Nickademus
November 15th, 2014, 22:08
The last update fixed an issue with no-dice damage amounts not functioning properly. From what I see, this is indeed fixed but it cleared the way for my group to find another bug. Or rather a limitation; I'm not sure where the line would be on this.
Damage was applied to two creatures with damage reduction (PF ruleset, though I doubt it matters). The damage was static, but with the update the DR no longer reduces the amount. One creature saved and was to take half damage. The player halved the damage using the radial menu for the damage number itself. He then dragged it to the third target to apply the half damage. DR took a chunk out of the damage (which was typed 'fire' and checked as spell damage). After a couple tries I manually adjusted the hp of the creature and we moved on.
Unless there is something else that I didn't notice, it seems the damage types are removed when a damage value is dragged and dropped. The chat entry for the first damage amount stated fire and spell as damage types while the second dragged value stated nothing as a damage type. Not sure if damage type is data that is supposed to stick to drag-and-dropped values but it would be helpful if it did.
Damage was applied to two creatures with damage reduction (PF ruleset, though I doubt it matters). The damage was static, but with the update the DR no longer reduces the amount. One creature saved and was to take half damage. The player halved the damage using the radial menu for the damage number itself. He then dragged it to the third target to apply the half damage. DR took a chunk out of the damage (which was typed 'fire' and checked as spell damage). After a couple tries I manually adjusted the hp of the creature and we moved on.
Unless there is something else that I didn't notice, it seems the damage types are removed when a damage value is dragged and dropped. The chat entry for the first damage amount stated fire and spell as damage types while the second dragged value stated nothing as a damage type. Not sure if damage type is data that is supposed to stick to drag-and-dropped values but it would be helpful if it did.