PDA

View Full Version : FG and Puzzles



pathweaver
October 20th, 2014, 16:18
So I hosted a hunter session not long ago in which I tailored an encounter to have a puzzle ingrained for the non-combative types. There was a protective circle which had a series of inscribed runes that lit up when the barrier was hit. I used the force close option for image files to pace the amount of memorization time the players had when the runes went down. I then opened a separate image with the symbols scrambled, and had them roll a memory check, each success knocking off one option.

All in all it was a pretty successful puzzle that depended and used a functionality of Fantasy Grounds.

I was wondering if anyone else had other puzzle ideas, and if they maximize on the potential of FG as a platform all the better.

ddavison
October 20th, 2014, 16:23
That would have been cool to see a recording of it in action.