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View Full Version : [Feature Request] 4E: Add Curse, Oath Target, and Quarry conditions



lokiare
November 9th, 2014, 00:21
I recently discovered IFT: [Condition], and I'd like to request that Cursed, OathTarget, and Quarry be added to the 4E conditions list in code so that the IFT: [Condition] can interact with them.

For now I'm using "Cursed; Swallowed;", but I'd rather be able to drop the Swallowed part, and it shouldn't be very hard to do.

Edit: I'm using the following:

Put on the Warlock "IFT: Swallowed; DMG:1d8;"
Put on the target of the Warlock's curse "Cursed; Swallowed;"

Then when I deal damage with a warlock power it deals 1d8 damage to any enemy that I have cursed, but doesn't deal the damage to enemies I don't have cursed, which is great for area attacks and multi-target attacks. It also speeds the game up significantly.

Trenloe
November 10th, 2014, 04:16
Add the request to the wishlist: https://fg2app.idea.informer.com/ so that the devs can keep track of all requests.

It is quite straightforward to make an extension that adds conditions to the current list. See this post on how to do it: https://www.fantasygrounds.com/forums/showthread.php?20505-Alignment-Condition-extension&p=168814&viewfull=1#post168814 Download the "Alignment Conditions.ext" extension from post #1 of that thread, change the ruleset name from 3.5E to 4E in extension.xml and change the name of the extension, modify the new_conditions list in scripts\alignment_conditions.lua, repackage the extension.

When you load a 4E campaign with the new extension activated it will add the list of new_conditions to the current conditions list.

lokiare
November 11th, 2014, 04:04
Done. Thanks, that works great. Also added it to the wishlist site.