Irondrake
October 21st, 2014, 13:30
In Savage Worlds, weapons with a Rate of Fire greater than one are supposed to get only 1 wild die for the shooting roll, no matter how many how many shooting dice are rolled for that attack. How is the best way for this to work in the ruleset? If someone fires off 3 rounds at 3 different targets (3 different shooting rolls), wouldn't the ruleset automatically add the wild die to each roll? We haven't actually run into this in a session yet but I have a feeling it may be coming up once the players (we're all pretty new to playing Savage Worlds) figure out they can do it :)