Redemption77
December 21st, 2014, 23:50
1st. It may seem minor but issue 2 makes it a bit more. There is no blast attack. Only damage which is a close combat attack. You have to go in and modify it but then if you want a damaging close combat attack its more modification. It can be worked but it sucks not all the powers were put in there. Which brings me to issue 2.
2nd. There is no way to create new powers and insert them into a module or put them into the existing module. In the other games there is an area for such things like in DnD there were places to create new feats and powers. Not in Mutants and Masterminds. I have no ability to create some of the new powers which were put in from the power supplements.
Can someone please help on these issues with modifying the ruleset to give functionality or perhaps workarounds which arent overly time consuming
two quick edits. Ive found Speed of Thought advantage missing. No big deal. Also can you answer me how to add portraits to the characters. Ive added the tokens but unlike the other rule sets it only has one image box on the character sheet and not 1 for a portrait and another for the token
2nd. There is no way to create new powers and insert them into a module or put them into the existing module. In the other games there is an area for such things like in DnD there were places to create new feats and powers. Not in Mutants and Masterminds. I have no ability to create some of the new powers which were put in from the power supplements.
Can someone please help on these issues with modifying the ruleset to give functionality or perhaps workarounds which arent overly time consuming
two quick edits. Ive found Speed of Thought advantage missing. No big deal. Also can you answer me how to add portraits to the characters. Ive added the tokens but unlike the other rule sets it only has one image box on the character sheet and not 1 for a portrait and another for the token