Carthar
November 19th, 2014, 00:52
One thing that I miss from my tabletop days is the ability to direct the players focus. Roll out the battle map and everyone pretty knows what is up. Start speaking and waving your hands and again, people know you need to say something important. You could also tell when someone wasn't paying attention or in the fridge.
So I'm wondering if there is a feature I've yet to find in FG to do that. I know about locking the map view. I also know about the ring bell to "wake" someone up. Both of these are not what I'm looking for.
What I'm looking for is a way to focus their attention from the map to the chat and back again. With FG not having true two monitor support yet (yes you can stretch but that sort of make the matter worse as the chat window is on another monitor) the chat window, combat tracker and the battle map seem for me to be competing for space and player attention.
For example when you want to have a pause in a battle for an evil diatribe before the BBEG unleashes some fiendish monster and then runs off. It would seem my players don't refocus on the chat window and then I get the "where did that come from?" questions. Sigh...
So is there a way to force the clients to resize them or maybe make one flash so I can let them know this is where they should be looking?
Thanks,
Carth
So I'm wondering if there is a feature I've yet to find in FG to do that. I know about locking the map view. I also know about the ring bell to "wake" someone up. Both of these are not what I'm looking for.
What I'm looking for is a way to focus their attention from the map to the chat and back again. With FG not having true two monitor support yet (yes you can stretch but that sort of make the matter worse as the chat window is on another monitor) the chat window, combat tracker and the battle map seem for me to be competing for space and player attention.
For example when you want to have a pause in a battle for an evil diatribe before the BBEG unleashes some fiendish monster and then runs off. It would seem my players don't refocus on the chat window and then I get the "where did that come from?" questions. Sigh...
So is there a way to force the clients to resize them or maybe make one flash so I can let them know this is where they should be looking?
Thanks,
Carth