Zacchaeus
December 6th, 2014, 18:25
New to Fantasy Grounds, so apologies if this has been covered somewhere else; but I've been unable to find anything on the subject.
I've set up a Wizard with the spell Mage Armour, which has a duration of 8 hours. As we all know this effectively adds 3 to the characters AC for the duration of the spell. Once I have dragged the effect into the Combat Tracker (from the actions tab of the character's sheet) the AC increase applies correctly and I'm happy with that. However the Combat Tracker doesn't seem to recognise that this effect has an expiration and so when the party takes a long rest (or several in a row), Mage Armour persists. If I set the number of rounds to 2,820 (6secsx10x60x8) the counter correctly counts down the rounds as progress is made during an encounter. However when the party takes any kind of rest the effect is cleared from the character which, for a short rest, is undesirable (unless of course such a rest would actually tip the time to more than a cumulative 8 hours).
So, my questions is, does the Combat Tracker track effects which persist beyond a few rounds? If so I must be doing something wrong in my set up of the spell and I'd appreciate any input on this. Just incidentally I followed Jason Hibdon's rather superb video on character set up and it appears to me that the way he set up this spell mirrors what I have done.
I've set up a Wizard with the spell Mage Armour, which has a duration of 8 hours. As we all know this effectively adds 3 to the characters AC for the duration of the spell. Once I have dragged the effect into the Combat Tracker (from the actions tab of the character's sheet) the AC increase applies correctly and I'm happy with that. However the Combat Tracker doesn't seem to recognise that this effect has an expiration and so when the party takes a long rest (or several in a row), Mage Armour persists. If I set the number of rounds to 2,820 (6secsx10x60x8) the counter correctly counts down the rounds as progress is made during an encounter. However when the party takes any kind of rest the effect is cleared from the character which, for a short rest, is undesirable (unless of course such a rest would actually tip the time to more than a cumulative 8 hours).
So, my questions is, does the Combat Tracker track effects which persist beyond a few rounds? If so I must be doing something wrong in my set up of the spell and I'd appreciate any input on this. Just incidentally I followed Jason Hibdon's rather superb video on character set up and it appears to me that the way he set up this spell mirrors what I have done.