Nickademus
December 10th, 2014, 23:52
I'm not planning on running a game, at this moment.
But I have a live campaign that was well received and I've considered running it over FG. It is a bit different than most fanstasy campaigns and not everyone that tried the live version liked it. So I wanted to ask around and see who would find this particular style interesting and have adequate availability.
System: Pathfinder (knowledge of system not required)
Character Creation: Custom (no character needed beforehand)
Slot: 7 pm-11 pm EST on Mon/Tues/Wed/Fri/Sat
Campaign Emphasis: role-playing and character development
Tools: FG and Team Speak
Out of the blue, a letter arrives from Uncle Ved. This could be your chance! A chance to get out of this backwater village and make a name for yourself. After all the storybooks you’ve read of knights and heroes slaying dragons and defeating armies of orcs, maybe Uncle Ved will bring you and your friends to the Frontier to adventure with him…
This game is what is called a 'Zero-Level Campaign' or Peasant Campaign. It takes place in a fantasy world where you play boys and girls just coming of age. No one has gained any PC levels or even experience traveling. The only source of character knowledge about the outside world is the stories of the peddlers and the storybooks they bring. An uncle of one of the PCs is a powerful mage out beyond the borders of the kingdom and has paid for the children to receive a higher grade of education than most peasants can afford. Thus your parents were not surprised when you received a letter at the end of your schooling requesting a visit. It seems the mage has plans for you.
Character receive a level of a custom NPC class to start and must work to discover and earn their first PC class. The Frontier area is wild with only a small population of well-fleshed out NPCs that offer more than just a place to rest and sell. They each have personalities and agendas and can potentially help the characters earn their PC class and more. The characters become more than visiting adventurers. You become a part of the area, known by people and possibly even a part of the community.
The Frontier also just happens to be where the highest concentration of ancient ruins are. Perfect for daydreaming adventurers. The campaign is largely sandbox with periods of concentrated questing and downtime. There are several overarching plotlines that could be considered the 'main plot' of the campaign, as well as a plethora of optional content for the youths to adequately get in trouble.
This campaign also features some unusual changes and new optional content (for those bored with the standard fantasy fare). For instance, some of the changes are that there are no gods in this world (not to say their are no religions) and a new AC value has been added.
Some of the new optional content:
A new standard race
Two new classes utilizing a new magic system
An herbalism system based on skill only
An exploration system (if compatible with FG)
Does this sound like something that people would be interested in.
But I have a live campaign that was well received and I've considered running it over FG. It is a bit different than most fanstasy campaigns and not everyone that tried the live version liked it. So I wanted to ask around and see who would find this particular style interesting and have adequate availability.
System: Pathfinder (knowledge of system not required)
Character Creation: Custom (no character needed beforehand)
Slot: 7 pm-11 pm EST on Mon/Tues/Wed/Fri/Sat
Campaign Emphasis: role-playing and character development
Tools: FG and Team Speak
Out of the blue, a letter arrives from Uncle Ved. This could be your chance! A chance to get out of this backwater village and make a name for yourself. After all the storybooks you’ve read of knights and heroes slaying dragons and defeating armies of orcs, maybe Uncle Ved will bring you and your friends to the Frontier to adventure with him…
This game is what is called a 'Zero-Level Campaign' or Peasant Campaign. It takes place in a fantasy world where you play boys and girls just coming of age. No one has gained any PC levels or even experience traveling. The only source of character knowledge about the outside world is the stories of the peddlers and the storybooks they bring. An uncle of one of the PCs is a powerful mage out beyond the borders of the kingdom and has paid for the children to receive a higher grade of education than most peasants can afford. Thus your parents were not surprised when you received a letter at the end of your schooling requesting a visit. It seems the mage has plans for you.
Character receive a level of a custom NPC class to start and must work to discover and earn their first PC class. The Frontier area is wild with only a small population of well-fleshed out NPCs that offer more than just a place to rest and sell. They each have personalities and agendas and can potentially help the characters earn their PC class and more. The characters become more than visiting adventurers. You become a part of the area, known by people and possibly even a part of the community.
The Frontier also just happens to be where the highest concentration of ancient ruins are. Perfect for daydreaming adventurers. The campaign is largely sandbox with periods of concentrated questing and downtime. There are several overarching plotlines that could be considered the 'main plot' of the campaign, as well as a plethora of optional content for the youths to adequately get in trouble.
This campaign also features some unusual changes and new optional content (for those bored with the standard fantasy fare). For instance, some of the changes are that there are no gods in this world (not to say their are no religions) and a new AC value has been added.
Some of the new optional content:
A new standard race
Two new classes utilizing a new magic system
An herbalism system based on skill only
An exploration system (if compatible with FG)
Does this sound like something that people would be interested in.