015, 00:42
...Secondly are the Mods purchased from the Fg store ready to go , How much prep is needed on my end in order to run them ?? It seems like they are ready to run straight from purchase..

Generally, there is minimal prep time in running the store modules. You have to understand the goal of the adventure, and the encounters in it, so it requires a bit of reading. No more than a "print" module for a game. Most are carefully crafted from the original PDFs to operate with full functionality (like automated random monster tables) in FG. The Sourcebook modules are generally *GM READ ONLY* and require you to expend a bit more time reading the "book." It would be akin to reading a "manual" for a game and incorporating that material into your homebrew games; or the pre-published games - hey you dictate where they go....

Hope this helps,
SF

jhall6766
February 1st, 2015, 03:23
Hmmm Is it customary for the C & C mods to have their links greyed out(grey box)

damned
February 1st, 2015, 04:32
Hmmm Is it customary for the C & C mods to have their links greyed out(grey box)

Sometimes ya just gotta give us something more to work with...
Can you post a screenshot or some more detail?


https://www.fg-con.com/wp-content/uploads/2015/01/fg-con-6-150-12.jpg (https://www.fg-con.com/events/)
FG Con 6 – April 17-19th 2015 - register at www.fg-con.com (https://www.fg-con.com/) for all the latest info.

jhall6766
February 1st, 2015, 04:57
Sorry about that Damned.... I exported the module and it stated that the export was successful. When I opened the file everything was there... However I noticed that the links no longer were.. Next to Intro etc is the empty greybox where the link usually is.. Im assuming I did something wrong because they were there earlier but then when i went into it next it was just the gray box next to the different topics/links..

damned
February 1st, 2015, 05:33
when you do the export - make sure you select everything that you want to export - story, items, personalities, images etc.
when dealing with personalities - never drag them from another resource straight into your links - eg dont drag them from the ruleset Monsters into a link in a story.
always copy them from monsters (or from another module) into Personalities and from there you can drag them into your module and they are a part of your module as well as being linked within the module.

Shows adding NPCs from Monsters into personalities.
https://www.youtube.com/watch?v=B9U0MuWEzGI&index=4&list=PLsgd1zJLdiKUrEd85Dqr6UcaaLvD7YlJd

I dont have one on exporting modules but there are steps here:
https://www.fantasygrounds.com/wiki/index.php/Library#Module_Export



https://www.fg-con.com/wp-content/uploads/2015/01/fg-con-6-150-11.jpg (https://www.fg-con.com/events/)
FG Con 6 – April 17-19th 2015 - register at www.fg-con.com (https://www.fg-con.com/) for all the latest info.

S Ferguson
February 1st, 2015, 15:04
You can also double check that you have the correct modules installed. For example in Rune Lore, which takes place primarily in Aihdre, you need to have Monsters of Aihdre for some of the links to show up. The same is true of any module (unless the module exported using custom monsters - as laid out in the Personalities tab, as Damned pointed out). It's always best to keep the same library (collection of resources i.e. modules) the same each time you open your homebrewed material. That avoids a few problems with links as well.

Cheers,
SF

Trenloe
February 2nd, 2015, 15:46
Link colour may also change if you use a different theme extension. For example, the wood extension has grey boxes for links - the links are still there, just the link icon has changed.

jhall6766
February 2nd, 2015, 18:45
Thanks Trenloe and Damned,
That seems to be what was happening... I thought the link was gone because while I was in create campaign The Icons were red... Then after I exited and went in through the load campaign it was just a grey box.. Feeling pretty stupid now but Thanks for all the help... Now back to the videos so I can learn how to prep for running a game..

Also while Im here do either of you know if there is any plans for supporting Amazing Adventures ? This is also a siege engine rule set and produced by TLG..

JohnD
February 2nd, 2015, 20:18
Hey... drop me an e-mail if you want a bit of a walk through getting everything set up.

jhall6766
February 2nd, 2015, 20:41
Hey John , I will most definitely drop you a line.. Was just going to check your game page to see if there are any dates up for the next game session....

S Ferguson
February 4th, 2015, 00:42
Thanks Trenloe and Damned,
That seems to be what was happening... I thought the link was gone because while I was in create campaign The Icons were red... Then after I exited and went in through the load campaign it was just a grey box.. Feeling pretty stupid now but Thanks for all the help... Now back to the videos so I can learn how to prep for running a game..

Also while Im here do either of you know if there is any plans for supporting Amazing Adventures ? This is also a siege engine rule set and produced by TLG..

No current plans on supporting StarSIEGE, or Amazing Adventures, as of yet. The number of products on the two lines are too small yet.

Cheers,
SF

EDIT: Aren't the videos great? :D

damned
February 4th, 2015, 01:07
No current plans on supporting StarSIEGE, or Amazing Adventures, as of yet.

i have a vague feeling in the pit of my stomach that id like to do an Amazing Adventures extension but the reality is that would be at least 12 months away more like 24 months.

Maelstrom will be finished soon.
A seriously overdue AAW module.
FG Con 6
Back to my Paranoia ruleset.
FG Con 7
After that I was really thinking about Dungeon World and maybe then I would do Amazing Adventures. StarSeige has no interest for me.
... so dont go holding your breath.

jhall6766
February 4th, 2015, 02:15
Lol... Thanks for the replies...
@Damned I have no clue what starsiege even is, But AA with some more support in a couple of years would be very interesting....
@Sferguson I can understand that from a Business viewpoint.. Still would love to see it ...

S Ferguson
February 4th, 2015, 17:22
I know. I've been wanting to convert StarSIEGE for a while. Oh well, fiscal capitalism reigns sway. ;)

@damned: StarSIEGE isn't that bad Damned. It's just pared down a little, and not as "pulpy." Good for converting all your old Star Frontiers material (gosh I loved that game...).

Cheers,
SF

hawkwind
February 4th, 2015, 20:24
Surely all would need as a bare minimum to run AA is a new skin on top of the existing c & c ruleset?