Kilitar
December 1st, 2014, 10:10
Hello,
We are using special game system, which use different dice logic than is common. My scripting skill are limited to basic edit or copy/paste instead of building my own ruleset.
Basic explanation of dice system:
The basic dice logic of this game system is build on "Good dice" and "Evil dice".
For example Hit rolls works like
Attacker may choose for example:
- carefull attack: base + D6(Good dice) - D6 (Evil dice)
- standard attack: base + D10(Good dice) - D10 (Evil dice)
- risky attack: base + D20(Good dice) - D20 (Evil dice)
Same choice has defender for evade/parry. Base is constant/modifier based on stats, weapon skill, class bonuses, injuries penalty etc.. Mathematically the result is well ballanced around base value - which is perfect for skill check. If you have skill base value 10 and difficulty check is also 10 by evil/good dice mechanics you mathematically have 50% for success. Higher risk (use D20 dices) increase your chance for great success as well in case of very low rolls on Good dice and very high rolls on Bad dice might come great fail with consequences.
Now comes harder part. Advantage works using method "Good dice more powerfull than Evil dice" disadvantage ad vice versa.
For example "minor advantage: Good dice D10, evil dice D8 etc.. - example use is in case of attack from side, bigger advantage like Good dice D12, evil dice D6 etc for attack from behind... or perhabs in agressive attack from behind Good dice 3D6 evil dice 2D6 variability is basically endless...
Most skill checks, bonuses, abilities, spells use same logic in lots variations for example Good dice 3D6- Bad dice 1D10. Dice logic also has class bonuses (elves with bow simply get +D4 hit dice as Good dice bonus for every attack) etc..- so their Hit Roll with bow-standard attack is based on base + D10+D4(Good dice) - D10 (Evil dice)B its very complex in final...
The macro system (like /die d10-d10) works pretty well on chat window and also associated in Hotkey Bar. But I did not found way how to link this macro to Character ability sheet, neither "story" sheet where I have other gamesystem rules neither in Tables sheet or Item sheet. My idea is put die macro (associated with ability, spell, weapon... etc) into sheet and let it roll on mouse click. Is there a simple way I am missing or it needs ruleset extension/modification?
ATM I use system by writing macro as plain text into ability sheet and my players simply rewrite it to chat window to use it, which is not comfortable. Of course they map more often used macros into Hotkeys but I am surprised if there is no easy way to link die macro directly to ability.
Sorry for my english I am not native speaker, i hope I described what I want achieve and did not found simple way.
Thank you for any advice/help.
We are using special game system, which use different dice logic than is common. My scripting skill are limited to basic edit or copy/paste instead of building my own ruleset.
Basic explanation of dice system:
The basic dice logic of this game system is build on "Good dice" and "Evil dice".
For example Hit rolls works like
Attacker may choose for example:
- carefull attack: base + D6(Good dice) - D6 (Evil dice)
- standard attack: base + D10(Good dice) - D10 (Evil dice)
- risky attack: base + D20(Good dice) - D20 (Evil dice)
Same choice has defender for evade/parry. Base is constant/modifier based on stats, weapon skill, class bonuses, injuries penalty etc.. Mathematically the result is well ballanced around base value - which is perfect for skill check. If you have skill base value 10 and difficulty check is also 10 by evil/good dice mechanics you mathematically have 50% for success. Higher risk (use D20 dices) increase your chance for great success as well in case of very low rolls on Good dice and very high rolls on Bad dice might come great fail with consequences.
Now comes harder part. Advantage works using method "Good dice more powerfull than Evil dice" disadvantage ad vice versa.
For example "minor advantage: Good dice D10, evil dice D8 etc.. - example use is in case of attack from side, bigger advantage like Good dice D12, evil dice D6 etc for attack from behind... or perhabs in agressive attack from behind Good dice 3D6 evil dice 2D6 variability is basically endless...
Most skill checks, bonuses, abilities, spells use same logic in lots variations for example Good dice 3D6- Bad dice 1D10. Dice logic also has class bonuses (elves with bow simply get +D4 hit dice as Good dice bonus for every attack) etc..- so their Hit Roll with bow-standard attack is based on base + D10+D4(Good dice) - D10 (Evil dice)B its very complex in final...
The macro system (like /die d10-d10) works pretty well on chat window and also associated in Hotkey Bar. But I did not found way how to link this macro to Character ability sheet, neither "story" sheet where I have other gamesystem rules neither in Tables sheet or Item sheet. My idea is put die macro (associated with ability, spell, weapon... etc) into sheet and let it roll on mouse click. Is there a simple way I am missing or it needs ruleset extension/modification?
ATM I use system by writing macro as plain text into ability sheet and my players simply rewrite it to chat window to use it, which is not comfortable. Of course they map more often used macros into Hotkeys but I am surprised if there is no easy way to link die macro directly to ability.
Sorry for my english I am not native speaker, i hope I described what I want achieve and did not found simple way.
Thank you for any advice/help.