Ardem
January 2nd, 2015, 04:48
Many moons ago now I wrote a core ruleset called Extinction Event.
The ruleset was based on my desire to create a mechanically lite but detailed ruleset for a modern apostolic setting. I ran a couple of Alpha tests earlier in the year and displayed it at the mid Year Con. As a GM I was very happy with the results and the very gritty atmosphere and game play that was involved.
The ruleset is complete however there are still a number of things I would like to include, however I will do over time. I look forward to people using the ruleset and enjoying it. I am open to any suggestions or improvements people would like to see me make. Feel free to send me a PM at any stage and I will endeavor to answer it as quickly as possible.
Download Ruleset
Current Version 0.90 (https://dl.dropboxusercontent.com/u/4316559/FG/EE/0_9/ExtinctionEvent.pak) Tested with 3.2.3
Old
Current Version 0.80 (https://dl.dropboxusercontent.com/u/4316559/FG/EE/0_8/ExtinctionEvent.pak) Tested with 3.2.0
0.71 Beta (https://dl.dropboxusercontent.com/u/4316559/FG/EE/0_71/ExtinctionEvent.pak)
0.7 Beta (https://dl.dropboxusercontent.com/u/4316559/fg/ee/0_7/ExtinctionEvent.pak) Use only with 3.0.9
Download Module
Current Version 0_9 (https://dl.dropboxusercontent.com/u/4316559/fg/ee/0_9/ExtinctionEventBasicRules.mod)
0_7 Beta (https://dl.dropboxusercontent.com/u/4316559/fg/ee/0_7/ExtinctionEvent-Basic-Rules.mod)
This is an except from the introduction
Extinction Event is a Tabletop Roleplaying game that brings together various concepts to suit a modern and post-modern setting. It is a survival game at heart where the setting is unknown to the characters before they start.
This makes character selection and creation very interesting, as well as game play.
There are various settings that this game mechanics are aimed at, however they are not limited to. Some of these setting include
- Alien Invasion
- Post Nuclear Holocaust
- Chemical/Virus induced human manipulation
- Hollow Earth event
The characters start their various lives are normal every day humans, that have a variety of skills. The world over night changes causing these every day humans to stretch for survival.
The gameplay is an hour by hour event, in most cases. The mundane is much apart of the survival as the fantastic, and most time interlinked. The search for food, water and shelter are necessary requirements but hindering this is the setting that the characters find themselves in.
A GamesMaster has a little bit of work to do before a campaign starts, however there are parts of this manual to help a GamesMaster quickly create the desired creature and lore quickly.
The ruleset was based on my desire to create a mechanically lite but detailed ruleset for a modern apostolic setting. I ran a couple of Alpha tests earlier in the year and displayed it at the mid Year Con. As a GM I was very happy with the results and the very gritty atmosphere and game play that was involved.
The ruleset is complete however there are still a number of things I would like to include, however I will do over time. I look forward to people using the ruleset and enjoying it. I am open to any suggestions or improvements people would like to see me make. Feel free to send me a PM at any stage and I will endeavor to answer it as quickly as possible.
Download Ruleset
Current Version 0.90 (https://dl.dropboxusercontent.com/u/4316559/FG/EE/0_9/ExtinctionEvent.pak) Tested with 3.2.3
Old
Current Version 0.80 (https://dl.dropboxusercontent.com/u/4316559/FG/EE/0_8/ExtinctionEvent.pak) Tested with 3.2.0
0.71 Beta (https://dl.dropboxusercontent.com/u/4316559/FG/EE/0_71/ExtinctionEvent.pak)
0.7 Beta (https://dl.dropboxusercontent.com/u/4316559/fg/ee/0_7/ExtinctionEvent.pak) Use only with 3.0.9
Download Module
Current Version 0_9 (https://dl.dropboxusercontent.com/u/4316559/fg/ee/0_9/ExtinctionEventBasicRules.mod)
0_7 Beta (https://dl.dropboxusercontent.com/u/4316559/fg/ee/0_7/ExtinctionEvent-Basic-Rules.mod)
This is an except from the introduction
Extinction Event is a Tabletop Roleplaying game that brings together various concepts to suit a modern and post-modern setting. It is a survival game at heart where the setting is unknown to the characters before they start.
This makes character selection and creation very interesting, as well as game play.
There are various settings that this game mechanics are aimed at, however they are not limited to. Some of these setting include
- Alien Invasion
- Post Nuclear Holocaust
- Chemical/Virus induced human manipulation
- Hollow Earth event
The characters start their various lives are normal every day humans, that have a variety of skills. The world over night changes causing these every day humans to stretch for survival.
The gameplay is an hour by hour event, in most cases. The mundane is much apart of the survival as the fantastic, and most time interlinked. The search for food, water and shelter are necessary requirements but hindering this is the setting that the characters find themselves in.
A GamesMaster has a little bit of work to do before a campaign starts, however there are parts of this manual to help a GamesMaster quickly create the desired creature and lore quickly.